mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered() - var/emagged moved to /obj/machinery class - anyprob() helper proc. - Mecha internal damage vars encapsulated. - Mech Fabricators now require robotics ID to operate. Emag removes this restriction. - Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules. - Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents. - Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor. - Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work. - You should be able to send messages to exosuit operators using Exosuit Control Console - Gygax armour and module capacity nerfed. - Exosuit weapon recharge time raised. - Bugfix: EMP actually drains exosuit cell and damages it git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
1303 lines
50 KiB
Plaintext
1303 lines
50 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $metal (/obj/item/stack/metal). One sheet = 3750 units.
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $plasma (/obj/item/stack/plasma). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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datum
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design //Datum for object designs, used in construction
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var
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name = "Name" //Name of the created object.
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desc = "Desc" //Description of the created object.
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id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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reliability_base = 100 //Base reliability of a device before modifiers.
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reliability = 100 //Reliability of the device.
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build_type = null //Flag as to what kind machine the design is built in. See defines.
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list/materials = list() //List of materials. Format: "id" = amount.
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build_path = "" //The file path of the object that gets created
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locked = 0 //If true it will spawn inside a lockbox with currently sec access
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proc
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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CalcReliability(var/list/temp_techs)
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = between(reliability_base, new_reliability, 100)
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reliability = new_reliability
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return
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///////////////////Computer Boards///////////////////////////////////
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seccamera
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name = "Circuit Design (Security)"
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desc = "Allows for the construction of circuit boards used to build security camera computers."
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id = "seccamera"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/security"
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aicore
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name = "Circuit Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aicore"
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aiupload
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name = "Circuit Design (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aiupload"
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borgupload
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name = "Circuit Design (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/borgupload"
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med_data
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name = "Circuit Design (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/med_data"
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operating
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name = "Circuit Design (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/operating"
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pandemic
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name = "Circuit Design (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/pandemic"
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scan_console
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name = "Circuit Design (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
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comconsole
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name = "Circuit Design (Communications)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/communications"
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idcardconsole
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name = "Circuit Design (ID Computer)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/card"
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crewconsole
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name = "Circuit Design (Crew monitoring computer)"
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desc = "Allows for the construction of circuit boards used to build an Crew monitoring computer."
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/crew"
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teleconsole
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name = "Circuit Design (Teleporter Console)"
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desc = "Allows for the construction of circuit boards used to build a teleporter control console."
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/teleporter"
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secdata
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name = "Circuit Design (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/secure_data"
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atmosalerts
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name = "Circuit Design (Atmosphere Alert)"
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desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
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id = "atmosalerts"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/atmos_alert"
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air_management
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name = "Circuit Design (Atmospheric Monitor)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
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id = "air_management"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/air_management"
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/* Uncomment if someone makes these buildable
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general_alert
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name = "Circuit Design (General Alert Console)"
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desc = "Allows for the construction of circuit boards used to build a General Alert console."
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id = "general_alert"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/general_alert"
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*/
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robocontrol
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name = "Circuit Design (Robotics Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/robotics"
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clonecontrol
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name = "Circuit Design (Cloning Machine Console)"
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desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
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id = "clonecontrol"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/cloning"
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clonepod
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name = "Circuit Design (Clone Pod)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
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id = "clonepod"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonepod"
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clonescanner
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name = "Circuit Design (Cloning Scanner)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
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id = "clonescanner"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonescanner"
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arcademachine
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name = "Circuit Design (Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new arcade machine."
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id = "arcademachine"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/arcade"
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powermonitor
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name = "Circuit Design (Power Monitor)"
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desc = "Allows for the construction of circuit boards used to build a new power monitor"
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id = "powermonitor"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/powermonitor"
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solarcontrol
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name = "Circuit Design (Solar Control)"
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desc = "Allows for the construction of circuit boards used to build a solar control console"
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id = "solarcontrol"
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req_tech = list("programming" = 2, "powerstorage" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/solar_control"
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prisonmanage
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name = "Circuit Design (Prisoner Management Console)"
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desc = "Allows for the construction of circuit boards used to build a prisoner management console."
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id = "prisonmanage"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/prisoner"
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mechacontrol
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name = "Circuit Design (Exosuit Control Console)"
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desc = "Allows for the construction of circuit boards used to build an exosuit control console."
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id = "mechacontrol"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mecha_control"
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mechapower
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name = "Circuit Design (Mech Bay Power Control Console)"
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desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
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id = "mechapower"
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req_tech = list("programming" = 2, "powerstorage" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
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rdconsole
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name = "Circuit Design (R&D Console)"
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desc = "Allows for the construction of circuit boards used to build a new R&D console."
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id = "rdconsole"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rdconsole"
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ordercomp
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name = "Circuit Design (Supply ordering console)"
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desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
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id = "ordercomp"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/ordercomp"
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supplycomp
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name = "Circuit Design (Supply shuttle console)"
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desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
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id = "supplycomp"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/supplycomp"
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mining
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name = "Circuit Design (Outpost Status Display)"
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desc = "Allows for the construction of circuit boards used to build an outpost status display console."
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id = "mining"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mining"
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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safeguard_module
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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req_tech = list("programming" = 3, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/safeguard"
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onehuman_module
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name = "Module Design (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
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build_path = "/obj/item/weapon/aiModule/oneHuman"
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protectstation_module
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name = "Module Design (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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req_tech = list("programming" = 3, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/protectStation"
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notele_module
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name = "Module Design (TeleporterOffline Module)"
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desc = "Allows for the construction of a TeleporterOffline AI Module."
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id = "notele_module"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/teleporterOffline"
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quarantine_module
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name = "Module Design (Quarantine)"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/quarantine"
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oxygen_module
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name = "Module Design (OxygenIsToxicToHumans)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/oxygen"
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freeform_module
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name = "Module Design (Freeform)"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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req_tech = list("programming" = 4, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/freeform"
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reset_module
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name = "Module Design (Reset)"
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|
desc = "Allows for the construction of a Reset AI Module."
|
|
id = "reset_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/reset"
|
|
|
|
purge_module
|
|
name = "Module Design (Purge)"
|
|
desc = "Allows for the construction of a Purge AI Module."
|
|
id = "purge_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/purge"
|
|
|
|
freeformcore_module
|
|
name = "Core Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Core Module."
|
|
id = "freeformcore_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/freeformcore"
|
|
|
|
asimov
|
|
name = "Core Module Design (Asimov)"
|
|
desc = "Allows for the construction of a Asimov AI Core Module."
|
|
id = "asimov_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/asimov"
|
|
|
|
paladin_module
|
|
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
|
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
|
id = "paladin_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/paladin"
|
|
|
|
tyrant_module
|
|
name = "Core Module Design (T.Y.R.A.N.T.)"
|
|
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
|
id = "tyrant_module"
|
|
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/tyrant"
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$gold" = 200)
|
|
build_path = "/obj/item/device/aicard"
|
|
|
|
paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card"
|
|
id = "paicard"
|
|
req_tech = list("programming" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 500, "$metal" = 500)
|
|
build_path = "/obj/item/device/paicard"
|
|
|
|
///////////////////////////////////
|
|
//////////Mecha Module Disks///////
|
|
///////////////////////////////////
|
|
|
|
ripley_main
|
|
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
|
id = "ripley_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
|
|
|
|
ripley_peri
|
|
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
|
id = "ripley_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
|
|
|
|
gygax_main
|
|
name = "Circuit Design (\"Gygax\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
|
id = "gygax_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
|
|
|
|
gygax_peri
|
|
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
|
id = "gygax_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
|
|
|
|
gygax_targ
|
|
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
|
id = "gygax_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
|
|
|
|
durand_main
|
|
name = "Circuit Design (\"Durand\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
|
id = "durand_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
|
|
|
|
durand_peri
|
|
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
|
id = "durand_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
|
|
|
|
durand_targ
|
|
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
|
id = "durand_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
|
|
|
|
|
|
honker_main
|
|
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
|
id = "honker_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
|
|
|
|
honker_peri
|
|
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
|
id = "honker_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
|
|
|
|
honker_targ
|
|
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
|
id = "honker_targ"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
|
|
|
|
////////////////////////////////////////
|
|
/////////// Mecha Equpment /////////////
|
|
////////////////////////////////////////
|
|
|
|
mech_scattershot
|
|
name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")"
|
|
desc = "Allows for the construction of LBX AC 10."
|
|
id = "mech_scattershot"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot"
|
|
|
|
mech_laser
|
|
name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)"
|
|
desc = "Allows for the construction of CH-PS Laser."
|
|
id = "mech_laser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3, "magnets" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser"
|
|
|
|
mech_laser_heavy
|
|
name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
|
|
desc = "Allows for the construction of CH-LC Laser Cannon."
|
|
id = "mech_laser_heavy"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy"
|
|
|
|
mech_grenade_launcher
|
|
name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)"
|
|
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
|
id = "mech_grenade_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang"
|
|
|
|
mech_wormhole_gen
|
|
name = "Exosuit Module Design (Localized Wormhole Generator)"
|
|
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
|
id = "mech_wormhole_gen"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 3, "magnets" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
|
|
|
|
mech_teleporter
|
|
name = "Exosuit Module Design (Teleporter Module)"
|
|
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
|
id = "mech_teleporter"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 10, "magnets" = 5)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
|
|
|
|
mech_rcd
|
|
name = "Exosuit Module Design (RCD Module)"
|
|
desc = "An exosuit-mounted Rapid Construction Device."
|
|
id = "mech_rcd"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
|
|
|
|
mech_gravcatapult
|
|
name = "Exosuit Module Design (Gravitational Catapult Module)"
|
|
desc = "An exosuit mounted Gravitational Catapult."
|
|
id = "mech_gravcatapult"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
|
|
|
|
mech_repair_droid
|
|
name = "Exosuit Module Design (Repair Droid Module)"
|
|
desc = "Automated Repair Droid. BEEP BOOP"
|
|
id = "mech_repair_droid"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
|
|
|
|
mech_plasma_generator
|
|
name = "Exosuit Module Design (Plasma Converter Module)"
|
|
desc = "Exosuit-mounted plasma converter."
|
|
id = "mech_plasma_generator"
|
|
build_type = MECHFAB
|
|
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator"
|
|
|
|
mech_energy_relay
|
|
name = "Exosuit Module Design (Tesla Energy Relay)"
|
|
desc = "Tesla Energy Relay"
|
|
id = "mech_energy_relay"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 4, "syndicate" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay"
|
|
|
|
mech_ccw_armor
|
|
name = "Exosuit Module Design(Reactive Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_ccw_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster"
|
|
|
|
mech_proj_armor
|
|
name = "Exosuit Module Design(Reflective Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_proj_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster"
|
|
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/design_disk"
|
|
|
|
tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/tech_disk"
|
|
|
|
////////////////////////////////////////
|
|
/////////////Stock Parts////////////////
|
|
////////////////////////////////////////
|
|
|
|
basic_capacitor
|
|
name = "Basic Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_capacitor"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor"
|
|
|
|
basic_sensor
|
|
name = "Basic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_sensor"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module"
|
|
|
|
micro_mani
|
|
name = "Micro Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "micro_mani"
|
|
req_tech = list("materials" = 1, "programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator"
|
|
|
|
basic_micro_laser
|
|
name = "Basic Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_micro_laser"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser"
|
|
|
|
basic_matter_bin
|
|
name = "Basic Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_matter_bin"
|
|
req_tech = list("materials" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin"
|
|
|
|
adv_capacitor
|
|
name = "Advanced Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_capacitor"
|
|
req_tech = list("powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/adv"
|
|
|
|
adv_sensor
|
|
name = "Advanced Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_sensor"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/adv"
|
|
|
|
nano_mani
|
|
name = "Nano Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "nano_mani"
|
|
req_tech = list("materials" = 3, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/nano"
|
|
|
|
high_micro_laser
|
|
name = "High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "high_micro_laser"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/high"
|
|
|
|
adv_matter_bin
|
|
name = "Advanced Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_matter_bin"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/adv"
|
|
|
|
super_capacitor
|
|
name = "Super Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_capacitor"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
reliability_base = 71
|
|
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/super"
|
|
|
|
phasic_sensor
|
|
name = "Phasic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "phasic_sensor"
|
|
req_tech = list("magnets" = 5, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
|
reliability_base = 72
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic"
|
|
|
|
pico_mani
|
|
name = "Pico Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "pico_mani"
|
|
req_tech = list("materials" = 5, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
reliability_base = 73
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/pico"
|
|
|
|
ultra_micro_laser
|
|
name = "Ultra-High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "ultra_micro_laser"
|
|
req_tech = list("magnets" = 5, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
|
reliability_base = 70
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra"
|
|
|
|
super_matter_bin
|
|
name = "Super Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_matter_bin"
|
|
req_tech = list("materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
reliability_base = 75
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/super"
|
|
|
|
////////////////////////////////////////
|
|
//////////////////Power/////////////////
|
|
////////////////////////////////////////
|
|
|
|
basic_cell
|
|
name = "Basic Power Cell"
|
|
desc = "A basic power cell that holds 1000 units of energy"
|
|
id = "basic_cell"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 700, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cell"
|
|
|
|
high_cell
|
|
name = "High-Capacity Power Cell"
|
|
desc = "A power cell that holds 10000 units of energy"
|
|
id = "high_cell"
|
|
req_tech = list("powerstorage" = 2)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 700, "$glass" = 60)
|
|
build_path = "/obj/item/weapon/cell/high"
|
|
|
|
super_cell
|
|
name = "Super-Capacity Power Cell"
|
|
desc = "A power cell that holds 20000 units of energy"
|
|
id = "super_cell"
|
|
req_tech = list("powerstorage" = 3, "materials" = 2)
|
|
reliability_base = 75
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 700, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/super"
|
|
|
|
hyper_cell
|
|
name = "Hyper-Capacity Power Cell"
|
|
desc = "A power cell that holds 30000 units of energy"
|
|
id = "hyper_cell"
|
|
req_tech = list("powerstorage" = 6, "materials" = 4)
|
|
reliability_base = 70
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/hyper"
|
|
|
|
////////////////////////////////////////
|
|
//////////////MISC Boards///////////////
|
|
////////////////////////////////////////
|
|
|
|
destructive_analyzer
|
|
name = "Destructive Analyzer Board"
|
|
desc = "The circuit board for a destructive analyzer."
|
|
id = "destructive_analyzer"
|
|
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
|
|
|
|
protolathe
|
|
name = "Protolathe Board"
|
|
desc = "The circuit board for a protolathe."
|
|
id = "protolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/protolathe"
|
|
|
|
circuit_imprinter
|
|
name = "Circuit Imprinter Board"
|
|
desc = "The circuit board for a circuit imprinter."
|
|
id = "circuit_imprinter"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
|
|
|
|
autolathe
|
|
name = "Autolathe Board"
|
|
desc = "The circuit board for a autolathe."
|
|
id = "autolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/autolathe"
|
|
|
|
rdservercontrol
|
|
name = "R&D Server Control Console Board"
|
|
desc = "The circuit board for a R&D Server Control Console"
|
|
id = "rdservercontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
|
|
|
|
rdserver
|
|
name = "R&D Server Board"
|
|
desc = "The circuit board for an R&D Server"
|
|
id = "rdserver"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdserver"
|
|
|
|
mechfab
|
|
name = "Exosuit Fabricator Board"
|
|
desc = "The circuit board for an Exosuit Fabricator"
|
|
id = "mechfab"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mechfab"
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Power Stuff//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
pacman
|
|
name = "PACMAN-type Generator Board"
|
|
desc = "The circuit board that for a PACMAN-type portable generator."
|
|
id = "pacman"
|
|
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
reliability_base = 79
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman"
|
|
|
|
superpacman
|
|
name = "SUPERPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
|
id = "superpacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
reliability_base = 76
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/super"
|
|
|
|
mrspacman
|
|
name = "MRSPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
|
id = "mrspacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
|
build_type = IMPRINTER
|
|
reliability_base = 74
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/mrs"
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Medical Tools////////////////
|
|
/////////////////////////////////////////
|
|
|
|
mass_spectrometer
|
|
name = "Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood."
|
|
id = "mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mass_spectrometer"
|
|
|
|
adv_mass_spectrometer
|
|
name = "Advanced Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood and their quantities."
|
|
id = "adv_mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mass_spectrometer/adv"
|
|
|
|
mmi
|
|
name = "Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
|
id = "mmi"
|
|
req_tech = list("programming" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1000, "$glass" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mmi"
|
|
|
|
mmi_radio
|
|
name = "Radio-enabled Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
|
id = "mmi_radio"
|
|
req_tech = list("programming" = 2, "biotech" = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1200, "$glass" = 500)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mmi/radio_enabled"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Weapons/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
nuclear_gun
|
|
name = "Advanced Energy Gun"
|
|
desc = "An energy gun with an experimental miniaturized reactor."
|
|
id = "nuclear_gun"
|
|
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/weapon/gun/energy/gun/nuclear"
|
|
locked = 1
|
|
|
|
stunrevolver
|
|
name = "Stun Revolver"
|
|
desc = "The prize of the Head of Security."
|
|
id = "stunrevolver"
|
|
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/weapon/gun/energy/stunrevolver"
|
|
locked = 1
|
|
|
|
lasercannon
|
|
name = "Laser Cannon"
|
|
desc = "A heavy duty laser cannon."
|
|
id = "lasercannon"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
build_path = "/obj/item/weapon/gun/energy/lasercannon"
|
|
locked = 1
|
|
|
|
decloner
|
|
name = "Decloner"
|
|
desc = "Your opponent will bubble into a messy pile of goop."
|
|
id = "decloner"
|
|
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
|
build_path = "/obj/item/weapon/gun/energy/decloner"
|
|
locked = 1
|
|
|
|
chemsprayer
|
|
name = "Chem Sprayer"
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
reliability_base = 100
|
|
build_path = "/obj/item/weapon/chemsprayer"
|
|
|
|
rapidsyringe
|
|
name = "Rapid Syringe Gun"
|
|
desc = "A gun that fires many syringes."
|
|
id = "rapidsyringe"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
build_path = "/obj/item/weapon/gun/rapidsyringe"
|
|
|
|
largecrossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by syndicate infiltration teams."
|
|
id = "largecrossbow"
|
|
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
|
build_path = "/obj/item/weapon/gun/energy/largecrossbow"
|
|
|
|
temp_gun
|
|
name = "Temperature Gun"
|
|
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
|
|
id = "temp_gun"
|
|
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
|
build_path = "/obj/item/weapon/gun/energy/temperature"
|
|
locked = 1
|
|
|
|
large_grenade
|
|
name = "Large Grenade"
|
|
desc = "A grenade that affects a larger area and use larger containers."
|
|
id = "large_Grenade"
|
|
req_tech = list("combat" = 3, "materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/chem_grenade/large"
|
|
|
|
smg
|
|
name = "Submachine Gun"
|
|
desc = "A lightweight, fast firing gun."
|
|
id = "smg"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
|
build_path = "/obj/item/weapon/gun/projectile/automatic"
|
|
locked = 1
|
|
|
|
ammo_9mm
|
|
name = "Ammunition Box (9mm)"
|
|
desc = "A box of prototype 9mm ammunition."
|
|
id = "ammo_9mm"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3750, "$silver" = 100)
|
|
build_path = "/obj/item/ammo_magazine/c9mm"
|
|
|
|
stunshell
|
|
name = "Stun Shell"
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list("combat" = 3, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
|
build_path = "/obj/item/weapon/pickaxe/jackhammer"
|
|
|
|
drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
|
build_path = "/obj/item/weapon/pickaxe/drill"
|
|
|
|
plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/plasmacutter"
|
|
|
|
pick_diamond
|
|
name = "Diamond Pickaxe"
|
|
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
|
id = "pick_diamond"
|
|
req_tech = list("materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 3000)
|
|
build_path = "/obj/item/weapon/pickaxe/diamond"
|
|
|
|
drill_diamond
|
|
name = "Diamond Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/diamonddrill"
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$metal" = 20, "$glass" = 10)
|
|
build_path = "/obj/item/device/radio/beacon"
|
|
|
|
bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
|
reliability_base = 80
|
|
build_path = "/obj/item/weapon/storage/backpack/holding"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/health"
|
|
|
|
security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/security"
|
|
locked = 1
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
|
|
build_path = "/obj/item/weapon/banhammer" */
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon = 'cloning.dmi'
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icon_state = "datadisk2"
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item_state = "card-id"
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w_class = 1.0
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m_amt = 30
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g_amt = 10
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var/datum/design/blueprint
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New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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|
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