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CHOMPStation2/code/modules/assembly/shock_kit.dm

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/obj/item/assembly/shock_kit
name = "electrohelmet assembly"
desc = "This appears to be made from both an electropack and a helmet."
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/device/radio/electropack/part2 = null
var/status = 0
w_class = ITEMSIZE_HUGE
/obj/item/assembly/shock_kit/Destroy()
qdel(part1)
qdel(part2)
..()
return
/obj/item/assembly/shock_kit/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.has_tool_quality(TOOL_WRENCH) && !status)
var/turf/T = loc
if(ismob(T))
T = T.loc
part1.loc = T
part2.loc = T
part1.master = null
part2.master = null
part1 = null
part2 = null
qdel(src)
return
if(W.has_tool_quality(TOOL_SCREWDRIVER))
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
playsound(src, W.usesound, 50, 1)
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
part1.attack_self(user, status)
part2.attack_self(user, status)
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/receive_signal()
if(istype(loc, /obj/structure/bed/chair/e_chair))
var/obj/structure/bed/chair/e_chair/C = loc
C.shock()
return