mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
1012 lines
41 KiB
Plaintext
1012 lines
41 KiB
Plaintext
// Not actually used; just forces this into the RSC for TGUI.
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var/const/preview_icons = 'icons/mob/human_races/preview.dmi'
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/datum/preferences
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var/equip_preview_mob = EQUIP_PREVIEW_ALL
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var/animations_toggle = FALSE
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var/icon/bgstate = "steel"
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var/list/bgstate_options = list("steel", "000", "midgrey", "FFF", "white", "techmaint", "desert", "grass", "snow")
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var/ear_style // Type of selected ear style
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/// The typepath of the character's selected secondary ears.
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var/ear_secondary_style
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/// The color channels for the character's selected secondary ears
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///
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/// * This is a lazy list. Its length, when populated, should but cannot be assumed
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/// to be the number of color channels supported by the secondary ear style.
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var/list/ear_secondary_colors = list()
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var/tail_style // Type of selected tail style
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var/wing_style // Type of selected wing style
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var/datum/browser/markings_subwindow = null
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// Sanitize ear/wing/tail styles
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/datum/preferences/proc/sanitize_body_styles()
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// Grandfather in anyone loading paths from a save.
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if(ispath(ear_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = GLOB.ear_styles_list[ear_style]
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if(istype(instance))
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ear_style = instance.name
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if(ispath(wing_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = GLOB.wing_styles_list[wing_style]
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if(istype(instance))
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wing_style = instance.name
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if(ispath(tail_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = GLOB.tail_styles_list[tail_style]
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if(istype(instance))
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tail_style = instance.name
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// Sanitize for non-existent keys.
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if(ear_style && !(ear_style in get_available_styles(GLOB.ear_styles_list)))
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ear_style = null
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if(ear_secondary_style && !(ear_secondary_style in get_available_styles(GLOB.ear_styles_list)))
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ear_secondary_style = null
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if(wing_style && !(wing_style in get_available_styles(GLOB.wing_styles_list)))
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wing_style = null
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if(tail_style && !(tail_style in get_available_styles(GLOB.tail_styles_list)))
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tail_style = null
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/datum/preferences/proc/get_available_styles(var/style_list)
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. = list("Normal" = null)
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for(var/path in style_list)
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var/datum/sprite_accessory/instance = style_list[path]
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if(!istype(instance))
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continue
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if(instance.name == DEVELOPER_WARNING_NAME)
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continue
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if(instance.ckeys_allowed && (!client || !(client.ckey in instance.ckeys_allowed)))
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continue
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if(instance.species_allowed && (!species || !(species in instance.species_allowed)) && (!client || !check_rights_for(client, R_ADMIN | R_EVENT | R_FUN)) && (!custom_base || !(custom_base in instance.species_allowed)))
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continue
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.[instance.name] = instance
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/datum/preferences/proc/mass_edit_marking_list(var/marking, var/change_on = TRUE, var/change_color = TRUE, var/marking_value = null, var/on = TRUE, var/color = "#000000")
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var/datum/sprite_accessory/marking/mark_datum = GLOB.body_marking_styles_list[marking]
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var/list/new_marking = marking_value||mark_datum.body_parts
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for (var/NM in new_marking)
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if (marking_value && !islist(new_marking[NM])) continue
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new_marking[NM] = list("on" = (!change_on && marking_value) ? marking_value[NM]["on"] : on, "color" = (!change_color && marking_value) ? marking_value[NM]["color"] : color)
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if (change_color)
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new_marking["color"] = color
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return new_marking
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/datum/category_item/player_setup_item/general/body
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name = "Body"
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sort_order = 3
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/datum/category_item/player_setup_item/general/body/load_character(list/save_data)
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pref.species = save_data["species"]
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pref.s_tone = save_data["skin_tone"]
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pref.h_style = save_data["hair_style_name"]
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pref.f_style = save_data["facial_style_name"]
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pref.grad_style = save_data["grad_style_name"]
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pref.b_type = save_data["b_type"]
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pref.organ_data = check_list_copy(save_data["organ_data"])
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pref.rlimb_data = check_list_copy(save_data["rlimb_data"])
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pref.body_markings = check_list_copy(save_data["body_markings"])
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for(var/i in pref.body_markings)
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pref.body_markings[i] = check_list_copy(pref.body_markings[i])
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for(var/j in pref.body_markings[i])
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pref.body_markings[i][j] = check_list_copy(pref.body_markings[i][j])
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pref.synth_color = save_data["synth_color"]
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pref.synth_markings = save_data["synth_markings"]
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pref.bgstate = save_data["bgstate"]
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pref.ear_style = save_data["ear_style"]
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pref.ear_secondary_style = save_data["ear_secondary_style"]
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pref.ear_secondary_colors = save_data["ear_secondary_colors"]
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pref.tail_style = save_data["tail_style"]
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pref.wing_style = save_data["wing_style"]
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pref.digitigrade = save_data["digitigrade"]
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/datum/category_item/player_setup_item/general/body/save_character(list/save_data)
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save_data["species"] = pref.species
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save_data["skin_tone"] = pref.s_tone
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save_data["hair_style_name"] = pref.h_style
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save_data["facial_style_name"] = pref.f_style
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save_data["grad_style_name"] = pref.grad_style
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save_data["b_type"] = pref.b_type
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save_data["organ_data"] = check_list_copy(pref.organ_data)
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save_data["rlimb_data"] = check_list_copy(pref.rlimb_data)
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var/list/body_markings = check_list_copy(pref.body_markings)
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for(var/i in pref.body_markings)
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body_markings[i] = check_list_copy(body_markings[i])
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for(var/j in body_markings[i])
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body_markings[i][j] = check_list_copy(body_markings[i][j])
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save_data["body_markings"] = body_markings
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save_data["synth_color"] = pref.synth_color
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save_data["synth_markings"] = pref.synth_markings
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save_data["bgstate"] = pref.bgstate
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save_data["ear_style"] = pref.ear_style
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save_data["ear_secondary_style"] = pref.ear_secondary_style
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save_data["ear_secondary_colors"] = pref.ear_secondary_colors
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save_data["tail_style"] = pref.tail_style
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save_data["wing_style"] = pref.wing_style
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save_data["digitigrade"] = pref.digitigrade
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/datum/category_item/player_setup_item/general/body/sanitize_character()
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if(!pref.species || !(pref.species in GLOB.playable_species))
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pref.species = SPECIES_HUMAN
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pref.s_tone = sanitize_integer(pref.s_tone, -185, 34, initial(pref.s_tone))
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pref.h_style = sanitize_inlist(pref.h_style, GLOB.hair_styles_list, initial(pref.h_style))
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pref.f_style = sanitize_inlist(pref.f_style, GLOB.facial_hair_styles_list, initial(pref.f_style))
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pref.grad_style = sanitize_inlist(pref.grad_style, GLOB.hair_gradients, initial(pref.grad_style))
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pref.b_type = sanitize_text(pref.b_type, initial(pref.b_type))
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if(!pref.organ_data) pref.organ_data = list()
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if(!pref.rlimb_data || !islist(pref.rlimb_data)) pref.rlimb_data = list()
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if(!pref.body_markings) pref.body_markings = list()
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else pref.body_markings &= GLOB.body_marking_styles_list
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for (var/M in pref.body_markings)
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if (!islist(pref.body_markings[M]))
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var/col = istext(pref.body_markings[M]) ? pref.body_markings[M] : "#000000"
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pref.body_markings[M] = pref.mass_edit_marking_list(M,color=col)
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for(var/limb in pref.rlimb_data)
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var/key = pref.rlimb_data[limb]
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if(!istext(key))
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pref.rlimb_data -= limb
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if(!LAZYACCESS(GLOB.all_robolimbs, key))
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pref.rlimb_data -= limb
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if(!pref.bgstate || !(pref.bgstate in pref.bgstate_options))
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pref.bgstate = "000"
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// sanitize secondary ears
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pref.ear_secondary_colors = SANITIZE_LIST(pref.ear_secondary_colors)
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if(length(pref.ear_secondary_colors) > length(GLOB.fancy_sprite_accessory_color_channel_names))
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pref.ear_secondary_colors.len = length(GLOB.fancy_sprite_accessory_color_channel_names)
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for(var/i in 1 to length(pref.ear_secondary_colors))
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pref.ear_secondary_colors[i] = sanitize_hexcolor(pref.ear_secondary_colors[i], "#ffffff")
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pref.digitigrade = sanitize_integer(pref.digitigrade, 0, 1, initial(pref.digitigrade))
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pref.sanitize_body_styles()
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/general/body/copy_to_mob(var/mob/living/carbon/human/character)
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// Copy basic values
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character.h_style = pref.h_style
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character.f_style = pref.f_style
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character.s_tone = pref.s_tone
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character.h_style = pref.h_style
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character.f_style = pref.f_style
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character.grad_style= pref.grad_style
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character.dna.b_type= pref.b_type
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character.synth_color = pref.synth_color
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character.synth_markings = pref.synth_markings
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character.digitigrade = pref.digitigrade
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//sanity check
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if(character.digitigrade == null)
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character.digitigrade = 0
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pref.digitigrade = 0
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var/list/ear_styles = pref.get_available_styles(GLOB.ear_styles_list)
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character.ear_style = ear_styles[pref.ear_style]
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// apply secondary ears; sanitize again to prevent runtimes in rendering
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character.ear_secondary_style = ear_styles[pref.ear_secondary_style]
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character.ear_secondary_colors = SANITIZE_LIST(pref.ear_secondary_colors)
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var/list/tail_styles = pref.get_available_styles(GLOB.tail_styles_list)
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character.tail_style = tail_styles[pref.tail_style]
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var/list/wing_styles = pref.get_available_styles(GLOB.wing_styles_list)
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character.wing_style = wing_styles[pref.wing_style]
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character.set_gender(pref.biological_gender)
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character.synthetic = pref.species == "Protean" ? GLOB.all_robolimbs["protean"] : null //Clear the existing var. (unless protean, then switch it to the normal protean limb)
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var/list/organs_to_edit = list()
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for (var/name in list(BP_TORSO, BP_HEAD, BP_GROIN, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
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var/obj/item/organ/external/O = character.organs_by_name[name]
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if (O)
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var/x = organs_to_edit.Find(O.parent_organ)
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if (x == 0)
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organs_to_edit += name
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else
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organs_to_edit.Insert(x+(O.robotic == ORGAN_NANOFORM ? 1 : 0), name)
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for(var/name in organs_to_edit)
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var/status = pref.organ_data[name]
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var/obj/item/organ/external/O = character.organs_by_name[name]
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if(O)
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if(status == "amputated")
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O.remove_rejuv()
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else if(status == "cyborg")
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if(pref.rlimb_data[name])
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O.robotize(pref.rlimb_data[name])
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else
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O.robotize()
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for(var/name in list(O_HEART,O_EYES,O_VOICE,O_LUNGS,O_LIVER,O_KIDNEYS,O_SPLEEN,O_STOMACH,O_INTESTINE,O_BRAIN))
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var/status = pref.organ_data[name]
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if(!status)
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continue
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var/obj/item/organ/I = character.internal_organs_by_name[name]
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if(istype(I, /obj/item/organ/internal/brain))
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var/obj/item/organ/external/E = character.get_organ(I.parent_organ)
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if(E.robotic < ORGAN_ASSISTED)
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continue
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if(I)
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if(status == FBP_ASSISTED)
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I.mechassist()
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else if(status == FBP_MECHANICAL)
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I.robotize()
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else if(status == FBP_DIGITAL)
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I.digitize()
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for(var/N in character.organs_by_name)
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var/obj/item/organ/external/O = character.organs_by_name[N]
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O.markings.Cut()
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var/priority = 0
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for(var/M in pref.body_markings)
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priority += 1
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var/datum/sprite_accessory/marking/mark_datum = GLOB.body_marking_styles_list[M]
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for(var/BP in mark_datum.body_parts)
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var/obj/item/organ/external/O = character.organs_by_name[BP]
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if(O && islist(O.markings) && islist(pref.body_markings[M]) && islist(pref.body_markings[M][BP]))
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O.markings[M] = list("color" = pref.body_markings[M][BP]["color"], "datum" = mark_datum, "priority" = priority, "on" = pref.body_markings[M][BP]["on"])
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character.markings_len = priority
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/datum/category_item/player_setup_item/general/body/proc/has_flag(var/datum/species/mob_species, var/flag)
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return mob_species && (mob_species.appearance_flags & flag)
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/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
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for(var/organ in pref.organ_data)
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pref.organ_data[organ] = null
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while(null in pref.organ_data)
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pref.organ_data -= null
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for(var/organ in pref.rlimb_data)
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pref.rlimb_data[organ] = null
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while(null in pref.rlimb_data)
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pref.rlimb_data -= null
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// Sanitize the name so that there aren't any numbers sticking around.
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pref.real_name = sanitize_name(pref.real_name, pref.species)
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if(!pref.real_name)
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pref.real_name = random_name(pref.identifying_gender, pref.species)
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/datum/category_item/player_setup_item/general/body/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["species"] = pref.species
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data["organ_data"] = pref.organ_data
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data["rlimb_data"] = pref.rlimb_data
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data["s_tone"] = -pref.s_tone + 35
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data["eyes_color"] = pref.read_preference(/datum/preference/color/human/eyes_color)
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data["skin_color"] = pref.read_preference(/datum/preference/color/human/skin_color)
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data["h_style"] = pref.h_style
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data["hair_color"] = pref.read_preference(/datum/preference/color/human/hair_color)
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data["f_style"] = pref.f_style
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data["facial_color"] = pref.read_preference(/datum/preference/color/human/facial_color)
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data["grad_style"] = pref.grad_style
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data["grad_color"] = pref.read_preference(/datum/preference/color/human/grad_color)
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data["ear_style"] = pref.ear_style
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data["ears_color1"] = pref.read_preference(/datum/preference/color/human/ears_color1)
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data["ears_color2"] = pref.read_preference(/datum/preference/color/human/ears_color2)
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data["ears_color3"] = pref.read_preference(/datum/preference/color/human/ears_color3)
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data["ears_alpha"] = pref.read_preference(/datum/preference/numeric/human/ears_alpha)
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data["ear_secondary_style"] = pref.ear_secondary_style
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data["ear_secondary_colors"] = pref.ear_secondary_colors
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data["ear_secondary_alpha"] = pref.read_preference(/datum/preference/numeric/human/ears_alpha/secondary)
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data["body_markings"] = pref.body_markings
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data["tail_style"] = pref.tail_style
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data["tail_color1"] = pref.read_preference(/datum/preference/color/human/tail_color1)
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data["tail_color2"] = pref.read_preference(/datum/preference/color/human/tail_color2)
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data["tail_color3"] = pref.read_preference(/datum/preference/color/human/tail_color3)
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data["tail_alpha"] = pref.read_preference(/datum/preference/numeric/human/tail_alpha)
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data["wing_style"] = pref.wing_style
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data["wing_color1"] = pref.read_preference(/datum/preference/color/human/wing_color1)
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data["wing_color2"] = pref.read_preference(/datum/preference/color/human/wing_color2)
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data["wing_color3"] = pref.read_preference(/datum/preference/color/human/wing_color3)
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data["wing_alpha"] = pref.read_preference(/datum/preference/numeric/human/wing_alpha)
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data["b_type"] = pref.b_type
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data["digitigrade"] = pref.digitigrade
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data["synth_color_toggle"] = pref.synth_color
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data["synth_color"] = pref.read_preference(/datum/preference/color/human/synth_color)
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data["synth_markings"] = pref.synth_markings
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return data
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/datum/category_item/player_setup_item/general/body/tgui_static_data(mob/user)
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var/list/data = ..()
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var/list/can_play_list = list()
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for(var/species in GLOB.playable_species)
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var/datum/species/S = GLOB.all_species[species]
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var/restricted = 0
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if(!(S.spawn_flags & SPECIES_CAN_JOIN))
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restricted = 2
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else if(!is_alien_whitelisted(user.client, S))
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restricted = 1
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var/can_select = !restricted
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if(check_rights(R_ADMIN|R_EVENT, 0) || S.spawn_flags & SPECIES_WHITELIST_SELECTABLE)
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can_select = TRUE
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can_play_list[species] = list(
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"restricted" = restricted,
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"can_select" = can_select,
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)
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data["can_play"] = can_play_list
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var/list/available_hair_styles = list()
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for(var/path in pref.get_available_styles(GLOB.hair_styles_list))
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UNTYPED_LIST_ADD(available_hair_styles, path)
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data["available_hair_styles"] = available_hair_styles
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var/list/available_facial_styles = list()
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for(var/path in pref.get_available_styles(GLOB.facial_hair_styles_list))
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UNTYPED_LIST_ADD(available_facial_styles, path)
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data["available_facial_styles"] = available_facial_styles
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// WARNING: Depends on adding "None"
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var/list/available_ear_styles = list("None")
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for(var/path in pref.get_available_styles(GLOB.ear_styles_list))
|
|
UNTYPED_LIST_ADD(available_ear_styles, path)
|
|
data["available_ear_styles"] = available_ear_styles
|
|
|
|
var/list/available_tail_styles = list()
|
|
for(var/path in pref.get_available_styles(GLOB.tail_styles_list))
|
|
UNTYPED_LIST_ADD(available_tail_styles, path)
|
|
data["available_tail_styles"] = available_tail_styles
|
|
|
|
var/list/available_wing_styles = list()
|
|
for(var/path in pref.get_available_styles(GLOB.wing_styles_list))
|
|
UNTYPED_LIST_ADD(available_wing_styles, path)
|
|
data["available_wing_styles"] = available_wing_styles
|
|
|
|
return data
|
|
|
|
/datum/category_item/player_setup_item/general/body/tgui_constant_data()
|
|
var/list/data = ..()
|
|
|
|
var/list/species_list = list()
|
|
for(var/species in GLOB.playable_species)
|
|
var/datum/species/S = GLOB.all_species[species]
|
|
UNTYPED_LIST_ADD(species_list, list(
|
|
"name" = S.name,
|
|
"wikilink" = S.wikilink,
|
|
"blurb" = S.blurb,
|
|
"species_language" = S.species_language,
|
|
"icobase" = S.icobase,
|
|
"rarity" = S.rarity_value,
|
|
"has_organ" = S.has_organ,
|
|
"flags" = S.flags,
|
|
"spawn_flags" = S.spawn_flags,
|
|
"appearance_flags" = S.appearance_flags,
|
|
))
|
|
data["species"] = species_list
|
|
|
|
var/list/hair_styles = list()
|
|
for(var/path in GLOB.hair_styles_list)
|
|
var/datum/sprite_accessory/hair/S = GLOB.hair_styles_list[path]
|
|
hair_styles[path] = list(
|
|
"name" = S.name,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = S.icon_state,
|
|
)
|
|
|
|
data["hair_styles"] = hair_styles
|
|
|
|
var/list/facial_styles = list()
|
|
for(var/path in GLOB.facial_hair_styles_list)
|
|
var/datum/sprite_accessory/facial_hair/S = GLOB.facial_hair_styles_list[path]
|
|
facial_styles[path] = list(
|
|
"name" = S.name,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = S.icon_state,
|
|
)
|
|
|
|
data["facial_styles"] = facial_styles
|
|
|
|
var/list/grad_styles = list()
|
|
for(var/name in GLOB.hair_gradients)
|
|
var/icon_state = GLOB.hair_gradients[name]
|
|
grad_styles[name] = list(
|
|
"name" = name,
|
|
"icon" = REF('icons/mob/hair_gradients.dmi'),
|
|
"icon_state" = icon_state,
|
|
)
|
|
data["grad_styles"] = grad_styles
|
|
|
|
var/list/ear_styles = list()
|
|
for(var/path in GLOB.ear_styles_list)
|
|
var/datum/sprite_accessory/ears/S = GLOB.ear_styles_list[path]
|
|
ear_styles[S.name] = list(
|
|
"name" = S.name,
|
|
"type" = S.type,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = S.icon_state,
|
|
"do_colouration" = S.do_colouration,
|
|
"extra_overlay" = S.extra_overlay,
|
|
"extra_overlay2" = S.extra_overlay2,
|
|
)
|
|
data["ear_styles"] = ear_styles
|
|
|
|
var/list/body_markings = list()
|
|
for(var/path in GLOB.body_marking_styles_list)
|
|
var/datum/sprite_accessory/marking/S = GLOB.body_marking_styles_list[path]
|
|
|
|
var/icon_state = S.icon_state
|
|
if(LAZYLEN(S.body_parts))
|
|
icon_state += "-[S.body_parts[1]]"
|
|
|
|
body_markings[path] = list(
|
|
"name" = S.name,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = icon_state,
|
|
"genetic" = S.genetic,
|
|
"body_parts" = S.body_parts,
|
|
)
|
|
data["body_markings"] = body_markings
|
|
|
|
var/list/tail_styles = list()
|
|
for(var/path in GLOB.tail_styles_list)
|
|
var/datum/sprite_accessory/tail/S = GLOB.tail_styles_list[path]
|
|
tail_styles[S.name] = list(
|
|
"name" = name,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = S.icon_state,
|
|
"do_colouration" = S.do_colouration,
|
|
"extra_overlay" = S.extra_overlay,
|
|
"extra_overlay2" = S.extra_overlay2,
|
|
)
|
|
data["tail_styles"] = tail_styles
|
|
|
|
var/list/wing_styles = list()
|
|
for(var/path in GLOB.wing_styles_list)
|
|
var/datum/sprite_accessory/wing/S = GLOB.wing_styles_list[path]
|
|
wing_styles[S.name] = list(
|
|
"name" = S.name,
|
|
"icon" = REF(S.icon),
|
|
"icon_state" = S.icon_state,
|
|
"do_colouration" = S.do_colouration,
|
|
"extra_overlay" = S.extra_overlay,
|
|
"extra_overlay2" = S.extra_overlay2,
|
|
)
|
|
data["wing_styles"] = wing_styles
|
|
|
|
return data
|
|
|
|
/datum/category_item/player_setup_item/general/body/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
var/datum/species/mob_species = GLOB.all_species[pref.species]
|
|
var/mob/user = ui.user
|
|
|
|
switch(action)
|
|
/* Hair */
|
|
if("set_hair_style")
|
|
var/new_h_style = params["hair_style"]
|
|
if(new_h_style in pref.get_available_styles(GLOB.hair_styles_list))
|
|
pref.h_style = new_h_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_hair_color")
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_hair = tgui_color_picker(user, "Choose your character's hair colour:", "Character Preference", pref.read_preference(/datum/preference/color/human/hair_color))
|
|
if(new_hair && has_flag(mob_species, HAS_HAIR_COLOR))
|
|
pref.update_preference_by_type(/datum/preference/color/human/hair_color, new_hair)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Facial Hair */
|
|
if("set_facial_hair_style")
|
|
var/new_f_style = params["facial_hair_style"]
|
|
if(new_f_style in pref.get_available_styles(GLOB.facial_hair_styles_list))
|
|
pref.f_style = new_f_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_facial_hair_color")
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_facial = tgui_color_picker(user, "Choose your character's facial-hair colour:", "Character Preference", pref.read_preference(/datum/preference/color/human/facial_color))
|
|
if(new_facial && has_flag(mob_species, HAS_HAIR_COLOR))
|
|
pref.update_preference_by_type(/datum/preference/color/human/facial_color, new_facial)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Gradient */
|
|
if("set_grad_style")
|
|
// Note: Must pass in NAME not icon_state
|
|
var/new_grad_style = params["grad_style"]
|
|
if(new_grad_style in GLOB.hair_gradients)
|
|
pref.grad_style = new_grad_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_grad_color")
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_grad = tgui_color_picker(user, "Choose your character's secondary hair color:", "Character Preference", pref.read_preference(/datum/preference/color/human/grad_color))
|
|
if(new_grad && has_flag(mob_species, HAS_HAIR_COLOR))
|
|
pref.update_preference_by_type(/datum/preference/color/human/grad_color, new_grad)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Markings */
|
|
if("add_marking")
|
|
var/list/usable_markings = pref.body_markings.Copy() ^ GLOB.body_marking_styles_list.Copy()
|
|
var/new_marking = params["new_marking"]
|
|
if(new_marking && (new_marking in usable_markings))
|
|
pref.body_markings[new_marking] = pref.mass_edit_marking_list(new_marking) //New markings start black
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("marking_up")
|
|
var/M = params["marking"]
|
|
var/start = pref.body_markings.Find(M)
|
|
if(start != 1) //If we're not the beginning of the list, swap with the previous element.
|
|
moveElement(pref.body_markings, start, start-1)
|
|
else //But if we ARE, become the final element -ahead- of everything else.
|
|
moveElement(pref.body_markings, start, pref.body_markings.len+1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("marking_down")
|
|
var/M = params["marking"]
|
|
var/start = pref.body_markings.Find(M)
|
|
if(start != pref.body_markings.len) //If we're not the end of the list, swap with the next element.
|
|
moveElement(pref.body_markings, start, start+2)
|
|
else //But if we ARE, become the first element -behind- everything else.
|
|
moveElement(pref.body_markings, start, 1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("marking_remove")
|
|
var/M = params["marking"]
|
|
winshow(user, "prefs_markings_subwindow", FALSE)
|
|
pref.body_markings -= M
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("marking_color")
|
|
var/M = params["marking"]
|
|
if(isnull(pref.body_markings[M]["color"]))
|
|
if(tgui_alert(user, "You currently have customized marking colors. This will reset each bodypart's color. Are you sure you want to continue?","Reset Bodypart Colors",list("Yes","No")) != "Yes")
|
|
return TOPIC_NOACTION
|
|
var/mark_color = tgui_color_picker(user, "Choose the [M] color: ", "Character Preference", pref.body_markings[M]["color"])
|
|
if(mark_color)
|
|
pref.body_markings[M] = pref.mass_edit_marking_list(M,FALSE,TRUE,pref.body_markings[M],color="[mark_color]")
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("toggle_all_marking_selection")
|
|
var/toggle = text2num(params["toggle"])
|
|
var/marking = params["marking"]
|
|
if(pref.body_markings.Find(marking) == 0)
|
|
return TOPIC_NOACTION
|
|
pref.body_markings[marking] = pref.mass_edit_marking_list(marking,TRUE,FALSE,pref.body_markings[marking],on=toggle)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("color_all_marking_selection")
|
|
var/marking = params["marking"]
|
|
if(pref.body_markings.Find(marking) == 0)
|
|
return TOPIC_NOACTION
|
|
var/mark_color = tgui_color_picker(user, "Choose the [marking] color: ", "Character Preference", pref.body_markings[marking]["color"])
|
|
if(mark_color)
|
|
pref.body_markings[marking] = pref.mass_edit_marking_list(marking,FALSE,TRUE,pref.body_markings[marking],color="[mark_color]")
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("zone_marking_color")
|
|
var/marking = params["marking"]
|
|
if(pref.body_markings.Find(marking) == 0)
|
|
return TOPIC_NOACTION
|
|
var/zone = params["zone"]
|
|
pref.body_markings[marking]["color"] = null //turn off the color button outside the submenu
|
|
var/mark_color = tgui_color_picker(user, "Choose the [marking] color: ", "Character Preference", pref.body_markings[marking][zone]["color"])
|
|
if(mark_color)
|
|
pref.body_markings[marking][zone]["color"] = "[mark_color]"
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("zone_marking_toggle")
|
|
var/marking = params["marking"]
|
|
if(pref.body_markings.Find(marking) == 0)
|
|
return TOPIC_NOACTION
|
|
var/zone = params["zone"]
|
|
pref.body_markings[marking][zone]["on"] = !pref.body_markings[marking][zone]["on"]
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Ears */
|
|
if("set_ear_style")
|
|
var/new_ear_style = params["ear_style"]
|
|
if(new_ear_style == "None")
|
|
pref.ear_style = null
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if(new_ear_style in pref.get_available_styles(GLOB.ear_styles_list))
|
|
pref.ear_style = new_ear_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_ear_color")
|
|
var/new_earc = tgui_color_picker(user, "Choose your character's ear colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/ears_color1))
|
|
if(new_earc)
|
|
pref.update_preference_by_type(/datum/preference/color/human/ears_color1, new_earc)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_ear_color2")
|
|
var/new_earc2 = tgui_color_picker(user, "Choose your character's secondary ear colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/ears_color2))
|
|
if(new_earc2)
|
|
pref.update_preference_by_type(/datum/preference/color/human/ears_color2, new_earc2)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_ear_color3")
|
|
var/new_earc3 = tgui_color_picker(user, "Choose your character's tertiary ear colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/ears_color3))
|
|
if(new_earc3)
|
|
pref.update_preference_by_type(/datum/preference/color/human/ears_color3, new_earc3)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_ear_secondary_style")
|
|
var/new_ear_style = params["ear_style"]
|
|
if(new_ear_style == "None")
|
|
pref.ear_secondary_style = null
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if(new_ear_style in pref.get_available_styles(GLOB.ear_styles_list))
|
|
pref.ear_secondary_style = new_ear_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_ear_secondary_color")
|
|
var/channel = text2num(params["ear_secondary_color"])
|
|
// very important sanity check; this makes sure someone can't crash the server by setting channel to some insanely high value
|
|
if(channel > GLOB.fancy_sprite_accessory_color_channel_names.len)
|
|
return TOPIC_NOACTION
|
|
// this would say 'secondary ears' but you'd get 'choose your character's primary secondary ear colour' which sounds silly
|
|
var/new_color = tgui_color_picker(
|
|
user,
|
|
"Choose your character's [lowertext(GLOB.fancy_sprite_accessory_color_channel_names[channel])] ear colour:",
|
|
"Secondary Ear Coloration",
|
|
LAZYACCESS(pref.ear_secondary_colors, channel) || "#ffffff",
|
|
)
|
|
if(!new_color)
|
|
return TOPIC_NOACTION
|
|
// ensures color channel list is at least that long
|
|
// the upper bound is to have a secondary safety check because list index set is a dangerous call
|
|
pref.ear_secondary_colors.len = clamp(length(pref.ear_secondary_colors), channel, length(GLOB.fancy_sprite_accessory_color_channel_names))
|
|
pref.ear_secondary_colors[channel] = new_color
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("ears_alpha")
|
|
var/new_ear_alpha = tgui_input_number(user, "Choose how transparent your character's primary ears are.", "Character Preference",
|
|
pref.read_preference(/datum/preference/numeric/human/ears_alpha), 255, 0)
|
|
if(new_ear_alpha)
|
|
pref.update_preference_by_type(/datum/preference/numeric/human/ears_alpha, new_ear_alpha)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("secondary_ears_alpha")
|
|
var/new_ear_alpha = tgui_input_number(user, "Choose how transparent your character's horns are.", "Character Preference",
|
|
pref.read_preference(/datum/preference/numeric/human/ears_alpha/secondary), 255, 0)
|
|
if(new_ear_alpha)
|
|
pref.update_preference_by_type(/datum/preference/numeric/human/ears_alpha/secondary, new_ear_alpha)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Wings */
|
|
if("set_wing_style")
|
|
var/new_style = params["style"]
|
|
if(new_style in pref.get_available_styles(GLOB.wing_styles_list))
|
|
pref.wing_style = new_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_wing_color")
|
|
var/new_wingc = tgui_color_picker(user, "Choose your character's wing colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/wing_color1))
|
|
if(new_wingc)
|
|
pref.update_preference_by_type(/datum/preference/color/human/wing_color1, new_wingc)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_wing_color2")
|
|
var/new_wingc = tgui_color_picker(user, "Choose your character's secondary wing colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/wing_color2))
|
|
if(new_wingc)
|
|
pref.update_preference_by_type(/datum/preference/color/human/wing_color2, new_wingc)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_wing_color3")
|
|
var/new_wingc = tgui_color_picker(user, "Choose your character's tertiary wing colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/wing_color3))
|
|
if(new_wingc)
|
|
pref.update_preference_by_type(/datum/preference/color/human/wing_color3, new_wingc)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_wing_alpha")
|
|
var/new_wing_alpha = tgui_input_number(user, "Choose how transparent your character's wings are.", "Character Preference",
|
|
pref.read_preference(/datum/preference/numeric/human/wing_alpha), 255, 0)
|
|
if(new_wing_alpha)
|
|
pref.update_preference_by_type(/datum/preference/numeric/human/wing_alpha, new_wing_alpha)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Tail */
|
|
if("set_tail_style")
|
|
var/new_tail_style = params["style"]
|
|
if(new_tail_style in pref.get_available_styles(GLOB.tail_styles_list))
|
|
pref.tail_style = new_tail_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_tail_color")
|
|
var/new_tailc = tgui_color_picker(user, "Choose your character's tail/taur colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/tail_color1))
|
|
if(new_tailc)
|
|
pref.update_preference_by_type(/datum/preference/color/human/tail_color1, new_tailc)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_tail_color2")
|
|
var/new_tailc2 = tgui_color_picker(user, "Choose your character's secondary tail/taur colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/tail_color2))
|
|
if(new_tailc2)
|
|
pref.update_preference_by_type(/datum/preference/color/human/tail_color2, new_tailc2)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_tail_color3")
|
|
var/new_tailc3 = tgui_color_picker(user, "Choose your character's tertiary tail/taur colour:", "Character Preference",
|
|
pref.read_preference(/datum/preference/color/human/tail_color3))
|
|
if(new_tailc3)
|
|
pref.update_preference_by_type(/datum/preference/color/human/tail_color3, new_tailc3)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
if("set_tail_alpha")
|
|
var/new_tail_alpha = tgui_input_number(user, "Choose how transparent your character's tail is.", "Character Preference",
|
|
pref.read_preference(/datum/preference/numeric/human/tail_alpha), 255, 0)
|
|
if(new_tail_alpha)
|
|
pref.update_preference_by_type(/datum/preference/numeric/human/tail_alpha, new_tail_alpha)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Species */
|
|
if("set_species")
|
|
var/datum/species/setting_species
|
|
|
|
if(!GLOB.all_species[params["species"]])
|
|
return TOPIC_NOACTION
|
|
|
|
setting_species = GLOB.all_species[params["species"]]
|
|
|
|
if(((!(setting_species.spawn_flags & SPECIES_CAN_JOIN)) || (!is_alien_whitelisted(user.client,setting_species))) && !check_rights(R_ADMIN|R_EVENT, 0) && !(setting_species.spawn_flags & SPECIES_WHITELIST_SELECTABLE))
|
|
return TOPIC_NOACTION
|
|
|
|
var/prev_species = pref.species
|
|
pref.species = params["species"]
|
|
if(prev_species != pref.species)
|
|
if(!(pref.biological_gender in mob_species.genders))
|
|
pref.set_biological_gender(mob_species.genders[1])
|
|
pref.custom_species = null
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = pref.get_valid_hairstyles(user)
|
|
|
|
if(valid_hairstyles.len)
|
|
if(!(pref.h_style in valid_hairstyles))
|
|
pref.h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
pref.h_style = GLOB.hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
|
|
|
|
if(valid_facialhairstyles.len)
|
|
if(!(pref.f_style in valid_facialhairstyles))
|
|
pref.f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
pref.f_style = GLOB.facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
pref.update_preference_by_type(/datum/preference/color/human/hair_color, "#000000")
|
|
pref.s_tone = -75
|
|
|
|
reset_limbs() // Safety for species with incompatible manufacturers; easier than trying to do it case by case.
|
|
pref.body_markings.Cut() // Basically same as above.
|
|
|
|
pref.sanitize_body_styles()
|
|
|
|
var/min_age = get_min_age()
|
|
var/max_age = get_max_age()
|
|
pref.update_preference_by_type(/datum/preference/numeric/human/age, max(min(pref.read_preference(/datum/preference/numeric/human/age), max_age), min_age))
|
|
pref.blood_color = setting_species.blood_color
|
|
|
|
update_static_data_for_all_viewers()
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
// Colors
|
|
if("eye_color")
|
|
if(!has_flag(mob_species, HAS_EYE_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_eyes = tgui_color_picker(user, "Choose your character's eye colour:", "Character Preference", pref.read_preference(/datum/preference/color/human/eyes_color))
|
|
if(new_eyes && has_flag(mob_species, HAS_EYE_COLOR))
|
|
pref.update_preference_by_type(/datum/preference/color/human/eyes_color, new_eyes)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("skin_tone")
|
|
if(!has_flag(mob_species, HAS_SKIN_TONE))
|
|
return TOPIC_NOACTION
|
|
var/new_s_tone = tgui_input_number(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference", (-pref.s_tone) + 35, 220, 1)
|
|
if(new_s_tone && has_flag(mob_species, HAS_SKIN_TONE))
|
|
pref.s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("skin_color")
|
|
if(!has_flag(mob_species, HAS_SKIN_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_skin = tgui_color_picker(user, "Choose your character's skin colour: ", "Character Preference", pref.read_preference(/datum/preference/color/human/skin_color))
|
|
if(new_skin && has_flag(mob_species, HAS_SKIN_COLOR))
|
|
pref.update_preference_by_type(/datum/preference/color/human/skin_color, new_skin)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
/* Robolimbs */
|
|
if("robolimb_select_bodypart")
|
|
var/zone = params["zone"]
|
|
if(!(zone in BP_ALL))
|
|
return TOPIC_HANDLED
|
|
|
|
var/is_brainless = !mob_species.has_organ[O_BRAIN]
|
|
|
|
// Full prosthetic bodies without a brain are borderline unkillable so make sure they have a brain to remove/destroy.
|
|
if(is_brainless && (zone in list(BP_HEAD, BP_TORSO, BP_GROIN)))
|
|
return TOPIC_HANDLED
|
|
|
|
// we have a valid zone, let's figure out what options are avaliable for it
|
|
var/list/options = list()
|
|
switch(zone)
|
|
if(BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM)
|
|
options = list("Normal", "Amputated", "Prosthesis")
|
|
if(BP_HEAD)
|
|
if(is_FBP())
|
|
options = list("Prosthesis")
|
|
else
|
|
options = list("Normal")
|
|
if(BP_TORSO, BP_GROIN)
|
|
options = list("Normal", "Prosthesis")
|
|
|
|
var/new_state = tgui_input_list(user, "What state do you wish the limb to be in?", "State Choice", options)
|
|
if(!new_state)
|
|
return TOPIC_HANDLED
|
|
|
|
var/limb = zone
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
|
|
switch(zone)
|
|
if(BP_L_FOOT)
|
|
third_limb = BP_L_LEG
|
|
if(BP_R_FOOT)
|
|
third_limb = BP_R_LEG
|
|
if(BP_L_LEG)
|
|
second_limb = BP_L_FOOT
|
|
if(BP_R_LEG)
|
|
second_limb = BP_R_FOOT
|
|
if(BP_L_HAND)
|
|
third_limb = BP_L_ARM
|
|
if(BP_R_HAND)
|
|
third_limb = BP_R_ARM
|
|
if(BP_L_ARM)
|
|
second_limb = BP_L_HAND
|
|
if(BP_R_ARM)
|
|
second_limb = BP_R_HAND
|
|
// standardize these to the same settings for full body
|
|
if(BP_HEAD, BP_TORSO, BP_GROIN)
|
|
limb = BP_TORSO
|
|
second_limb = BP_HEAD
|
|
third_limb = BP_GROIN
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[limb] = null
|
|
pref.rlimb_data[limb] = null
|
|
if(limb == BP_TORSO) // depends on standardization
|
|
for(var/other_limb in BP_ALL - BP_TORSO)
|
|
pref.organ_data[other_limb] = null
|
|
pref.rlimb_data[other_limb] = null
|
|
for(var/internal in O_STANDARD)
|
|
pref.organ_data[internal] = null
|
|
pref.rlimb_data[internal] = null
|
|
if(third_limb)
|
|
pref.organ_data[third_limb] = null
|
|
pref.rlimb_data[third_limb] = null
|
|
|
|
if("Amputated")
|
|
if(limb == BP_TORSO) // depends on standardization
|
|
return
|
|
pref.organ_data[limb] = "amputated"
|
|
pref.rlimb_data[limb] = null
|
|
if(second_limb)
|
|
pref.organ_data[second_limb] = "amputated"
|
|
pref.rlimb_data[second_limb] = null
|
|
|
|
if("Prosthesis")
|
|
var/list/usable_manufacturers = list()
|
|
for(var/company in GLOB.chargen_robolimbs)
|
|
var/datum/robolimb/M = GLOB.chargen_robolimbs[company]
|
|
if(!(limb in M.parts))
|
|
continue
|
|
if(pref.species in M.species_cannot_use)
|
|
continue
|
|
if(M.whitelisted_to && !(user.ckey in M.whitelisted_to))
|
|
continue
|
|
usable_manufacturers[company] = M
|
|
if(!usable_manufacturers.len)
|
|
return
|
|
var/choice = tgui_input_list(user, "Which manufacturer do you wish to use for this limb?", "Manufacturer Choice", usable_manufacturers)
|
|
if(!choice)
|
|
return
|
|
|
|
pref.rlimb_data[limb] = choice
|
|
pref.organ_data[limb] = "cyborg"
|
|
|
|
if(second_limb)
|
|
pref.rlimb_data[second_limb] = choice
|
|
pref.organ_data[second_limb] = "cyborg"
|
|
if(third_limb && pref.organ_data[third_limb] == "amputated")
|
|
pref.organ_data[third_limb] = null
|
|
|
|
if(limb == BP_TORSO)
|
|
for(var/other_limb in BP_ALL - BP_TORSO)
|
|
if(pref.organ_data[other_limb])
|
|
continue
|
|
pref.organ_data[other_limb] = "cyborg"
|
|
pref.rlimb_data[other_limb] = choice
|
|
if(!pref.organ_data[O_BRAIN])
|
|
pref.organ_data[O_BRAIN] = FBP_ASSISTED
|
|
for(var/internal_organ in list(O_HEART,O_EYES))
|
|
pref.organ_data[internal_organ] = FBP_MECHANICAL
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("robolimb_select_organ")
|
|
var/zone = params["zone"]
|
|
if(!(zone in O_STANDARD))
|
|
return
|
|
|
|
if(zone == O_BRAIN && pref.organ_data[BP_HEAD] != "cyborg")
|
|
to_chat(user, span_warning("You may only select a cybernetic or synthetic brain if you have a full prosthetic body."))
|
|
return
|
|
|
|
var/list/organ_choices = list("Normal")
|
|
if(is_FBP())
|
|
organ_choices -= "Normal"
|
|
if(zone == O_BRAIN)
|
|
organ_choices += "Cybernetic"
|
|
if(!(mob_species.spawn_flags & SPECIES_NO_POSIBRAIN))
|
|
organ_choices += "Positronic"
|
|
if(!(mob_species.spawn_flags & SPECIES_NO_DRONEBRAIN))
|
|
organ_choices += "Drone"
|
|
else
|
|
organ_choices += "Assisted"
|
|
organ_choices += "Mechanical"
|
|
else
|
|
organ_choices += "Assisted"
|
|
organ_choices += "Mechanical"
|
|
|
|
var/new_state = tgui_input_list(user, "What state do you wish the organ to be in?", "State Choice", organ_choices)
|
|
if(!new_state)
|
|
return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[zone] = null
|
|
if("Assisted")
|
|
pref.organ_data[zone] = FBP_ASSISTED
|
|
if("Cybernetic")
|
|
pref.organ_data[zone] = FBP_ASSISTED
|
|
if("Mechanical")
|
|
pref.organ_data[zone] = FBP_MECHANICAL
|
|
if("Drone")
|
|
pref.organ_data[zone] = FBP_DIGITAL
|
|
if("Positronic")
|
|
pref.organ_data[zone] = FBP_MECHANICAL
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("reset_limbs")
|
|
reset_limbs()
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("blood_type")
|
|
var/new_b_type = tgui_input_list(user, "Choose your character's blood-type:", "Character Preference", GLOB.valid_bloodtypes, pref.b_type)
|
|
if(new_b_type)
|
|
pref.b_type = new_b_type
|
|
return TOPIC_REFRESH
|
|
|
|
if("digitigrade")
|
|
pref.digitigrade = !pref.digitigrade
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("synth_color_toggle")
|
|
pref.synth_color = !pref.synth_color
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("synth_color")
|
|
var/new_color = tgui_color_picker(user, "Choose your character's synth colour: ", "Character Preference", pref.read_preference(/datum/preference/color/human/synth_color))
|
|
if(new_color && CanUseTopic(user))
|
|
pref.update_preference_by_type(/datum/preference/color/human/synth_color, new_color)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
if("synth_markings")
|
|
pref.synth_markings = !pref.synth_markings
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|