mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
134 lines
4.6 KiB
Plaintext
134 lines
4.6 KiB
Plaintext
/*///////////////Circuit Imprinter (By Darem)////////////////////////
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Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
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a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
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using metal and glass, it uses glass and reagents (usually sulfuric acis).
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*/
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/obj/machinery/r_n_d/circuit_imprinter
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name = "Circuit Imprinter"
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icon_state = "circuit_imprinter"
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flags = OPENCONTAINER
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var/g_amount = 0
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var/gold_amount = 0
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var/diamond_amount = 0
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var/max_material_amount = 75000.0
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New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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RefreshParts()
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RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
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T += G.reagents.maximum_volume
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var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
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reagents = R
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R.my_atom = src
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T = 0
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for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
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T += M.rating
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max_material_amount = T * 75000.0
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blob_act()
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if (prob(50))
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del(src)
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meteorhit()
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del(src)
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return
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proc/TotalMaterials()
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return g_amount + gold_amount + diamond_amount
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attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (shocked)
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shock(user,50)
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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opened = 1
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if(linked_console)
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linked_console.linked_imprinter = null
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linked_console = null
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icon_state = "circuit_imprinter_t"
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user << "You open the maintenance hatch of [src]."
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else
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opened = 0
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icon_state = "circuit_imprinter"
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user << "You close the maintenance hatch of [src]."
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return
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if (opened)
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if(istype(O, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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if(g_amount >= 3750)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
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G.amount = round(g_amount / 3750)
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if(gold_amount >= 2000)
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var/obj/item/stack/sheet/gold/G = new /obj/item/stack/sheet/gold(src.loc)
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G.amount = round(gold_amount / 2000)
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if(diamond_amount >= 2000)
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var/obj/item/stack/sheet/diamond/G = new /obj/item/stack/sheet/diamond(src.loc)
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G.amount = round(diamond_amount / 2000)
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del(src)
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return 1
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else
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user << "\red You can't load the [src.name] while it's opened."
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return 1
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if (disabled)
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return
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if (!linked_console)
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user << "\The [name] must be linked to an R&D console first!"
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return 1
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if (O.is_open_container())
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return 1
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if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/gold) && !istype(O, /obj/item/stack/sheet/diamond))
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user << "\red You cannot insert this item into the [name]!"
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return 1
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if (stat)
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return 1
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if (busy)
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user << "\red The [name] is busy. Please wait for completion of previous operation."
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return 1
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var/obj/item/stack/sheet/stack = O
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if ((TotalMaterials() + stack.perunit) > max_material_amount)
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user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more."
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return 1
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var/amount = round(input("How many sheets do you want to add?") as num)
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if(amount < 0)
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amount = 0
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if(amount == 0)
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return
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if(amount > stack.amount)
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amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit))
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busy = 1
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use_power(max(1000, (3750*amount/10)))
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spawn(16)
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user << "\blue You add [amount] sheets to the [src.name]."
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if(istype(stack, /obj/item/stack/sheet/glass))
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g_amount += amount * 3750
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else if(istype(stack, /obj/item/stack/sheet/gold))
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gold_amount += amount * 2000
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else if(istype(stack, /obj/item/stack/sheet/diamond))
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diamond_amount += amount * 2000
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stack.use(amount)
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busy = 0
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src.updateUsrDialog()
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