Files
CHOMPStation2/code/modules/research/server.dm
elly1989@rocketmail.com 73e5c38a56 Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to.

Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted)

MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are:
The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker.

Beach-water now uses an overlay image rather than a separate object.

Fixed a typo in the shuttle console.

Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy)

Removed some junk/placeholder procs like organ/proc/process() return

Removed newscasters from the processing machines lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 20:32:01 +00:00

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/obj/machinery/r_n_d/server
name = "R&D Server"
icon = 'icons/obj/machines/research.dmi'
icon_state = "server"
var/datum/research/files
var/health = 100
var/list/id_with_upload = list() //List of R&D consoles with upload to server access.
var/list/id_with_download = list() //List of R&D consoles with download from server access.
var/id_with_upload_string = "" //String versions for easy editing in map editor.
var/id_with_download_string = ""
var/server_id = 0
var/heat_gen = 100
var/heating_power = 40000
var/delay = 10
req_access = list(access_rd) //Only the R&D can change server settings.
/obj/machinery/r_n_d/server/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/rdserver(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
RefreshParts()
src.initialize(); //Agouri
/obj/machinery/r_n_d/server/Del()
griefProtection()
..()
/obj/machinery/r_n_d/server/RefreshParts()
var/tot_rating = 0
for(var/obj/item/weapon/stock_parts/SP in src)
tot_rating += SP.rating
heat_gen /= max(1, tot_rating)
/obj/machinery/r_n_d/server/initialize()
if(!files) files = new /datum/research(src)
var/list/temp_list
if(!id_with_upload.len)
temp_list = list()
temp_list = dd_text2list(id_with_upload_string, ";")
for(var/N in temp_list)
id_with_upload += text2num(N)
if(!id_with_download.len)
temp_list = list()
temp_list = dd_text2list(id_with_download_string, ";")
for(var/N in temp_list)
id_with_download += text2num(N)
/obj/machinery/r_n_d/server/process()
var/datum/gas_mixture/environment = loc.return_air()
switch(environment.temperature)
if(0 to T0C)
health = min(100, health + 1)
if(T0C to (T20C + 20))
health = between(0, health, 100)
if((T20C + 20) to (T0C + 70))
health = max(0, health - 1)
if(health <= 0)
griefProtection() //I dont like putting this in process() but it's the best I can do without re-writing a chunk of rd servers.
files.known_designs = list()
for(var/datum/tech/T in files.known_tech)
if(prob(1))
T.level--
files.RefreshResearch()
if(delay)
delay--
else
produce_heat(heat_gen)
delay = initial(delay)
/obj/machinery/r_n_d/server/meteorhit(var/obj/O as obj)
griefProtection()
..()
/obj/machinery/r_n_d/server/emp_act(severity)
griefProtection()
..()
/obj/machinery/r_n_d/server/ex_act(severity)
griefProtection()
..()
/obj/machinery/r_n_d/server/blob_act()
griefProtection()
..()
//Backup files to centcomm to help admins recover data after greifer attacks
/obj/machinery/r_n_d/server/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in world)
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
/obj/machinery/r_n_d/server/proc/produce_heat(heat_amt)
if(!(stat & (NOPOWER|BROKEN))) //Blatently stolen from space heater.
var/turf/simulated/L = loc
if(istype(L))
var/datum/gas_mixture/env = L.return_air()
if(env.temperature < (heat_amt+T0C))
var/transfer_moles = 0.25 * env.total_moles()
var/datum/gas_mixture/removed = env.remove(transfer_moles)
if(removed)
var/heat_capacity = removed.heat_capacity()
if(heat_capacity == 0 || heat_capacity == null)
heat_capacity = 1
removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000)
env.merge(removed)
/obj/machinery/r_n_d/server/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (disabled)
return
if (shocked)
shock(user,50)
if (istype(O, /obj/item/weapon/screwdriver))
if (!opened)
opened = 1
icon_state = "server_o"
user << "You open the maintenance hatch of [src]."
else
opened = 0
icon_state = "server"
user << "You close the maintenance hatch of [src]."
return
if (opened)
if(istype(O, /obj/item/weapon/crowbar))
griefProtection()
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
del(src)
return 1
/obj/machinery/r_n_d/server/attack_hand(mob/user as mob)
if (disabled)
return
if (shocked)
shock(user,50)
if(ishuman(user))
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit)
return
/obj/machinery/r_n_d/server/centcom
name = "Centcom Central R&D Database"
server_id = -1
/obj/machinery/r_n_d/server/centcom/initialize()
..()
var/list/no_id_servers = list()
var/list/server_ids = list()
for(var/obj/machinery/r_n_d/server/S in world)
switch(S.server_id)
if(-1)
continue
if(0)
no_id_servers += S
else
server_ids += S.server_id
for(var/obj/machinery/r_n_d/server/S in no_id_servers)
var/num = 1
while(!S.server_id)
if(num in server_ids)
num++
else
S.server_id = num
server_ids += num
no_id_servers -= S
/obj/machinery/r_n_d/server/centcom/process()
return PROCESS_KILL //don't need process()
/obj/machinery/computer/rdservercontrol
name = "R&D Server Controller"
icon_state = "rdcomp"
var/screen = 0
var/obj/machinery/r_n_d/server/temp_server
var/list/servers = list()
var/list/consoles = list()
var/badmin = 0
/obj/machinery/computer/rdservercontrol/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.machine = src
if(!src.allowed(usr) && !emagged)
usr << "\red You do not have the required access level"
return
if(href_list["main"])
screen = 0
else if(href_list["access"] || href_list["data"] || href_list["transfer"])
temp_server = null
consoles = list()
servers = list()
for(var/obj/machinery/r_n_d/server/S in world)
if(S.server_id == text2num(href_list["access"]) || S.server_id == text2num(href_list["data"]) || S.server_id == text2num(href_list["transfer"]))
temp_server = S
break
if(href_list["access"])
screen = 1
for(var/obj/machinery/computer/rdconsole/C in world)
if(C.sync)
consoles += C
else if(href_list["data"])
screen = 2
else if(href_list["transfer"])
screen = 3
for(var/obj/machinery/r_n_d/server/S in world)
if(S == src)
continue
servers += S
else if(href_list["upload_toggle"])
var/num = text2num(href_list["upload_toggle"])
if(num in temp_server.id_with_upload)
temp_server.id_with_upload -= num
else
temp_server.id_with_upload += num
else if(href_list["download_toggle"])
var/num = text2num(href_list["download_toggle"])
if(num in temp_server.id_with_download)
temp_server.id_with_download -= num
else
temp_server.id_with_download += num
else if(href_list["reset_tech"])
var/choice = alert("Technology Data Rest", "Are you sure you want to reset this technology to its default data? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
for(var/datum/tech/T in temp_server.files.known_tech)
if(T.id == href_list["reset_tech"])
T.level = 1
break
temp_server.files.RefreshResearch()
else if(href_list["reset_design"])
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? If you still have the prerequisites for the design, it'll reset to its base reliability. Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
for(var/datum/design/D in temp_server.files.known_designs)
if(D.id == href_list["reset_design"])
D.reliability_mod = 0
temp_server.files.known_designs -= D
break
temp_server.files.RefreshResearch()
updateUsrDialog()
return
/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
user.machine = src
var/dat = ""
switch(screen)
if(0) //Main Menu
dat += "Connected Servers:<BR><BR>"
for(var/obj/machinery/r_n_d/server/S in world)
if(istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin)
continue
dat += "[S.name] || "
dat += "<A href='?src=\ref[src];access=[S.server_id]'> Access Rights</A> | "
dat += "<A href='?src=\ref[src];data=[S.server_id]'>Data Management</A>"
if(badmin) dat += " | <A href='?src=\ref[src];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
dat += "<BR>"
if(1) //Access rights menu
dat += "[temp_server.name] Access Rights<BR><BR>"
dat += "Consoles with Upload Access<BR>"
for(var/obj/machinery/computer/rdconsole/C in consoles)
var/turf/console_turf = get_turf(C)
dat += "* <A href='?src=\ref[src];upload_toggle=[C.id]'>[console_turf.loc]" //FYI, these are all numeric ids, eventually.
if(C.id in temp_server.id_with_upload)
dat += " (Remove)</A><BR>"
else
dat += " (Add)</A><BR>"
dat += "Consoles with Download Access<BR>"
for(var/obj/machinery/computer/rdconsole/C in consoles)
var/turf/console_turf = get_turf(C)
dat += "* <A href='?src=\ref[src];download_toggle=[C.id]'>[console_turf.loc]"
if(C.id in temp_server.id_with_download)
dat += " (Remove)</A><BR>"
else
dat += " (Add)</A><BR>"
dat += "<HR><A href='?src=\ref[src];main=1'>Main Menu</A>"
if(2) //Data Management menu
dat += "[temp_server.name] Data ManagementP<BR><BR>"
dat += "Known Technologies<BR>"
for(var/datum/tech/T in temp_server.files.known_tech)
dat += "* [T.name] "
dat += "<A href='?src=\ref[src];reset_tech=[T.id]'>(Reset)</A><BR>" //FYI, these are all strings.
dat += "Known Designs<BR>"
for(var/datum/design/D in temp_server.files.known_designs)
dat += "* [D.name] "
dat += "<A href='?src=\ref[src];reset_design=[D.id]'>(Delete)</A><BR>"
dat += "<HR><A href='?src=\ref[src];main=1'>Main Menu</A>"
if(3) //Server Data Transfer
dat += "[temp_server.name] Server to Server Transfer<BR><BR>"
dat += "Send Data to what server?<BR>"
for(var/obj/machinery/r_n_d/server/S in servers)
dat += "[S.name] <A href='?src=\ref[src];send_to=[S.server_id]'> (Transfer)</A><BR>"
dat += "<HR><A href='?src=\ref[src];main=1'>Main Menu</A>"
user << browse("<TITLE>R&D Server Control</TITLE><HR>[dat]", "window=server_control;size=575x400")
onclose(user, "server_control")
return
/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "\blue You you disable the security protocols"
src.updateUsrDialog()
return
/obj/machinery/r_n_d/server/robotics
name = "Robotics R&D Server"
id_with_upload_string = "1;2"
id_with_download_string = "1;2"
server_id = 2
/obj/machinery/r_n_d/server/core
name = "Core R&D Server"
id_with_upload_string = "1"
id_with_download_string = "1"
server_id = 1