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Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
22 lines
976 B
Plaintext
22 lines
976 B
Plaintext
/* ChompRemoval: Oops that's a glogged implementation (intentional). Im going to properly implement obj/clothing/mask/gas/clear instead.
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// Our clear gas masks don't hide faces, but changing the var on mask/gas would require un-chaging it on all children. This is nicer.
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/obj/item/clothing/mask/gas/New()
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if(type == /obj/item/clothing/mask/gas)
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flags_inv &= ~HIDEFACE
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..()
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// Since we changed the gas mask sprite, if we want the old one for some reason use this.
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/obj/item/clothing/mask/gas/wwii
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icon = 'icons/inventory/face/item.dmi'
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icon_override = 'icons/inventory/face/mob.dmi'
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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*/
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/obj/item/clothing/mask/gas/imperial
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name = "imperial soldier facemask"
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desc = "A close-fitting tactical mask that can be connected to an air supply."
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icon_state = "ge_visor"
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icon = 'icons/inventory/face/item_vr.dmi'
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icon_override = 'icons/inventory/face/mob_vr.dmi'
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body_parts_covered = FACE|EYES
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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