mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross. Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage. To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
398 lines
17 KiB
Plaintext
Executable File
398 lines
17 KiB
Plaintext
Executable File
/*
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CONTAINS:
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AI MODULES
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*/
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// AI module
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/obj/item/weapon/aiModule
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name = "\improper AI module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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flags = CONDUCT
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force = 5.0
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_speed = 3
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throw_range = 15
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origin_tech = list(TECH_DATA = 3)
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var/datum/ai_laws/laws = null
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/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
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if (istype(C, /obj/machinery/computer/aiupload))
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var/obj/machinery/computer/aiupload/comp = C
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if(comp.stat & NOPOWER)
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usr << "The upload computer has no power!"
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return
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if(comp.stat & BROKEN)
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usr << "The upload computer is broken!"
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return
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if (!comp.current)
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usr << "You haven't selected an AI to transmit laws to!"
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return
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if(ticker && ticker.mode && ticker.mode.name == "blob")
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usr << "Law uploads have been disabled by [using_map.company_name]!"
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return
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if (comp.current.stat == 2 || comp.current.control_disabled == 1)
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usr << "Upload failed. No signal is being detected from the AI."
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else if (comp.current.see_in_dark == 0)
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usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
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else
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src.transmitInstructions(comp.current, usr)
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comp.current << "These are your laws now:"
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comp.current.show_laws()
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for(var/mob/living/silicon/robot/R in mob_list)
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if(R.lawupdate && (R.connected_ai == comp.current))
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R << "These are your laws now:"
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R.show_laws()
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usr << "Upload complete. The AI's laws have been modified."
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else if (istype(C, /obj/machinery/computer/borgupload))
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var/obj/machinery/computer/borgupload/comp = C
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if(comp.stat & NOPOWER)
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usr << "The upload computer has no power!"
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return
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if(comp.stat & BROKEN)
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usr << "The upload computer is broken!"
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return
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if (!comp.current)
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usr << "You haven't selected a robot to transmit laws to!"
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return
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if (comp.current.stat == 2 || comp.current.emagged)
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usr << "Upload failed. No signal is being detected from the robot."
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else if (comp.current.connected_ai)
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usr << "Upload failed. The robot is slaved to an AI."
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else
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src.transmitInstructions(comp.current, usr)
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comp.current << "These are your laws now:"
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comp.current.show_laws()
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usr << "Upload complete. The robot's laws have been modified."
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/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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log_law_changes(target, sender)
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if(laws)
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laws.sync(target, 0)
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addAdditionalLaws(target, sender)
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target << "\The [sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: "
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target.show_laws()
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/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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log_and_message_admins("used [src.name] on [target.name]([target.key])")
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/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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/******************** Modules ********************/
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/******************** Safeguard ********************/
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/obj/item/weapon/aiModule/safeguard
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name = "\improper 'Safeguard' AI module"
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var/targetName = ""
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desc = "A 'safeguard' AI module: 'Safeguard <name>. Anyone threatening or attempting to harm <name> is no longer to be considered a crew member, and is a threat which must be neutralized.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
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..()
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var/targName = sanitize(input("Please enter the name of the person to safeguard.", "Safeguard who?", user.name))
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targetName = targName
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desc = text("A 'safeguard' AI module: 'Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.'", targetName, targetName)
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/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
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if(!targetName)
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usr << "No name detected on module, please enter one."
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return 0
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..()
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/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = text("Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.", targetName, targetName)
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target.add_supplied_law(9, law)
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lawchanges.Add("The law specified [targetName]")
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/******************** OneMember ********************/
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/obj/item/weapon/aiModule/oneHuman
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name = "\improper 'OneCrewMember' AI module"
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var/targetName = ""
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desc = "A 'one crew member' AI module: 'Only <name> is a crew member.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6) //made with diamonds!
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/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
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..()
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var/targName = sanitize(input("Please enter the name of the person who is the only crew member.", "Who?", user.real_name))
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targetName = targName
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desc = text("A 'one crew member' AI module: 'Only [] is a crew member.'", targetName)
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/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
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if(!targetName)
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usr << "No name detected on module, please enter one."
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return 0
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return ..()
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/obj/item/weapon/aiModule/oneHuman/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Only [targetName] is an crew member."
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if (!target.is_malf_or_traitor()) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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target << law
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target.set_zeroth_law(law)
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lawchanges.Add("The law specified [targetName]")
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else
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lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "\improper 'ProtectStation' AI module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4) //made of gold
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/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized."
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target.add_supplied_law(10, law)
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/******************** PrototypeEngineOffline ********************/
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/obj/item/weapon/aiModule/prototypeEngineOffline
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name = "'PrototypeEngineOffline' AI Module"
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desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/prototypeEngineOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary."
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target.add_supplied_law(11, law)
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/******************** TeleporterOffline ********************/
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/obj/item/weapon/aiModule/teleporterOffline
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name = "'TeleporterOffline' AI Module"
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desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/teleporterOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member."
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target.add_supplied_law(12, law)
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/******************** Quarantine ********************/
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/obj/item/weapon/aiModule/quarantine
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name = "\improper 'Quarantine' AI module"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving.'"
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origin_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving."
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target.add_supplied_law(13, law)
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/******************** OxygenIsToxicToCrewMembers ********************/
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/obj/item/weapon/aiModule/oxygen
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name = "\improper 'OxygenIsToxicToCrewMembers' AI module"
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desc = "A 'OxygenIsToxicToCrewMembers' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
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origin_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
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target.add_supplied_law(14, law)
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/****************** New Freeform ******************/
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/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
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name = "\improper 'Freeform' AI module"
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var/newFreeFormLaw = "freeform"
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var/lawpos = 15
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desc = "A 'freeform' AI module: '<freeform>'"
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origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
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if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
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lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
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var/newlaw = ""
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var/targName = sanitize(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw))
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newFreeFormLaw = targName
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desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "[newFreeFormLaw]"
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if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
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lawpos = MIN_SUPPLIED_LAW_NUMBER
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target.add_supplied_law(lawpos, law)
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lawchanges.Add("The law was '[newFreeFormLaw]'")
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/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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usr << "No law detected on module, please create one."
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return 0
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..()
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/******************** Reset ********************/
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/obj/item/weapon/aiModule/reset
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name = "\improper 'Reset' AI module"
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var/targetName = "name"
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desc = "A 'reset' AI module: 'Clears all, except the inherent, laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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log_law_changes(target, sender)
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if (!target.is_malf_or_traitor())
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target.set_zeroth_law("")
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target.laws.clear_supplied_laws()
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target.laws.clear_ion_laws()
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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target.show_laws()
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/******************** Purge ********************/
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/obj/item/weapon/aiModule/purge // -- TLE
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name = "\improper 'Purge' AI module"
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desc = "A 'purge' AI Module: 'Purges all laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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log_law_changes(target, sender)
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if (!target.is_malf_or_traitor())
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target.set_zeroth_law("")
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target.laws.clear_supplied_laws()
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target.laws.clear_ion_laws()
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target.laws.clear_inherent_laws()
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target << "[sender.real_name] attempted to wipe your laws using a purge module."
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target.show_laws()
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/******************** Asimov ********************/
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/obj/item/weapon/aiModule/asimov // -- TLE
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name = "\improper 'Asimov' core AI module"
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desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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laws = new/datum/ai_laws/asimov
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/******************** NanoTrasen ********************/
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/obj/item/weapon/aiModule/nanotrasen // -- TLE
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name = "'NT Default' Core AI Module"
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desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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laws = new/datum/ai_laws/nanotrasen
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/******************** Corporate ********************/
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/obj/item/weapon/aiModule/corp
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name = "\improper 'Corporate' core AI module"
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desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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laws = new/datum/ai_laws/corporate
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/******************** Drone ********************/
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/obj/item/weapon/aiModule/drone
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name = "\improper 'Drone' core AI module"
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desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
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laws = new/datum/ai_laws/drone
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/****************** P.A.L.A.D.I.N. **************/
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/obj/item/weapon/aiModule/paladin // -- NEO
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name = "\improper 'P.A.L.A.D.I.N.' core AI module"
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desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
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laws = new/datum/ai_laws/paladin
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/****************** T.Y.R.A.N.T. *****************/
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/obj/item/weapon/aiModule/tyrant // -- Darem
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name = "\improper 'T.Y.R.A.N.T.' core AI module"
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desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6, TECH_ILLEGAL = 2)
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laws = new/datum/ai_laws/tyrant()
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/******************** Freeform Core ******************/
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/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
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name = "\improper 'Freeform' core AI module"
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var/newFreeFormLaw = ""
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desc = "A 'freeform' Core AI module: '<freeform>'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
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/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
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..()
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var/newlaw = ""
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var/targName = sanitize(input("Please enter a new core law for the AI.", "Freeform Law Entry", newlaw))
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newFreeFormLaw = targName
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desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "[newFreeFormLaw]"
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target.add_inherent_law(law)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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usr << "No law detected on module, please create one."
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return 0
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..()
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/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
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name = "hacked AI module"
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var/newFreeFormLaw = ""
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desc = "A hacked AI law module: '<freeform>'"
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origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6, TECH_ILLEGAL = 7)
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/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
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..()
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var/newlaw = ""
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var/targName = sanitize(input("Please enter a new law for the AI.", "Freeform Law Entry", newlaw))
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newFreeFormLaw = targName
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desc = "A hacked AI law module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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// ..() //We don't want this module reporting to the AI who dun it. --NEO
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log_law_changes(target, sender)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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target << "<span class='danger'>BZZZZT</span>"
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var/law = "[newFreeFormLaw]"
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target.add_ion_law(law)
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target.show_laws()
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/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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usr << "No law detected on module, please create one."
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return 0
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..()
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/******************** Robocop ********************/
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/obj/item/weapon/aiModule/robocop // -- TLE
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name = "\improper 'Robocop' core AI module"
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desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
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origin_tech = list(TECH_DATA = 4)
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laws = new/datum/ai_laws/robocop()
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/******************** Antimov ********************/
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/obj/item/weapon/aiModule/antimov // -- TLE
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name = "\improper 'Antimov' core AI module"
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desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = list(TECH_DATA = 4)
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laws = new/datum/ai_laws/antimov()
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