Files
CHOMPStation2/code/modules/projectiles/projectile/bullets.dm
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00

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/obj/item/projectile/bullet
name = "\improper Bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = 0
flag = "bullet"
/obj/item/projectile/bullet/weakbullet
damage = 5
stun = 5
weaken = 5
/obj/item/projectile/bullet/midbullet
damage = 30
stun = 5
weaken = 5
eyeblur = 3
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
// name = "\improper ullet"
damage = 20
damage_type = OXY
/obj/item/projectile/bullet/cyanideround
name = "\improper Poison Bullet"
damage = 40
damage_type = TOX
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "\improper Exploding Bullet"
damage = 20
/obj/item/projectile/bullet/stunshot
name = "\improper Stunshot"
damage = 5
stun = 10
weaken = 10
stutter = 10