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* If a custom item can't be equipped to a character's inventory it is dropped on the ground. For late join characters, equip_custom_item() was called before the mob was placed at their starting locations; their coordinates were still 1,1,1. Which is the edge of a map so they get bounced to another z level. * Fix: Equip custom items AFTER job_master.LateSpawn places the mob at the starting location, so it flows in same order as roundstart join characters.