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CHOMPStation2/code/modules/food/recipe.dm

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/* * * * * * * * * * * * * * * * * * * * * * * * * *
* /datum/recipe by rastaf0 13 apr 2011 *
* * * * * * * * * * * * * * * * * * * * * * * * * *
* This is powerful and flexible recipe system.
* It exists not only for food.
* supports both reagents and objects as prerequisites.
* In order to use this system you have to define a deriative from /datum/recipe
* * reagents are reagents. Acid, milc, booze, etc.
* * items are objects. Fruits, tools, circuit boards.
* * result is type to create as new object
* * time is optional parameter, you shall use in in your machine,
default /datum/recipe/ procs does not rely on this parameter.
*
* Functions you need:
* /datum/recipe/proc/make(var/obj/container as obj)
* Creates result inside container,
* deletes prerequisite reagents,
* transfers reagents from prerequisite objects,
* deletes all prerequisite objects (even not needed for recipe at the moment).
*
* /proc/select_recipe(list/datum/recipe/available_recipes, obj/obj as obj, exact = 1)
* Wonderful function that select suitable recipe for you.
* obj is a machine (or magik hat) with prerequisites,
* exact = 0 forces algorithm to ignore superfluous stuff.
*
*
* Functions you do not need to call directly but could:
* /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
* /datum/recipe/proc/check_items(var/obj/container as obj)
*
* */
// Recipe type defines. Used to determine what machine makes them. TODO: Add Grill to the list.
#define MICROWAVE 0x1
#define FRYER 0x2
#define OVEN 0x4
#define CANDYMAKER 0x8
#define CEREALMAKER 0x10
/datum/recipe
var/list/reagents // Example: = list("berryjuice" = 5) // do not list same reagent twice
var/list/items // Example: = list(/obj/item/weapon/tool/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
var/list/fruit // Example: = list("fruit" = 3)
var/coating = null // Required coating on all items in the recipe. The default value of null explitly requires no coating
// A value of -1 is permissive and cares not for any coatings
// Any typepath indicates a specific coating that should be present
// Coatings are used for batter, breadcrumbs, beer-batter, colonel's secret coating, etc
var/result // Example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
var/result_quantity = 1 // Number of instances of result that are created.
var/time = 100 // 1/10 part of second
#define RECIPE_REAGENT_REPLACE 0 //Reagents in the ingredients are discarded.
//Only the reagents present in the result at compiletime are used
#define RECIPE_REAGENT_MAX 1 //The result will contain the maximum of each reagent present between the two pools. Compiletime result, and sum of ingredients
#define RECIPE_REAGENT_MIN 2 //As above, but the minimum, ignoring zero values.
#define RECIPE_REAGENT_SUM 3 //The entire quantity of the ingredients are added to the result
var/reagent_mix = RECIPE_REAGENT_MAX //How to handle reagent differences between the ingredients and the results
var/appliance = MICROWAVE // Which apppliances this recipe can be made in. New Recipes will DEFAULT to using the Microwave, as a catch-all (and just in case)
// List of defines is in _defines/misc.dm. But for reference they are:
/*
MICROWAVE
FRYER
OVEN
CANDYMAKER
CEREALMAKER
*/
// This is a bitfield, more than one type can be used
// Grill is presently unused and not listed
/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
if(!reagents || !reagents.len)
return 1
if(!avail_reagents)
return 0
. = 1
for(var/r_r in reagents)
var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
if(aval_r_amnt - reagents[r_r] >= 0)
if(aval_r_amnt>reagents[r_r])
. = 0
else
return -1
if((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
return 0
return .
/datum/recipe/proc/check_fruit(var/obj/container)
if (!fruit || !fruit.len)
return 1
. = 1
if(fruit && fruit.len)
var/list/checklist = list()
// You should trust Copy().
checklist = fruit.Copy()
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
continue
if(check_coating(G))
checklist[G.seed.kitchen_tag]--
for(var/ktag in checklist)
if(!isnull(checklist[ktag]))
if(checklist[ktag] < 0)
. = 0
else if(checklist[ktag] > 0)
. = -1
break
return .
/datum/recipe/proc/check_items(var/obj/container as obj)
if(!items || !items.len)
return 1
. = 1
if(items && items.len)
var/list/checklist = list()
checklist = items.Copy() // You should really trust Copy
if(istype(container, /obj/machinery))
var/obj/machinery/machine = container
for(var/obj/O in ((machine.contents - machine.component_parts) - machine.circuit))
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
continue // Fruit is handled in check_fruit().
var/found = 0
for(var/i = 1; i < checklist.len+1; i++)
var/item_type = checklist[i]
if (istype(O,item_type))
checklist.Cut(i, i+1)
found = 1
break
if(!found)
. = 0
else
for(var/obj/O in container.contents)
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
continue // Fruit is handled in check_fruit().
var/found = 0
for(var/i = 1; i < checklist.len+1; i++)
var/item_type = checklist[i]
if (istype(O,item_type))
if(check_coating(O))
checklist.Cut(i, i+1)
found = 1
break
if (!found)
. = 0
if(checklist.len)
. = -1
return .
//This is called on individual items within the container.
/datum/recipe/proc/check_coating(var/obj/O)
if(!istype(O,/obj/item/weapon/reagent_containers/food/snacks))
return 1//Only snacks can be battered
if (coating == -1)
return 1 //-1 value doesnt care
var/obj/item/weapon/reagent_containers/food/snacks/S = O
if (!S.coating)
if (!coating)
return 1
return 0
else if (S.coating.type == coating)
return 1
return 0
//general version
/datum/recipe/proc/make(var/obj/container as obj)
var/obj/result_obj = new result(container)
if(istype(container, /obj/machinery))
var/obj/machinery/machine = container
for (var/obj/O in ((machine.contents-result_obj - machine.component_parts) - machine.circuit))
O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
qdel(O)
else
for (var/obj/O in (container.contents-result_obj))
O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
qdel(O)
container.reagents.clear_reagents()
return result_obj
// food-related
// This proc is called under the assumption that the container has already been checked and found to contain the necessary ingredients
/datum/recipe/proc/make_food(var/obj/container as obj)
if(!result)
to_world("<span class='danger'>Recipe [type] is defined without a result, please bug report this.</span>")
return
// We will subtract all the ingredients from the container, and transfer their reagents into a holder
// We will not touch things which are not required for this recipe. They will be left behind for the caller
// to decide what to do. They may be used again to make another recipe or discarded, or merged into the results,
// thats no longer the concern of this proc
var/obj/temp = new /obj(src)
temp.create_reagents(999999999)
// Find items we need
if(items && items.len)
for (var/i in items)
var/obj/item/I = locate(i) in container
if (I && I.reagents)
I.reagents.trans_to_holder(temp.reagents,I.reagents.total_volume)
qdel(I)
// Find fruits
if(fruit && fruit.len)
var/list/checklist = list()
checklist = fruit.Copy()
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
continue
if(checklist[G.seed.kitchen_tag] > 0)
//We found a thing we need
checklist[G.seed.kitchen_tag]--
if(G && G.reagents)
G.reagents.trans_to_holder(temp.reagents,G.reagents.total_volume)
qdel(G)
// And lastly deduct necessary quantities of reagents
if(reagents && reagents.len)
for (var/r in reagents)
// Doesnt matter whether or not there's enough, we assume that check is done before
container.reagents.trans_id_to(temp, r, reagents[r])
/*
Now we've removed all the ingredients that were used and we have the buffer containing the total of
all their reagents.
Next up we create the result, and then handle the merging of reagents depending on the mix setting
*/
var/tally = 0
/*
If we have multiple results, holder will be used as a buffer to hold reagents for the result objects.
If, as in the most common case, there is only a single result, then it will just be a reference to
the single-result's reagents
*/
var/obj/tempholder = new(src)
tempholder.create_reagents(999999999)
var/list/results = list()
while (tally < result_quantity)
var/obj/result_obj = new result(container)
results.Add(result_obj)
if(!result_obj.reagents)//This shouldn't happen
//If the result somehow has no reagents defined, then create a new holder
to_chat(world, "<span class='danger'>[result_obj] had no reagents!</span>")
result_obj.create_reagents(temp.reagents.total_volume*1.5)
if(result_quantity == 1)
qdel(tempholder.reagents)
tempholder.reagents = result_obj.reagents
else
to_chat(world, result_obj)
result_obj.reagents.trans_to(tempholder.reagents, result_obj.reagents.total_volume)
tally++
switch(reagent_mix)
if(RECIPE_REAGENT_REPLACE)
//We do no transferring
if(RECIPE_REAGENT_SUM)
//Sum is easy, just shove the entire buffer into the result
temp.reagents.trans_to_holder(tempholder.reagents, temp.reagents.total_volume)
if(RECIPE_REAGENT_MAX)
//We want the highest of each.
//Iterate through everything in buffer. If the target has less than the buffer, then top it up
for (var/datum/reagent/R in temp.reagents.reagent_list)
var/rvol = tempholder.reagents.get_reagent_amount(R.id)
if (rvol < R.volume)
//Transfer the difference
temp.reagents.trans_id_to(tempholder, R.id, R.volume-rvol)
if(RECIPE_REAGENT_MIN)
//Min is slightly more complex. We want the result to have the lowest from each side
//But zero will not count. Where a side has zero its ignored and the side with a nonzero value is used
for (var/datum/reagent/R in temp.reagents.reagent_list)
var/rvol = tempholder.reagents.get_reagent_amount(R.id)
if(rvol == 0) //If the target has zero of this reagent
temp.reagents.trans_id_to(tempholder, R.id, R.volume)
//Then transfer all of ours
else if(rvol > R.volume)
//if the target has more than ours
//Remove the difference
tempholder.reagents.remove_reagent(R.id, rvol-R.volume)
if(results.len > 1)
//If we're here, then holder is a buffer containing the total reagents for all the results.
//So now we redistribute it among them
var/total = tempholder.reagents.total_volume
for (var/i in results)
var/atom/a = i //optimisation
tempholder.reagents.trans_to(a, total / results.len)
return results
// When exact is false, extraneous ingredients are ignored
// When exact is true, extraneous ingredients will fail the recipe
// In both cases, the full complement of required inredients is still needed
/proc/select_recipe(var/list/datum/recipe/available_recipes, var/obj/obj as obj, var/exact)
var/list/datum/recipe/possible_recipes = list()
for (var/datum/recipe/recipe in available_recipes)
if((recipe.check_reagents(obj.reagents) < exact) || (recipe.check_items(obj) < exact) || (recipe.check_fruit(obj) < exact))
continue
possible_recipes |= recipe
if (!possible_recipes.len)
return null
else if (possible_recipes.len == 1)
return possible_recipes[1]
else //okay, let's select the most complicated recipe
sortTim(possible_recipes, /proc/cmp_recipe_complexity_dsc)
return possible_recipes[1]