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CHOMPStation2/code/game/objects/items/weapons/grenades/grenade.dm
2024-02-16 10:54:47 +01:00

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/obj/item/weapon/grenade
name = "grenade"
desc = "A hand held grenade, with an adjustable timer."
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/grenade.dmi'
icon_state = "grenade"
item_state = "grenade"
throw_speed = 4
throw_range = 20
slot_flags = SLOT_MASK|SLOT_BELT
var/active = 0
var/det_time = 50
var/loadable = TRUE
var/arm_sound = 'sound/weapons/armbomb.ogg'
var/hud_state = "grenade_he" // TGMC Ammo HUD Port
var/hud_state_empty = "grenade_empty" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
activate(user)
add_fingerprint(user)
spawn(5)
detonate()
return 0
return 1
/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(det_time)
detonate()
return
user.set_dir(get_dir(user, target))
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
return*/
/obj/item/weapon/grenade/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
if(det_time > 1)
. += "The timer is set to [det_time/10] seconds."
else if(det_time == null)
. += "\The [src] is set for instant detonation."
/obj/item/weapon/grenade/attack_self(mob/user as mob)
if(!active)
if(clown_check(user))
to_chat(user, "<span class='warning'>You prime \the [name]! [det_time/10] seconds!</span>")
activate(user)
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
return
/obj/item/weapon/grenade/proc/activate(mob/user as mob)
if(active)
return
if(user)
msg_admin_attack("[key_name_admin(user)] primed \a [src.name]")
icon_state = initial(icon_state) + "_active"
active = 1
playsound(src, arm_sound, 75, 1, -3)
spawn(det_time)
detonate()
return
/obj/item/weapon/grenade/proc/detonate()
// playsound(src, 'sound/items/Welder2.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
T.hotspot_expose(700,125)
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.has_tool_quality(TOOL_SCREWDRIVER))
switch(det_time)
if (1)
det_time = 10
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
if (10)
det_time = 30
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
if (30)
det_time = 50
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
if (50)
det_time = 1
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
add_fingerprint(user)
..()
return
/obj/item/weapon/grenade/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/grenade/vendor_action(var/obj/machinery/vending/V)
activate(V)