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CHOMPStation2/code/modules/projectiles/projectile/magic.dm
2023-02-25 14:52:23 +13:00

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/obj/item/projectile/energy/fireball
name = "fireball"
icon_state = "fireball2"
damage = 15
damage_type = BURN
check_armour = "bomb"
armor_penetration = 25 // It's a great ball of fire.
combustion = TRUE
/obj/item/projectile/energy/fireball/on_hit(var/atom/target, var/blocked = 0)
new /obj/effect/explosion(get_turf(target))
explosion(target, -1, 0, 2, 0, 0) //CHOMPEdit - Don't spam admins
..()
/obj/item/projectile/energy/fireball/on_impact(var/atom/target)
new /obj/effect/explosion(get_turf(target))
explosion(target, -1, 0, 2, 0, 0) //CHOMPEdit - Don't spam admins
..()