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36 lines
1017 B
Plaintext
36 lines
1017 B
Plaintext
/obj/item/projectile/bullet/magnetic/flechette/rapid
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name = "rapid flechette"
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icon_state = "flechette"
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fire_sound = 'sound/weapons/rapidslice.ogg'
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damage = 15
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armor_penetration = 60 // Now that stun's gone from the parent type, we can boost this back up.
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hud_state = "alloy_spike"
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/obj/item/projectile/bullet/magnetic/fuelrod/blitz
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name = "blitz rod"
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icon = 'icons/obj/projectiles_ch.dmi'
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icon_state = "fuel-blitz"
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damage = 900
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accuracy = 200
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incendiary = 20
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flammability = 4
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weaken = 40
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penetrating = 1
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armor_penetration = 100
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irradiate = 120
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range = 75
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searing = 1
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detonate_travel = 1
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detonate_mob = 1
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energetic_impact = 1
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hud_state = "rocket_thermobaric"
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/obj/item/projectile/bullet/magnetic/fuelrod/blitz/on_impact(var/atom/A)
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if(src.loc)
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var/mob/living/M = A
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if(istype(M) && M.maxHealth<=200)
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M.dust()
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visible_message("<span class='warning'>\The [src] impacts energetically with its target and shatters in a violent explosion!</span>")
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explosion(src.loc, 3, 4, 5, 10)
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..(A)
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