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CHOMPStation2/code/modules/examine/stat_icons.dm
Leshana b4b9cea362 Make light switches constructable
Adds constructable light switches using Brown's construction stage icons.
2018-02-14 21:26:00 -05:00

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//Some global icons for the examine tab to use to display some item properties.
var/global/list/description_icons = list(
"melee_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="melee_protection"),
"bullet_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="bullet_protection"),
"laser_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="laser_protection"),
"energy_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="energy_protection"),
"bomb_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="bomb_protection"),
"radiation_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="radiation_protection"),
"biohazard_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="biohazard_protection"),
"offhand" = image(icon='icons/mob/screen1_stats.dmi',icon_state="offhand"),
"welder" = image(icon='icons/obj/tools.dmi',icon_state="welder"),
"wirecutters" = image(icon='icons/obj/tools.dmi',icon_state="cutters"),
"screwdriver" = image(icon='icons/obj/tools.dmi',icon_state="screwdriver"),
"wrench" = image(icon='icons/obj/tools.dmi',icon_state="wrench"),
"crowbar" = image(icon='icons/obj/tools.dmi',icon_state="crowbar"),
"multitool" = image(icon='icons/obj/device.dmi',icon_state="multitool"),
"cable coil" = image(icon='icons/obj/power.dmi',icon_state="coil"), // VOREStation Edit
"metal sheet" = image(icon='icons/obj/items.dmi',icon_state="sheet-metal"),
"plasteel sheet" = image(icon='icons/obj/items.dmi',icon_state="sheet-plasteel"),
"air tank" = image(icon='icons/obj/tank.dmi',icon_state="oxygen"),
"connector" = image(icon='icons/obj/pipes.dmi',icon_state="connector"),
"stunbaton" = image(icon='icons/obj/weapons.dmi',icon_state="stunbaton_active"),
"slimebaton" = image(icon='icons/obj/weapons.dmi',icon_state="slimebaton_active"),
"power cell" = image(icon='icons/obj/power.dmi',icon_state="hcell"),
"device cell" = image(icon='icons/obj/power.dmi',icon_state="dcell"),
"weapon cell" = image(icon='icons/obj/power.dmi',icon_state="wcell"),
"hatchet" = image(icon='icons/obj/weapons.dmi',icon_state="hatchet"),
)