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CHOMPStation2/code/ZAS/Connection.dm

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/*
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
Indirect connections will not merge the two zones after they reach equilibrium.
*/
#define CONNECTION_DIRECT 2
#define CONNECTION_INDIRECT 1
#define CONNECTION_CLOSED 0
/connection
var/turf/simulated/A
var/turf/simulated/B
var/zone/zone_A
var/zone/zone_B
var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
/connection/New(turf/T,turf/O)
. = ..()
A = T
B = O
if(A.zone && B.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections += src
zone_A = A.zone
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections += src
zone_B = B.zone
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Add(src)
else
air_master.turfs_with_connections[A] = list(src)
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Add(src)
else
air_master.turfs_with_connections[B] = list(src)
if(A.CanPass(null, B, 0, 0))
if(!A.CanPass(null, B, 1.5, 1))
indirect = CONNECTION_INDIRECT
ConnectZones(A.zone, B.zone, indirect)
else
ConnectZones(A.zone, B.zone)
indirect = CONNECTION_CLOSED
else
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
SoftDelete()
/connection/Del()
//remove connections from master lists.
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Remove(src)
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Remove(src)
//Remove connection from zones.
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
A.zone.connections = null
if(istype(zone_A) && (!A || A.zone != zone_A))
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
B.zone.connections = null
if(istype(zone_B) && (!B || B.zone != zone_B))
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
//Disconnect zones while handling unusual conditions.
// e.g. loss of a zone on a turf
DisconnectZones(zone_A, zone_B)
//Finally, preform actual deletion.
. = ..()
/connection/proc/SoftDelete()
//remove connections from master lists.
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Remove(src)
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Remove(src)
//Remove connection from zones.
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
A.zone.connections = null
if(istype(zone_A) && (!A || A.zone != zone_A))
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
B.zone.connections = null
if(istype(zone_B) && (!B || B.zone != zone_B))
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
//Disconnect zones while handling unusual conditions.
// e.g. loss of a zone on a turf
DisconnectZones(zone_A, zone_B)
/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
return
//Handle zones connecting indirectly/directly.
if(open)
//Create the lists if necessary.
if(!zone_1.connected_zones)
zone_1.connected_zones = list()
if(!zone_2.connected_zones)
zone_2.connected_zones = list()
//Increase the number of connections between zones.
if(zone_2 in zone_1.connected_zones)
zone_1.connected_zones[zone_2]++
else
zone_1.connected_zones += zone_2
zone_1.connected_zones[zone_2] = 1
if(zone_1 in zone_2.connected_zones)
zone_2.connected_zones[zone_1]++
else
zone_2.connected_zones += zone_1
zone_2.connected_zones[zone_1] = 1
if(open == CONNECTION_DIRECT)
if(!zone_1.direct_connections)
zone_1.direct_connections = list(src)
else
zone_1.direct_connections += src
if(!zone_2.direct_connections)
zone_2.direct_connections = list(src)
else
zone_2.direct_connections += src
//Handle closed connections.
else
//Create the lists
if(!zone_1.closed_connection_zones)
zone_1.closed_connection_zones = list()
if(!zone_2.closed_connection_zones)
zone_2.closed_connection_zones = list()
//Increment the connections.
if(zone_2 in zone_1.closed_connection_zones)
zone_1.closed_connection_zones[zone_2]++
else
zone_1.closed_connection_zones += zone_2
zone_1.closed_connection_zones[zone_2] = 1
if(zone_1 in zone_2.closed_connection_zones)
zone_2.closed_connection_zones[zone_1]++
else
zone_2.closed_connection_zones += zone_1
zone_2.closed_connection_zones[zone_1] = 1
/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
return
if(indirect != CONNECTION_CLOSED)
//Handle disconnection of indirectly or directly connected zones.
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_2 in zone_1.connected_zones)
if(zone_1.connected_zones[zone_2] > 1)
zone_1.connected_zones[zone_2]--
else
zone_1.connected_zones -= zone_2
//remove the list if it is empty
if(!zone_1.connected_zones.len)
zone_1.connected_zones = null
//Then do the same for the other zone.
if(zone_1 in zone_2.connected_zones)
if(zone_2.connected_zones[zone_1] > 1)
zone_2.connected_zones[zone_1]--
else
zone_2.connected_zones -= zone_1
if(!zone_2.connected_zones.len)
zone_2.connected_zones = null
if(indirect == CONNECTION_DIRECT)
zone_1.direct_connections -= src
if(!zone_1.direct_connections.len)
zone_1.direct_connections = null
zone_2.direct_connections -= src
if(!zone_2.direct_connections.len)
zone_2.direct_connections = null
else
//Handle disconnection of closed zones.
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_2 in zone_1.closed_connection_zones)
if(zone_1.closed_connection_zones[zone_2] > 1)
zone_1.closed_connection_zones[zone_2]--
else
zone_1.closed_connection_zones -= zone_2
//remove the list if it is empty
if(!zone_1.closed_connection_zones.len)
zone_1.closed_connection_zones = null
//Then do the same for the other zone.
if(zone_1 in zone_2.closed_connection_zones)
if(zone_2.closed_connection_zones[zone_1] > 1)
zone_2.closed_connection_zones[zone_1]--
else
zone_2.closed_connection_zones -= zone_1
if(!zone_2.closed_connection_zones.len)
zone_2.closed_connection_zones = null
/connection/proc/Cleanup()
//Check sanity: existance of turfs
if(!A || !B)
SoftDelete()
return
//Check sanity: loss of zone
if(!A.zone || !B.zone)
SoftDelete()
return
//Check sanity: zones are different
if(A.zone == B.zone)
SoftDelete()
return
//Handle zones changing on a turf.
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
Sanitize()
if(A.zone && B.zone)
//If no walls are blocking us...
if(A.ZAirPass(B))
//...we check to see if there is a door in the way...
var/door_pass = A.CanPass(null,B,1.5,1)
//...and if it is opened.
if(door_pass || A.CanPass(null,B,0,0))
//Make and remove connections to let air pass.
if(indirect == CONNECTION_CLOSED)
DisconnectZones(A.zone, B.zone)
ConnectZones(A.zone, B.zone, door_pass + 1)
if(door_pass)
indirect = CONNECTION_DIRECT
else if(!door_pass)
indirect = CONNECTION_INDIRECT
//The door is instead closed.
else if(indirect > CONNECTION_CLOSED)
DisconnectZones(A.zone, B.zone)
indirect = CONNECTION_CLOSED
ConnectZones(A.zone, B.zone)
//If I can no longer pass air, better delete
else
SoftDelete()
return
/connection/proc/Sanitize()
//If the zones change on connected turfs, update it.
//Both zones changed (wat)
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
//If the zones have gotten swapped
// (do not ask me how, I am just being anal retentive about sanity)
if(A.zone == zone_B && B.zone == zone_A)
var/turf/temp = B
B = A
A = temp
zone_B = B.zone
zone_A = A.zone
return
//Handle removal of connections from archived zones.
if(zone_A && zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(zone_B && zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone || !B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_B, zone_A)
if(!A.zone)
zone_A = A.zone
if(!B.zone)
zone_B = B.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
//resetting values of archived values.
zone_B = B.zone
zone_A = A.zone
//The "A" zone changed.
else if(A.zone && A.zone != zone_A)
//Handle connection cleanup
if(zone_A)
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_A = A.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
zone_A = A.zone
//The "B" zone changed.
else if(B.zone && B.zone != zone_B)
//Handle connection cleanup
if(zone_B)
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_B = B.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
zone_B = B.zone
#undef CONNECTION_DIRECT
#undef CONNECTION_INDIRECT
#undef CONNECTION_CLOSED