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Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations. Blobs also now log their spawn location, which admins can use to jump to it. Space vines and nuclear discs have been updated to use the same mechanics.
28 lines
725 B
Plaintext
28 lines
725 B
Plaintext
/datum/event/blob
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announceWhen = 12
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var/obj/effect/blob/core/Blob
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/datum/event/blob/announce()
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level_seven_announcement()
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/datum/event/blob/start()
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var/turf/T = pick_area_turf(/area/maintenance, list(/proc/is_station_turf, /proc/not_turf_contains_dense_objects))
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if(!T)
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log_and_message_admins("Blob failed to find a viable turf.")
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kill()
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return
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log_and_message_admins_with_location("Event: Blob spawned at \the [get_area(T)] ([T.x],[T.y],[T.z])", T.x, T.y, T.z)
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Blob = new /obj/effect/blob/core(T)
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for(var/i = 1; i < rand(3, 4), i++)
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Blob.process()
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/datum/event/blob/tick()
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if(!Blob || !Blob.loc)
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Blob = null
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kill()
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return
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if(IsMultiple(activeFor, 3))
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Blob.process()
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