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Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack. These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet. The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
103 lines
2.6 KiB
Plaintext
103 lines
2.6 KiB
Plaintext
// "Useful" items - I'm guessing things that might be used at work?
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/datum/gear/utility
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display_name = "briefcase"
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path = /obj/item/weapon/storage/briefcase
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sort_category = "Utility"
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/datum/gear/utility/clipboard
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display_name = "clipboard"
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path = /obj/item/weapon/clipboard
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/datum/gear/utility/communicator
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display_name = "personal communicator"
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path = /obj/item/device/communicator
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cost = 0
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/datum/gear/utility/codex
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display_name = "the traveler's guide to vir"
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path = /obj/item/weapon/book/codex
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cost = 0
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/datum/gear/utility/folder_blue
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display_name = "folder, blue"
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path = /obj/item/weapon/folder/blue
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/datum/gear/utility/folder_grey
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display_name = "folder, grey"
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path = /obj/item/weapon/folder
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/datum/gear/utility/folder_red
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display_name = "folder, red"
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path = /obj/item/weapon/folder/red
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/datum/gear/utility/folder_white
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display_name = "folder, white"
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path = /obj/item/weapon/folder/white
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/datum/gear/utility/folder_yellow
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display_name = "folder, yellow"
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path = /obj/item/weapon/folder/yellow
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/datum/gear/utility/paicard
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display_name = "personal AI device"
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path = /obj/item/device/paicard
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/datum/gear/utility/securecase
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display_name = "secure briefcase"
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path =/obj/item/weapon/storage/secure/briefcase
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cost = 2
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/datum/gear/utility/flashlight
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display_name = "flashlight"
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path = /obj/item/device/flashlight
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/datum/gear/utility/flashlight_blue
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display_name = "flashlight, blue"
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path = /obj/item/device/flashlight/color
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/datum/gear/utility/flashlight_orange
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display_name = "flashlight, orange"
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path = /obj/item/device/flashlight/color/orange
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/datum/gear/utility/flashlight_red
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display_name = "flashlight, red"
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path = /obj/item/device/flashlight/color/red
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/datum/gear/utility/flashlight_yellow
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display_name = "flashlight, yellow"
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path = /obj/item/device/flashlight/color/yellow
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/datum/gear/utility/maglight
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display_name = "flashlight, maglight"
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path = /obj/item/device/flashlight/maglight
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cost = 2
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/datum/gear/utility/battery
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display_name = "cell, device"
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path = /obj/item/weapon/cell/device
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/datum/gear/utility/implant //This does nothing if you don't actually know EAL.
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display_name = "implant, language, EAL"
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path = /obj/item/weapon/implant/language/eal
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cost = 2
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slot = "implant"
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var/implant_type = "EAL"
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/datum/gear/utility/translator
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display_name = "universal translator"
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path = /obj/item/device/universal_translator
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cost = 8
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/datum/gear/utility/pen
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display_name = "Fountain Pen"
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path = /obj/item/weapon/pen/fountain
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/datum/gear/utility/wheelchair/color
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display_name = "wheelchair"
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path = /obj/item/wheelchair
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cost = 4
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/datum/gear/utility/wheelchair/color/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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