Files
CHOMPStation2/code/modules/client/preference_setup/loadout/loadout_utility.dm
PrismaticGynoid 1f1f537e1c Better Wheelchairs
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
2017-08-09 00:48:13 -07:00

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// "Useful" items - I'm guessing things that might be used at work?
/datum/gear/utility
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
sort_category = "Utility"
/datum/gear/utility/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
/datum/gear/utility/communicator
display_name = "personal communicator"
path = /obj/item/device/communicator
cost = 0
/datum/gear/utility/codex
display_name = "the traveler's guide to vir"
path = /obj/item/weapon/book/codex
cost = 0
/datum/gear/utility/folder_blue
display_name = "folder, blue"
path = /obj/item/weapon/folder/blue
/datum/gear/utility/folder_grey
display_name = "folder, grey"
path = /obj/item/weapon/folder
/datum/gear/utility/folder_red
display_name = "folder, red"
path = /obj/item/weapon/folder/red
/datum/gear/utility/folder_white
display_name = "folder, white"
path = /obj/item/weapon/folder/white
/datum/gear/utility/folder_yellow
display_name = "folder, yellow"
path = /obj/item/weapon/folder/yellow
/datum/gear/utility/paicard
display_name = "personal AI device"
path = /obj/item/device/paicard
/datum/gear/utility/securecase
display_name = "secure briefcase"
path =/obj/item/weapon/storage/secure/briefcase
cost = 2
/datum/gear/utility/flashlight
display_name = "flashlight"
path = /obj/item/device/flashlight
/datum/gear/utility/flashlight_blue
display_name = "flashlight, blue"
path = /obj/item/device/flashlight/color
/datum/gear/utility/flashlight_orange
display_name = "flashlight, orange"
path = /obj/item/device/flashlight/color/orange
/datum/gear/utility/flashlight_red
display_name = "flashlight, red"
path = /obj/item/device/flashlight/color/red
/datum/gear/utility/flashlight_yellow
display_name = "flashlight, yellow"
path = /obj/item/device/flashlight/color/yellow
/datum/gear/utility/maglight
display_name = "flashlight, maglight"
path = /obj/item/device/flashlight/maglight
cost = 2
/datum/gear/utility/battery
display_name = "cell, device"
path = /obj/item/weapon/cell/device
/datum/gear/utility/implant //This does nothing if you don't actually know EAL.
display_name = "implant, language, EAL"
path = /obj/item/weapon/implant/language/eal
cost = 2
slot = "implant"
var/implant_type = "EAL"
/datum/gear/utility/translator
display_name = "universal translator"
path = /obj/item/device/universal_translator
cost = 8
/datum/gear/utility/pen
display_name = "Fountain Pen"
path = /obj/item/weapon/pen/fountain
/datum/gear/utility/wheelchair/color
display_name = "wheelchair"
path = /obj/item/wheelchair
cost = 4
/datum/gear/utility/wheelchair/color/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)