Files
CHOMPStation2/code/modules/power/breaker_box.dm
Cameron653 e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00

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// Updated version of old powerswitch by Atlantis
// Has better texture, and is now considered electronic device
// AI has ability to toggle it in 5 seconds
// Humans need 30 seconds (AI is faster when it comes to complex electronics)
// Used for advanced grid control (read: Substations)
/obj/machinery/power/breakerbox
name = "Breaker Box"
icon = 'icons/obj/power.dmi'
icon_state = "bbox_off"
//directwired = 0
var/icon_state_on = "bbox_on"
var/icon_state_off = "bbox_off"
density = 1
anchored = 1
var/on = 0
var/busy = 0
var/directions = list(1,2,4,8,5,6,9,10)
var/RCon_tag = "NO_TAG"
var/update_locked = 0
/obj/machinery/power/breakerbox/Destroy()
. = ..()
for(var/datum/nano_module/rcon/R in world)
R.FindDevices()
/obj/machinery/power/breakerbox/activated
icon_state = "bbox_on"
// Enabled on server startup. Used in substations to keep them in bypass mode.
/obj/machinery/power/breakerbox/activated/initialize()
set_state(1)
/obj/machinery/power/breakerbox/examine(mob/user)
user << "Large machine with heavy duty switching circuits used for advanced grid control"
if(on)
user << "<font color='green'>It seems to be online.</font>"
else
user << "<font color='red'>It seems to be offline.</font>"
/obj/machinery/power/breakerbox/attack_ai(mob/user)
if(update_locked)
user << "<font color='red'>System locked. Please try again later.</font>"
return
if(busy)
user << "<font color='red'>System is busy. Please wait until current operation is finished before changing power settings.</font>"
return
busy = 1
user << "<font color='green'>Updating power settings...</font>"
if(do_after(user, 50))
set_state(!on)
user << "<font color='green'>Update Completed. New setting:[on ? "on": "off"]</font>"
update_locked = 1
spawn(600)
update_locked = 0
busy = 0
/obj/machinery/power/breakerbox/attack_hand(mob/user)
if(update_locked)
user << "<font color='red'>System locked. Please try again later.</font>"
return
if(busy)
user << "<font color='red'>System is busy. Please wait until current operation is finished before changing power settings.</font>"
return
busy = 1
for(var/mob/O in viewers(user))
O.show_message(text("<font color='red'>[user] started reprogramming [src]!</font>"), 1)
if(do_after(user, 50))
set_state(!on)
user.visible_message(\
"<span class='notice'>[user.name] [on ? "enabled" : "disabled"] the breaker box!</span>",\
"<span class='notice'>You [on ? "enabled" : "disabled"] the breaker box!</span>")
update_locked = 1
spawn(600)
update_locked = 0
busy = 0
/obj/machinery/power/breakerbox/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/device/multitool))
var/newtag = input(user, "Enter new RCON tag. Use \"NO_TAG\" to disable RCON or leave empty to cancel.", "SMES RCON system") as text
if(newtag)
RCon_tag = newtag
user << "<span class='notice'>You changed the RCON tag to: [newtag]</span>"
/obj/machinery/power/breakerbox/proc/set_state(var/state)
on = state
if(on)
icon_state = icon_state_on
var/list/connection_dirs = list()
for(var/direction in directions)
for(var/obj/structure/cable/C in get_step(src,direction))
if(C.d1 == turn(direction, 180) || C.d2 == turn(direction, 180))
connection_dirs += direction
break
for(var/direction in connection_dirs)
var/obj/structure/cable/C = new/obj/structure/cable(src.loc)
C.d1 = 0
C.d2 = direction
C.icon_state = "[C.d1]-[C.d2]"
C.breaker_box = src
var/datum/powernet/PN = new()
PN.add_cable(C)
C.mergeConnectedNetworks(C.d2)
C.mergeConnectedNetworksOnTurf()
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
C.mergeDiagonalsNetworks(C.d2)
else
icon_state = icon_state_off
for(var/obj/structure/cable/C in src.loc)
qdel(C)
// Used by RCON to toggle the breaker box.
/obj/machinery/power/breakerbox/proc/auto_toggle()
if(!update_locked)
set_state(!on)
update_locked = 1
spawn(600)
update_locked = 0
/obj/machinery/power/breakerbox/process()
return 1