Files
CHOMPStation2/code/modules/projectiles/projectile/animate.dm
Leshana f0270451a7 Added vore capabilies to the new simple_animal system.
* Added happy friend time mechanics working properly for fox and cat.
* Added vore mechanics and vore overrides
* No longer enable vore on simple animals by creating a "/vore" subtype.  Instead we simply enable vore on the main type.  Consensus being we don't need a type for non-vore versions of stuff.
  * This allowed us to revert many path references throughout the codebase to the original non-vorestation back to their original values.  In these cases the "Vorestation Edit" comment is removed.
* Moved the vore overrides for upstream simple animals into its own file zz_vore_overrides.dm
2017-03-22 19:32:19 -04:00

17 lines
488 B
Plaintext

/obj/item/projectile/animate
name = "bolt of animation"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
check_armour = "energy"
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
/obj/item/projectile/animate/Bump(var/atom/change)
if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects))
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
..()