Files
CHOMPStation2/code/modules/projectiles/projectile/special.dm
Cameron653 e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00

172 lines
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/obj/item/projectile/ion
name = "ion bolt"
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = 1
check_armour = "energy"
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
var/pulse_range = 1
on_hit(var/atom/target, var/blocked = 0)
empulse(target, pulse_range, pulse_range, pulse_range, pulse_range)
return 1
/obj/item/projectile/ion/small
pulse_range = 0
/obj/item/projectile/bullet/gyro
name ="explosive bolt"
icon_state= "bolter"
damage = 50
check_armour = "bullet"
sharp = 1
edge = 1
on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2)
return 1
/obj/item/projectile/temp
name = "freeze beam"
icon_state = "ice_2"
damage = 0
damage_type = BURN
nodamage = 1
check_armour = "energy"
var/temperature = 300
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
on_hit(var/atom/target, var/blocked = 0)//These two could likely check temp protection on the mob
if(istype(target, /mob/living))
var/mob/M = target
M.bodytemperature = temperature
return 1
/obj/item/projectile/meteor
name = "meteor"
icon = 'icons/obj/meteor.dmi'
icon_state = "smallf"
damage = 0
damage_type = BRUTE
nodamage = 1
check_armour = "bullet"
Bump(atom/A as mob|obj|turf|area)
if(A == firer)
loc = A.loc
return
sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
if(A)
A.ex_act(2)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in range(10, src))
if(!M.stat && !istype(M, /mob/living/silicon/ai))\
shake_camera(M, 3, 1)
qdel(src)
return 1
else
return 0
/obj/item/projectile/energy/floramut
name = "alpha somatoray"
icon_state = "energy"
damage = 0
damage_type = TOX
nodamage = 1
check_armour = "energy"
light_range = 2
light_power = 0.5
light_color = "#33CC00"
on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target
if(ishuman(target))
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
if(prob(15))
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("<font color='red'>[M] writhes in pain as \his vacuoles boil.</font>", 3, "<font color='red'>You hear the crunching of leaves.</font>", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("<font color='red'>[M] is mutated by the radiation beam.</font>", 3, "<font color='red'> You hear the snapping of twigs.</font>", 2)
if(prob(80))
randmutb(M)
domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else
M.adjustFireLoss(rand(5,15))
M.show_message("<font color='red'>The radiation beam singes you!</font>")
// for (var/mob/V in viewers(src))
// V.show_message("<font color='red'>[M] is singed by the radiation beam.</font>", 3, "<font color='red'> You hear the crackle of burning leaves.</font>", 2)
else if(istype(target, /mob/living/carbon/))
// for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>")
else
return 1
/obj/item/projectile/energy/floramut/gene
name = "gamma somatoray"
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
check_armour = "energy"
var/decl/plantgene/gene = null
/obj/item/projectile/energy/florayield
name = "beta somatoray"
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
check_armour = "energy"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
M.nutrition += 30
else if (istype(target, /mob/living/carbon/))
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>")
else
return 1
/obj/item/projectile/beam/mindflayer
name = "flayer ray"
on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
M.Confuse(rand(5,8))
/obj/item/projectile/chameleon
name = "bullet"
icon_state = "bullet"
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
embed_chance = 0 // nope
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle