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Fixes in order: - Removes List of defines in misc_ch.dm that are no longer used - they're defined here for the casino prize dispenser, making these obsolete:  - Fixes relative pathing in mecha_parts_ch.dm - Fixes relative pathing in bodybag.dm - Fixes relative pathing in sahoc_ch.dm - Fixes relative pathing in toys_yw.dm - Fixes def_zone being defined when only the variable was needed in twohanded_ch.dm - Fixes relative pathing in trash_pile_vr_ch.dm - Fixes clip_mask being missing in misc_ch.dm - Fixes relative pathing in tesh_synth_facemask.dm - Fixes absolute path being indented in by one (typo?) - Fixes relative pathing in armor_yw.dm - Fixes unreachable parent call in audible_scream_ch.dm - Fixes VERM_LIZARDS being undefined when it wasn't defined, as VERM_LIZARDMEN was the variable being defined + used in mutants.dm - Removes two un-needed parent calls - these procs have no parent on /obj/structure - thecake_ch.dm - Fixes invalid kword nano_state in protean_blob.dm - Fixes relative pathing in drone_manufacturer_unify.dm - Fixes relative pathing in synx.dm - Removes arguments of drop_item that don't exist (port was from TG and had force_drop = 1 and src defined.) - vox.dm - Added vision_required = TRUE to fix proc argument missing - bigdragon_ch.dm - Added include_robo = TRUE to fix argument missing in demon_ch.dm - Fixes relative pathing in rakshasa_abilities.dm - Adds comment to solargrub.dm, unable to fix operator overload error yet. - Fixes relative pathing in sprite_accessories_extra_ch.dm - Fixes relative pathing in sprite_accessories_yw.dm - Fixes relative pathing in phase.dm - Fixes relative pathing in bluespacecoffee.dm - Fixes relative pathing in other_ch.dm - Fixes relative pathing and ambigious ! in living_ch.dm - Fixes relative pathing in custom_clothes_yw.dm - Fixes relative pathing in custom_rigs_yw.dm - Fixes relative pathing in MadokaSpear.dm - Comments out duplicate #includes in southern_cross.dm as vorestation.dme has them #include'd.
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
//TESHARI FACE MASK //Defning all the procs in one go
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/obj/item/clothing/mask/synthfacemask
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name = "Synth Face"
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desc = "A round dark muzzle made of LEDs."
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body_parts_covered = FACE|EYES
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icon = 'icons/mob/species/teshari/synth_facemask.dmi'
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icon_override = 'icons/mob/species/teshari/synth_facemask.dmi'
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icon_state = "synth_facemask"
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origin_tech = list(TECH_ILLEGAL = 1)
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var/lstat
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var/mob/living/carbon/maskmaster
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/obj/item/clothing/mask/synthfacemask/equipped()
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..()
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var/mob/living/carbon/human/H = loc
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if(istype(H) && H.wear_mask == src)
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canremove = 0
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maskmaster = H
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START_PROCESSING(SSprocessing, src)
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/obj/item/clothing/mask/synthfacemask/dropped()
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canremove = 1
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maskmaster = null
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/clothing/mask/synthfacemask/Destroy()
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. = ..()
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/clothing/mask/synthfacemask/mob_can_equip(var/mob/living/carbon/human/user, var/slot, var/disable_warning = FALSE)
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if (!..())
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return 0
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if(istype(user))
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var/obj/item/organ/external/E = user.organs_by_name[BP_HEAD]
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if(istype(E) && (E.robotic >= ORGAN_ROBOT))
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return 1
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user << "<span class='warning'>You must have a compatible robotic head to install this upgrade.</span>"
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return 0
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/obj/item/clothing/mask/synthfacemask/update_icon()
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var/mob/living/carbon/human/H = loc
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if (maskmaster && maskmaster.stat == DEAD) icon_state = "synth_facemask_dead"
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else icon_state = "synth_facemask"
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if(istype(H)) H.update_inv_wear_mask()
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/obj/item/clothing/mask/synthfacemask/process()
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if(maskmaster && lstat != maskmaster.stat)
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lstat = maskmaster.stat
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update_icon()
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lstat = maskmaster.stat
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//LOADOUT ITEM
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/datum/gear/mask/synthface/
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display_name = "Synth Facemask (Teshari)"
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path = /obj/item/clothing/mask/synthfacemask
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sort_category = "Xenowear"
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whitelisted = SPECIES_TESHARI
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cost = 1
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/datum/gear/mask/synthface/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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