mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
329 lines
12 KiB
Plaintext
329 lines
12 KiB
Plaintext
//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/ai_list = list() //List of all AIs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/observer_mob_list = list() //List of all /mob/observer/dead, including clientless.
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var/global/list/listening_objects = list() //List of all objects which care about receiving messages (communicators, radios, etc)
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var/global/list/cleanbot_reserved_turfs = list() //List of all turfs currently targeted by some cleanbot
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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#define all_genders_define_list list(MALE,FEMALE,PLURAL,NEUTER,HERM) //VOREStaton Edit
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#define all_genders_text_list list("Male","Female","Plural","Neuter","Herm") //VOREStation Edit
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var/list/mannequins_
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// Times that players are allowed to respawn ("ckey" = world.time)
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GLOBAL_LIST_EMPTY(respawn_timers)
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// Holomaps
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var/global/list/holomap_markers = list()
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var/global/list/mapping_units = list()
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var/global/list/mapping_beacons = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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var/global/list/body_marking_styles_list = list() //stores /datum/sprite_accessory/marking indexed by name
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var/global/list/ear_styles_list = list() // Stores /datum/sprite_accessory/ears indexed by type
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var/global/list/tail_styles_list = list() // Stores /datum/sprite_accessory/tail indexed by type
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var/global/list/wing_styles_list = list() // Stores /datum/sprite_accessory/wing indexed by type
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GLOBAL_LIST_INIT(custom_species_bases, new) // Species that can be used for a Custom Species icon base
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//Underwear
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var/datum/category_collection/underwear/global_underwear = new()
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Messenger Bag", "Sports Bag")
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var/global/list/pdachoicelist = list("Default", "Slim", "Old", "Rugged", "Holographic", "Wrist-Bound")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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var/datum/visualnet/cult/cultnet = new()
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// Runes
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var/global/list/rune_list = new()
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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// Ores (for mining)
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GLOBAL_LIST_EMPTY(ore_data)
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GLOBAL_LIST_EMPTY(alloy_data)
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// Strings which corraspond to bodypart covering flags, useful for outputting what something covers.
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var/global/list/string_part_flags = list(
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"head" = HEAD,
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"face" = FACE,
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"eyes" = EYES,
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"upper body" = UPPER_TORSO,
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"lower body" = LOWER_TORSO,
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"legs" = LEGS,
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"feet" = FEET,
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"arms" = ARMS,
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"hands" = HANDS
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)
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// Strings which corraspond to slot flags, useful for outputting what slot something is.
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var/global/list/string_slot_flags = list(
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"back" = SLOT_BACK,
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"face" = SLOT_MASK,
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"waist" = SLOT_BELT,
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"ID slot" = SLOT_ID,
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"ears" = SLOT_EARS,
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"eyes" = SLOT_EYES,
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"hands" = SLOT_GLOVES,
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"head" = SLOT_HEAD,
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"feet" = SLOT_FEET,
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"exo slot" = SLOT_OCLOTHING,
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"body" = SLOT_ICLOTHING,
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"uniform" = SLOT_TIE,
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"holster" = SLOT_HOLSTER
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)
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GLOBAL_LIST_EMPTY(mannequins)
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/proc/get_mannequin(var/ckey = "NULL")
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var/mob/living/carbon/human/dummy/mannequin/M = GLOB.mannequins[ckey]
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if(!istype(M))
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GLOB.mannequins[ckey] = new /mob/living/carbon/human/dummy/mannequin(null)
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M = GLOB.mannequins[ckey]
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return M
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/proc/del_mannequin(var/ckey = "NULL")
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GLOB.mannequins-= ckey
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = subtypesof(/datum/sprite_accessory/hair)
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = subtypesof(/datum/sprite_accessory/facial_hair)
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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//Body markings - Initialise all /datum/sprite_accessory/marking into an list indexed by marking name
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paths = subtypesof(/datum/sprite_accessory/marking)
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for(var/path in paths)
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var/datum/sprite_accessory/marking/M = new path()
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body_marking_styles_list[M.name] = M
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//Surgery Steps - Initialize all /datum/surgery_step into a list
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paths = subtypesof(/datum/surgery_step)
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sort_surgeries()
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = subtypesof(/datum/job)
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages
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paths = subtypesof(/datum/language)
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for(var/T in paths)
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var/datum/language/L = new T
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if (isnull(GLOB.all_languages[L.name]))
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GLOB.all_languages[L.name] = L
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else
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log_debug("Language name conflict! [T] is named [L.name], but that is taken by [GLOB.all_languages[L.name].type]")
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if(isnull(GLOB.language_name_conflicts[L.name]))
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GLOB.language_name_conflicts[L.name] = list(GLOB.all_languages[L.name])
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GLOB.language_name_conflicts[L.name] += L
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for (var/language_name in GLOB.all_languages)
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var/datum/language/L = GLOB.all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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if(isnull(GLOB.language_keys[L.key]))
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GLOB.language_keys[L.key] = L
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else
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log_debug("Language key conflict! [L] has key [L.key], but that is taken by [(GLOB.language_keys[L.key])]")
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if(isnull(GLOB.language_key_conflicts[L.key]))
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GLOB.language_key_conflicts[L.key] = list(GLOB.language_keys[L.key])
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GLOB.language_key_conflicts[L.key] += L
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//Species
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var/rkey = 0
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paths = subtypesof(/datum/species)
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for(var/T in paths)
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rkey++
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var/datum/species/S = T
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if(!initial(S.name))
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continue
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S = new T
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S.race_key = rkey //Used in mob icon caching.
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GLOB.all_species[S.name] = S
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//Shakey shakey shake
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sortTim(GLOB.all_species, /proc/cmp_species, associative = TRUE)
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//Split up the rest
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for(var/speciesname in GLOB.all_species)
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var/datum/species/S = GLOB.all_species[speciesname]
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if(!(S.spawn_flags & SPECIES_IS_RESTRICTED))
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GLOB.playable_species += S.name
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if(S.spawn_flags & SPECIES_IS_WHITELISTED)
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GLOB.whitelisted_species += S.name
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// Suit cyclers
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paths = subtypesof(/datum/suit_cycler_choice/department)
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for(var/path in paths)
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var/datum/suit_cycler_choice/SCC = path
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if(!initial(SCC.name))
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continue
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GLOB.suit_cycler_departments += new path()
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paths = subtypesof(/datum/suit_cycler_choice/species)
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for(var/path in paths)
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var/datum/suit_cycler_choice/SCC = path
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if(!initial(SCC.name))
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continue
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GLOB.suit_cycler_species += new path()
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paths = subtypesof(/datum/suit_cycler_choice/department/emag)
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for(var/path in paths)
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var/datum/suit_cycler_choice/SCC = path
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if(!initial(SCC.name))
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continue
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GLOB.suit_cycler_emagged += new path()
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//Ores
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paths = subtypesof(/ore)
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for(var/oretype in paths)
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var/ore/OD = new oretype()
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GLOB.ore_data[OD.name] = OD
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paths = subtypesof(/datum/alloy)
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for(var/alloytype in paths)
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GLOB.alloy_data += new alloytype()
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//Closet appearances
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GLOB.closet_appearances = decls_repository.get_decls_of_type(/decl/closet_appearance)
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paths = subtypesof(/datum/sprite_accessory/ears)
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for(var/path in paths)
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var/obj/item/clothing/head/instance = new path()
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ear_styles_list[path] = instance
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// Custom Tails
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paths = subtypesof(/datum/sprite_accessory/tail) - /datum/sprite_accessory/tail/taur
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for(var/path in paths)
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var/datum/sprite_accessory/tail/instance = new path()
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tail_styles_list[path] = instance
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// Custom Wings
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paths = subtypesof(/datum/sprite_accessory/wing)
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for(var/path in paths)
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var/datum/sprite_accessory/wing/instance = new path()
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wing_styles_list[path] = instance
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// VOREStation Add - Vore Modes!
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paths = typesof(/datum/digest_mode)
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for(var/T in paths)
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var/datum/digest_mode/DM = new T
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GLOB.digest_modes[DM.id] = DM
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// VOREStation Add End
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init_crafting_recipes(GLOB.crafting_recipes)
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/*
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// Custom species traits
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paths = subtypesof(/datum/trait) - /datum/trait
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for(var/path in paths)
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var/datum/trait/instance = new path()
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if(!instance.name)
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continue //A prototype or something
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var/cost = instance.cost
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traits_costs[path] = cost
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all_traits[path] = instance
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switch(cost)
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if(-INFINITY to -0.1)
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negative_traits[path] = instance
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if(0)
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neutral_traits[path] = instance
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if(0.1 to INFINITY)
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positive_traits[path] = instance
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*/
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// Custom species icon bases
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var/list/blacklisted_icons = list(SPECIES_CUSTOM,SPECIES_PROMETHEAN) //VOREStation Edit
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var/list/whitelisted_icons = list(SPECIES_FENNEC,SPECIES_XENOHYBRID) //VOREStation Edit
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for(var/species_name in GLOB.playable_species)
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if(species_name in blacklisted_icons)
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continue
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var/datum/species/S = GLOB.all_species[species_name]
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if(S.spawn_flags & SPECIES_IS_WHITELISTED)
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continue
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GLOB.custom_species_bases += species_name
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for(var/species_name in whitelisted_icons)
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GLOB.custom_species_bases += species_name
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return 1 // Hooks must return 1
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/// Inits the crafting recipe list, sorting crafting recipe requirements in the process.
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/proc/init_crafting_recipes(list/crafting_recipes)
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for(var/path in subtypesof(/datum/crafting_recipe))
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var/datum/crafting_recipe/recipe = new path()
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recipe.reqs = sortList(recipe.reqs, /proc/cmp_crafting_req_priority)
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crafting_recipes += recipe
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return crafting_recipes
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in chemical_reactions_list)
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. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
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if(islist(chemical_reactions_list[reaction]))
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var/list/L = chemical_reactions_list[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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to_world(.)
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*/
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//Hexidecimal numbers
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var/global/list/hexNums = list("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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