mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
425 lines
15 KiB
Plaintext
425 lines
15 KiB
Plaintext
//used for pref.alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_ASSISTANT 1
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#define RETURN_TO_LOBBY 2
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/datum/category_item/player_setup_item/occupation
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name = "Occupation"
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sort_order = 1
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/datum/category_item/player_setup_item/occupation/load_character(var/savefile/S)
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S["alternate_option"] >> pref.alternate_option
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S["job_civilian_high"] >> pref.job_civilian_high
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S["job_civilian_med"] >> pref.job_civilian_med
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S["job_civilian_low"] >> pref.job_civilian_low
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S["job_medsci_high"] >> pref.job_medsci_high
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S["job_medsci_med"] >> pref.job_medsci_med
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S["job_medsci_low"] >> pref.job_medsci_low
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S["job_engsec_high"] >> pref.job_engsec_high
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S["job_engsec_med"] >> pref.job_engsec_med
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S["job_engsec_low"] >> pref.job_engsec_low
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//VOREStation Add
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S["job_talon_low"] >> pref.job_talon_low
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S["job_talon_med"] >> pref.job_talon_med
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S["job_talon_high"] >> pref.job_talon_high
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//VOREStation Add End
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S["player_alt_titles"] >> pref.player_alt_titles
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/datum/category_item/player_setup_item/occupation/save_character(var/savefile/S)
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S["alternate_option"] << pref.alternate_option
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S["job_civilian_high"] << pref.job_civilian_high
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S["job_civilian_med"] << pref.job_civilian_med
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S["job_civilian_low"] << pref.job_civilian_low
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S["job_medsci_high"] << pref.job_medsci_high
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S["job_medsci_med"] << pref.job_medsci_med
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S["job_medsci_low"] << pref.job_medsci_low
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S["job_engsec_high"] << pref.job_engsec_high
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S["job_engsec_med"] << pref.job_engsec_med
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S["job_engsec_low"] << pref.job_engsec_low
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//VOREStation Add
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S["job_talon_low"] << pref.job_talon_low
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S["job_talon_med"] << pref.job_talon_med
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S["job_talon_high"] << pref.job_talon_high
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//VOREStation Add End
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S["player_alt_titles"] << pref.player_alt_titles
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/datum/category_item/player_setup_item/occupation/sanitize_character()
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pref.alternate_option = sanitize_integer(pref.alternate_option, 0, 2, initial(pref.alternate_option))
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pref.job_civilian_high = sanitize_integer(pref.job_civilian_high, 0, 65535, initial(pref.job_civilian_high))
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pref.job_civilian_med = sanitize_integer(pref.job_civilian_med, 0, 65535, initial(pref.job_civilian_med))
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pref.job_civilian_low = sanitize_integer(pref.job_civilian_low, 0, 65535, initial(pref.job_civilian_low))
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pref.job_medsci_high = sanitize_integer(pref.job_medsci_high, 0, 65535, initial(pref.job_medsci_high))
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pref.job_medsci_med = sanitize_integer(pref.job_medsci_med, 0, 65535, initial(pref.job_medsci_med))
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pref.job_medsci_low = sanitize_integer(pref.job_medsci_low, 0, 65535, initial(pref.job_medsci_low))
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pref.job_engsec_high = sanitize_integer(pref.job_engsec_high, 0, 65535, initial(pref.job_engsec_high))
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pref.job_engsec_med = sanitize_integer(pref.job_engsec_med, 0, 65535, initial(pref.job_engsec_med))
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pref.job_engsec_low = sanitize_integer(pref.job_engsec_low, 0, 65535, initial(pref.job_engsec_low))
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//VOREStation Add
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pref.job_talon_high = sanitize_integer(pref.job_talon_high, 0, 65535, initial(pref.job_talon_high))
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pref.job_talon_med = sanitize_integer(pref.job_talon_med, 0, 65535, initial(pref.job_talon_med))
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pref.job_talon_low = sanitize_integer(pref.job_talon_low, 0, 65535, initial(pref.job_talon_low))
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//VOREStation Add End
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if(!(pref.player_alt_titles)) pref.player_alt_titles = new()
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if(!job_master)
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return
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for(var/datum/job/job in job_master.occupations)
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var/alt_title = pref.player_alt_titles[job.title]
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if(alt_title && !(alt_title in job.alt_titles))
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pref.player_alt_titles -= job.title
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 25, list/splitJobs = list())
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if(!job_master)
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return
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. = list()
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. += "<tt><center>"
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. += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>"
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. += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%' valign='top'>" // Table within a table for alignment, also allows you to easily add more columns.
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. += "<table width='100%' cellpadding='1' cellspacing='0'>"
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var/index = -1
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//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
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var/datum/job/lastJob
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var/datum/department/last_department = null // Used to avoid repeating the look-ahead check for if a whole department can fit.
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var/list/all_valid_jobs = list()
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// If the occupation window gets opened before SSJob initializes, then it'll just be blank, with no runtimes.
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// It will work once init is finished.
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for(var/D in SSjob.department_datums)
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var/datum/department/department = SSjob.department_datums[D]
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if(department.centcom_only) // No joining as a centcom role, if any are ever added.
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continue
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for(var/J in department.primary_jobs)
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all_valid_jobs += department.jobs[J]
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for(var/datum/job/job in all_valid_jobs)
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if(job.latejoin_only) continue //VOREStation Code
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var/datum/department/current_department = SSjob.get_primary_department_of_job(job)
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// Should we add a new column?
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var/make_new_column = FALSE
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if(++index > limit)
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// Ran out of rows, make a new column.
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make_new_column = TRUE
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else if(job.title in splitJobs)
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// Is hardcoded to split at this job title.
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make_new_column = TRUE
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else if(current_department != last_department)
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// If the department is bigger than the limit then we have to split.
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if(limit >= current_department.primary_jobs.len)
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// Look ahead to see if we would need to split, and if so, avoid it.
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if(index + current_department.primary_jobs.len > limit)
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// Looked ahead, and determined that a new column is needed to avoid splitting the department into two.
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make_new_column = TRUE
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if(make_new_column)
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/*******
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if((index < limit) && (lastJob != null))
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//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
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//the last job's selection color and blank buttons that do nothing. Creating a rather nice effect.
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for(var/i = 0, i < (limit - index), i++)
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. += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>//> </a></td><td><a> </a></td></tr>"
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*******/
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. += "</table></td><td width='20%' valign='top'><table width='100%' cellpadding='1' cellspacing='0'>"
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index = 0
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last_department = current_department
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. += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
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var/rank = job.title
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lastJob = job
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. += "<a href='?src=\ref[src];job_info=[rank]'>"
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if(jobban_isbanned(user, rank))
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. += "<del>[rank]</del></td></a><td><b> \[BANNED]</b></td></tr>"
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continue
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if(!job.player_old_enough(user.client))
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var/available_in_days = job.available_in_days(user.client)
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. += "<del>[rank]</del></td></a><td> \[IN [(available_in_days)] DAYS]</td></tr>"
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continue
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//VOREStation Add
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if(!job.player_has_enough_playtime(user.client))
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var/available_in_hours = job.available_in_playhours(user.client)
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. += "<del>[rank]</del></td></a><td> \[IN [round(available_in_hours, 0.1)] DEPTHOURS]</td></tr>"
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continue
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//VOREStation Add End
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if(job.minimum_character_age && user.client && (user.client.prefs.age < job.minimum_character_age))
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. += "<del>[rank]</del></td></a><td> \[MINIMUM CHARACTER AGE: [job.minimum_character_age]]</td></tr>"
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continue
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if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant)
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. += "<font color=grey>[rank]</font></a></td><td></td></tr>"
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continue
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if((rank in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (rank == "AI"))//Bold head jobs
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. += "<b>[rank]</b></a>"
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else
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. += "[rank]</a>"
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. += "</td><td width='40%'>"
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. += "<a href='?src=\ref[src];set_job=[rank]'>"
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if(job.type == /datum/job/assistant)//Assistant is special
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if(pref.job_civilian_low & ASSISTANT)
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. += " <font color=55cc55>\[Yes]</font>"
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else
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. += " <font color=black>\[No]</font>"
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if(LAZYLEN(job.alt_titles)) //Blatantly cloned from a few lines down.
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. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'> </td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
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. += "</a></td></tr>"
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continue
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if(pref.GetJobDepartment(job, 1) & job.flag)
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. += " <font color=55cc55>\[High]</font>"
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else if(pref.GetJobDepartment(job, 2) & job.flag)
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. += " <font color=eecc22>\[Medium]</font>"
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else if(pref.GetJobDepartment(job, 3) & job.flag)
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. += " <font color=cc5555>\[Low]</font>"
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else
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. += " <font color=black>\[NEVER]</font>"
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if(LAZYLEN(job.alt_titles))
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. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'> </td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
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. += "</a></td></tr>"
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. += "</td'></tr></table>"
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. += "</center></table><center>"
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switch(pref.alternate_option)
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if(GET_RANDOM_JOB)
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. += "<u><a href='?src=\ref[src];job_alternative=1'>Get random job if preferences unavailable</a></u>"
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if(BE_ASSISTANT)
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. += "<u><a href='?src=\ref[src];job_alternative=1'>Be assistant if preference unavailable</a></u>"
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if(RETURN_TO_LOBBY)
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. += "<u><a href='?src=\ref[src];job_alternative=1'>Return to lobby if preference unavailable</a></u>"
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. += "<a href='?src=\ref[src];reset_jobs=1'>\[Reset\]</a></center>"
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. += "</tt>"
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. = jointext(.,null)
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/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, user)
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if(href_list["reset_jobs"])
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ResetJobs()
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return TOPIC_REFRESH
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else if(href_list["job_alternative"])
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if(pref.alternate_option == GET_RANDOM_JOB || pref.alternate_option == BE_ASSISTANT)
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pref.alternate_option += 1
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else if(pref.alternate_option == RETURN_TO_LOBBY)
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pref.alternate_option = 0
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return TOPIC_REFRESH
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else if(href_list["select_alt_title"])
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var/datum/job/job = locate(href_list["select_alt_title"])
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if (job)
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var/choices = list(job.title) + job.alt_titles
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var/choice = input("Choose a title for [job.title].", "Choose Title", pref.GetPlayerAltTitle(job)) as anything in choices|null
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if(choice && CanUseTopic(user))
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SetPlayerAltTitle(job, choice)
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return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
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else if(href_list["set_job"])
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if(SetJob(user, href_list["set_job"])) return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
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else if(href_list["job_info"])
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var/rank = href_list["job_info"]
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var/datum/job/job = job_master.GetJob(rank)
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var/dat = list()
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dat += "<p style='background-color: [job.selection_color]'><br><br><p>"
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if(job.alt_titles)
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dat += "<i><b>Alternate titles:</b> [english_list(job.alt_titles)].</i>"
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send_rsc(user, job.get_job_icon(), "job[ckey(rank)].png")
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dat += "<img src=job[ckey(rank)].png width=96 height=96 style='float:left;'>"
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if(job.departments)
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dat += "<b>Departments:</b> [english_list(job.departments)]."
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if(LAZYLEN(job.departments_managed))
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dat += "You manage these departments: [english_list(job.departments_managed)]"
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dat += "You answer to <b>[job.supervisors]</b> normally."
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dat += "<hr style='clear:left;'>"
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if(config.wikiurl)
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dat += "<a href='?src=\ref[src];job_wiki=[rank]'>Open wiki page in browser</a>"
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var/alt_title = pref.GetPlayerAltTitle(job)
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var/list/description = job.get_description_blurb(alt_title)
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if(LAZYLEN(description))
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dat += html_encode(description[1])
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if(description.len > 1)
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if(!isnull(description[2]))
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dat += "<br>"
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dat += html_encode(description[2])
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var/datum/browser/popup = new(user, "Job Info", "[capitalize(rank)]", 430, 520, src)
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popup.set_content(jointext(dat,"<br>"))
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popup.open()
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else if(href_list["job_wiki"])
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var/rank = href_list["job_wiki"]
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open_link(user,"[config.wikiurl][rank]")
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return ..()
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/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
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// remove existing entry
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pref.player_alt_titles -= job.title
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// add one if it's not default
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if(job.title != new_title)
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pref.player_alt_titles[job.title] = new_title
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/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role)
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var/datum/job/job = job_master.GetJob(role)
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if(!job)
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return 0
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if(job.type == /datum/job/assistant)
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if(pref.job_civilian_low & job.flag)
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pref.job_civilian_low &= ~job.flag
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else
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pref.job_civilian_low |= job.flag
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return 1
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if(pref.GetJobDepartment(job, 1) & job.flag)
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SetJobDepartment(job, 1)
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else if(pref.GetJobDepartment(job, 2) & job.flag)
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SetJobDepartment(job, 2)
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else if(pref.GetJobDepartment(job, 3) & job.flag)
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SetJobDepartment(job, 3)
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else//job = Never
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SetJobDepartment(job, 4)
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return 1
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/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
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if(!job || !level) return 0
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switch(level)
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if(1)//Only one of these should ever be active at once so clear them all here
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pref.job_civilian_high = 0
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pref.job_medsci_high = 0
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pref.job_engsec_high = 0
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pref.job_talon_high = 0 //VOREStation Add
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return 1
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if(2)//Set current highs to med, then reset them
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pref.job_civilian_med |= pref.job_civilian_high
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pref.job_medsci_med |= pref.job_medsci_high
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pref.job_engsec_med |= pref.job_engsec_high
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pref.job_talon_med |= pref.job_talon_high //VOREStation Add
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pref.job_civilian_high = 0
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pref.job_medsci_high = 0
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pref.job_engsec_high = 0
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pref.job_talon_high = 0 //VOREStation Add
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switch(job.department_flag)
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if(CIVILIAN)
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switch(level)
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if(2)
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pref.job_civilian_high = job.flag
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pref.job_civilian_med &= ~job.flag
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if(3)
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pref.job_civilian_med |= job.flag
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pref.job_civilian_low &= ~job.flag
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else
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pref.job_civilian_low |= job.flag
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if(MEDSCI)
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switch(level)
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if(2)
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pref.job_medsci_high = job.flag
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pref.job_medsci_med &= ~job.flag
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if(3)
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pref.job_medsci_med |= job.flag
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pref.job_medsci_low &= ~job.flag
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else
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pref.job_medsci_low |= job.flag
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if(ENGSEC)
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switch(level)
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if(2)
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pref.job_engsec_high = job.flag
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pref.job_engsec_med &= ~job.flag
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if(3)
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pref.job_engsec_med |= job.flag
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pref.job_engsec_low &= ~job.flag
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else
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pref.job_engsec_low |= job.flag
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//VOREStation Add
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if(TALON)
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switch(level)
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if(2)
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pref.job_talon_high = job.flag
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pref.job_talon_med &= ~job.flag
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if(3)
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pref.job_talon_med |= job.flag
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pref.job_talon_low &= ~job.flag
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else
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pref.job_talon_low |= job.flag
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//VOREStation Add End
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return 1
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/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
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pref.job_civilian_high = 0
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pref.job_civilian_med = 0
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pref.job_civilian_low = 0
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pref.job_medsci_high = 0
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pref.job_medsci_med = 0
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pref.job_medsci_low = 0
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pref.job_engsec_high = 0
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pref.job_engsec_med = 0
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pref.job_engsec_low = 0
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//VOREStation Add
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pref.job_talon_high = 0
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pref.job_talon_med = 0
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pref.job_talon_low = 0
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//VOREStation Add End
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pref.player_alt_titles.Cut()
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/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
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return (job.title in player_alt_titles) ? player_alt_titles[job.title] : job.title
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/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
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if(!job || !level) return 0
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switch(job.department_flag)
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if(CIVILIAN)
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|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
//VOREStation Add
|
|
if(TALON)
|
|
switch(level)
|
|
if(1)
|
|
return job_talon_high
|
|
if(2)
|
|
return job_talon_med
|
|
if(3)
|
|
return job_talon_low
|
|
//VOREStation Add End
|
|
return 0
|