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CHOMPStation2/code/game/gamemodes/technomancer/spells/mark_recall.dm
2023-06-03 09:22:18 +00:00

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/datum/technomancer/spell/mark
name = "Mark"
desc = "This function places a specific 'mark' beacon under you, which is used by the Recall function as a destination. \
Note that using Mark again will move the destination instead of creating a second destination, and only one destination \
can exist, regardless of who casted Mark."
cost = 25
obj_path = /obj/item/weapon/spell/mark
ability_icon_state = "tech_mark"
category = UTILITY_SPELLS
//VOREStation Add - Multiple technomancer support
/datum/technomancer_marker
var/datum/weakref/U
var/image/I
var/turf/T
/datum/technomancer_marker/New(var/mob/user)
U = WEAKREF(user)
T = get_turf(user)
I = image('icons/goonstation/featherzone.dmi', T, "spawn-wall")
I.plane = TURF_PLANE
I.layer = ABOVE_TURF_LAYER
user.client?.images |= I
spawn(23) //That's just how long the animation is
I.icon_state = "spawn-wall-loop"
/datum/technomancer_marker/Destroy()
var/mob/user = U?.resolve()
user?.client?.images -= I
I?.loc = null
U = T = I = null
return ..()
//This is global, to avoid looping through a list of all objects, or god forbid, looping through world.
GLOBAL_LIST_INIT(mark_spells, list())
//VOREStation Add End
/obj/item/weapon/spell/mark
name = "mark"
icon_state = "mark"
desc = "Marks a specific location to be used by Recall."
cast_methods = CAST_USE
aspect = ASPECT_TELE
/obj/item/weapon/spell/mark/on_use_cast(var/mob/living/user)
if(!allowed_to_teleport()) // Otherwise you could teleport back to the admin Z-level.
to_chat(user, "<span class='warning'>You can't teleport here!</span>")
return 0
if(pay_energy(1000))
//VOREStation Add - Multiple technomancer support
var/datum/technomancer_marker/marker = GLOB.mark_spells[WEAKREF(user)]
//They have one in the list
if(istype(marker))
qdel(marker)
to_chat(user, "<span class='notice'>Your mark is moved from its old position to \the [get_turf(user)] under you.</span>")
//They don't have one yet
else
to_chat(user, "<span class='notice'>You mark \the [get_turf(user)] under you.</span>")
GLOB.mark_spells[WEAKREF(user)] = new /datum/technomancer_marker(user)
//VOREStation Add End
adjust_instability(5)
return 1
else
to_chat(user, "<span class='warning'>You can't afford the energy cost!</span>")
return 0
//Recall
/datum/technomancer/spell/recall
name = "Recall"
desc = "This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this \
function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it."
enhancement_desc = "Recall takes two seconds instead of three."
cost = 25
obj_path = /obj/item/weapon/spell/recall
ability_icon_state = "tech_recall"
category = UTILITY_SPELLS
/obj/item/weapon/spell/recall
name = "recall"
icon_state = "recall"
desc = "This will bring you to your Mark."
cast_methods = CAST_USE
aspect = ASPECT_TELE
/obj/item/weapon/spell/recall/on_use_cast(var/mob/living/user)
if(pay_energy(3000))
var/datum/technomancer_marker/marker = GLOB.mark_spells[WEAKREF(user)] //VOREStation Add - Multiple technomancer support
if(!istype(marker))
to_chat(user, "<span class='danger'>There's no Mark!</span>")
return 0
else
if(!allowed_to_teleport())
to_chat(user, "<span class='warning'>Teleportation doesn't seem to work here.</span>")
return
visible_message("<span class='warning'>\The [user] starts glowing!</span>")
var/light_intensity = 2
var/time_left = 3
if(check_for_scepter())
time_left = 2
while(time_left)
if(user.incapacitated())
visible_message("<span class='notice'>\The [user]'s glow fades.</span>")
to_chat(user, "<span class='danger'>You cannot Recall while incapacitated!</span>")
return 0
light_intensity++
set_light(light_intensity, light_intensity, l_color = "#006AFF")
time_left--
sleep(1 SECOND)
var/turf/target_turf = marker.T //VOREStation Edit - Multiple technomancer support
var/turf/old_turf = get_turf(user)
for(var/obj/item/weapon/grab/G in user.contents) // People the Technomancer is grabbing come along for the ride.
if(G.affecting)
G.affecting.forceMove(locate( target_turf.x+rand(-1,1), target_turf.y+rand(-1,1), target_turf.z))
to_chat(G.affecting, "<span class='warning'>You are teleported along with [user]!</span>")
user.forceMove(target_turf)
to_chat(user, "<span class='notice'>You are teleported to your Mark.</span>")
playsound(target_turf, 'sound/effects/phasein.ogg', 25, 1)
playsound(target_turf, 'sound/effects/sparks2.ogg', 50, 1)
playsound(old_turf, 'sound/effects/sparks2.ogg', 50, 1)
adjust_instability(25)
qdel(src)
return 1
else
to_chat(user, "<span class='warning'>You can't afford the energy cost!</span>")
return 0