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CHOMPStation2/code/game/gamemodes/technomancer/spells/phase_shift.dm
2020-02-12 19:38:43 -05:00

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/datum/technomancer/spell/phase_shift
name = "Phase Shift"
desc = "Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the \
rift you create will afflict you with instability."
cost = 50
obj_path = /obj/item/weapon/spell/phase_shift
ability_icon_state = "tech_phaseshift"
category = DEFENSIVE_SPELLS
/obj/item/weapon/spell/phase_shift
name = "phase shift"
desc = "Allows you to dodge your untimely fate by shifting your location somewhere else, so long as you can survive inside the \
rift."
icon_state = "blink"
cast_methods = CAST_USE
aspect = ASPECT_TELE
/obj/item/weapon/spell/phase_shift/New()
..()
set_light(3, 2, l_color = "#FA58F4")
/obj/effect/phase_shift
name = "rift"
desc = "There was a maniac here a moment ago..."
icon = 'icons/effects/effects.dmi'
icon_state = "rift"
/obj/effect/phase_shift/ex_act()
return
/obj/effect/phase_shift/New()
..()
set_light(3, 5, l_color = "#FA58F4")
START_PROCESSING(SSobj, src)
/obj/effect/phase_shift/Destroy()
for(var/atom/movable/AM in contents) //Eject everything out.
AM.forceMove(get_turf(src))
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/phase_shift/process()
for(var/mob/living/L in contents)
L.adjust_instability(2)
/obj/effect/phase_shift/relaymove(mob/user as mob)
if(user.stat)
return
to_chat(user, "<span class='notice'>You step out of the rift.</span>")
user.forceMove(get_turf(src))
qdel(src)
/obj/item/weapon/spell/phase_shift/on_use_cast(mob/user)
if(isturf(user.loc)) //Check if we're not already in a rift.
if(pay_energy(2000))
var/obj/effect/phase_shift/PS = new(get_turf(user))
visible_message("<span class='warning'>[user] vanishes into a pink rift!</span>")
to_chat(user, "<span class='info'>You create an unstable rift, and go through it. Be sure to not stay too long.</span>")
user.forceMove(PS)
adjust_instability(10)
qdel(src)
else
to_chat(user, "<span class='warning'>You don't have enough energy to make a rift!</span>")
else //We're already in a rift or something like a closet.
to_chat(user, "<span class='warning'>Making a rift here would probably be a bad idea.</span>")