mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
273 lines
7.1 KiB
Plaintext
273 lines
7.1 KiB
Plaintext
/mob/living/bot/cleanbot
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name = "Cleanbot"
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desc = "A little cleaning robot, it looks so excited!"
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icon_state = "cleanbot0"
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req_one_access = list(access_robotics, access_janitor)
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botcard_access = list(access_janitor)
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pass_flags = PASSTABLE
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max_frustration = 12 //CHOMPEdit
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locked = 0 // Start unlocked so roboticist can set them to patrol.
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wait_if_pulled = 1
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min_target_dist = 0
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var/cTimeMult = 1 // A multiplier for how long it should take to clean. Anything bigger than one will increase time, less than one will make it faster.
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var/vocal = 1
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var/cleaning = 0
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var/wet_floors = 0
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var/spray_blood = 0
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var/list/target_types = list()
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/mob/living/bot/cleanbot/New()
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..()
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get_targets()
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/mob/living/bot/cleanbot/Destroy()
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if(target)
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cleanbot_reserved_turfs -= target
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return ..()
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/mob/living/bot/cleanbot/handleIdle()
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if(!wet_floors && !spray_blood && vocal && prob(2))
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custom_emote(2, "makes an excited booping sound!")
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playsound(src, 'sound/machines/synth_yes.ogg', 50, 0)
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if(wet_floors && prob(5)) // Make a mess
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if(istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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T.wet_floor()
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if(spray_blood && prob(5)) // Make a big mess
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visible_message("Something flies out of [src]. It seems to be acting oddly.")
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var/obj/effect/decal/cleanable/blood/gibs/gib = new /obj/effect/decal/cleanable/blood/gibs(loc)
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// TODO - I have a feeling weakrefs will not work in ignore_list, verify this ~Leshana
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var/datum/weakref/g = WEAKREF(gib)
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ignore_list += g
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spawn(600)
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ignore_list -= g
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/mob/living/bot/cleanbot/handlePanic() // Speed modification based on alert level.
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. = 0
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switch(get_security_level())
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if("green")
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. = 0
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if("yellow")
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. = 1
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if("violet")
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. = 1
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if("orange")
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. = 1
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if("blue")
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. = 2
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if("red")
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. = 2
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if("delta")
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. = 2
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return .
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/mob/living/bot/cleanbot/lookForTargets()
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for(var/i = 0, i <= world.view, i++)
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for(var/obj/effect/decal/cleanable/D in view(i, src))
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if (i > 0 && get_dist(src, D) < i)
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continue // already checked this one
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else if(confirmTarget(D))
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target = D
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cleanbot_reserved_turfs += D
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return
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/mob/living/bot/resetTarget()
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cleanbot_reserved_turfs -= target
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..()
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/mob/living/bot/cleanbot/confirmTarget(var/obj/effect/decal/cleanable/D)
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if(!..())
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return FALSE
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if(D.loc in cleanbot_reserved_turfs)
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return FALSE
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for(var/T in target_types)
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if(istype(D, T))
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return TRUE
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return FALSE
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/mob/living/bot/cleanbot/handleAdjacentTarget()
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if(get_turf(target) == src.loc)
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UnarmedAttack(target)
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//mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity)
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/mob/living/bot/cleanbot/UnarmedAttack(atom/D, var/proximity)
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if(!..())
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return
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//if(!istype(D))
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// return
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if(D.loc != loc)
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return
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busy = 1
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update_icons()
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var/cleantime = 0
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if(istype(D, /obj/effect/decal/cleanable))
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cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50
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if(prob(20))
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custom_emote(2, "begins to clean up \the [D]")
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if(do_after(src, cleantime * cTimeMult))
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if(istype(loc, /turf/simulated))
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var/turf/simulated/f = loc
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f.dirt = 0
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if(!D)
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return
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qdel(D)
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if(D == target)
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cleanbot_reserved_turfs -= target
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target = null
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else if(D == src)
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for(var/obj/effect/O in loc)
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if(istype(O, /obj/effect/decal/cleanable/dirt))
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cleantime += 10
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if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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cleantime += 50
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if(cleantime != 0)
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if(prob(20))
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custom_emote(2, "begins to clean up \the [loc]")
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if(do_after(src, cleantime * cTimeMult))
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clean_blood()
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if(istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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T.dirt = 0
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for(var/obj/effect/O in loc)
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if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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qdel(O)
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else
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handleIdle()
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busy = 0
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update_icons()
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/mob/living/bot/cleanbot/explode()
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on = 0
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visible_message("<span class='danger'>[src] blows apart!</span>")
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var/turf/Tsec = get_turf(src)
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new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
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new /obj/item/device/assembly/prox_sensor(Tsec)
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if(prob(50))
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new /obj/item/robot_parts/l_arm(Tsec)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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//qdel(src)
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return ..()
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/mob/living/bot/cleanbot/update_icons()
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if(busy)
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icon_state = "cleanbot-c"
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else
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icon_state = "cleanbot[on]"
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/mob/living/bot/cleanbot/attack_hand(var/mob/user)
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tgui_interact(user)
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/mob/living/bot/cleanbot/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Cleanbot", name)
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ui.open()
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/mob/living/bot/cleanbot/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["on"] = on
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data["open"] = open
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data["locked"] = locked
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data["patrol"] = will_patrol
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data["vocal"] = vocal
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data["wet_floors"] = wet_floors
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data["spray_blood"] = spray_blood
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data["version"] = "v2.0"
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return data
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/mob/living/bot/cleanbot/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return TRUE
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usr.set_machine(src)
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add_fingerprint(usr)
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switch(action)
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if("start")
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if(on)
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turn_off()
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else
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turn_on()
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. = TRUE
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if("patrol")
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will_patrol = !will_patrol
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patrol_path = null
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. = TRUE
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if("vocal")
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vocal = !vocal
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. = TRUE
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if("wet_floors")
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wet_floors = !wet_floors
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to_chat(usr, "<span class='notice'>You twiddle the screw.</span>")
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. = TRUE
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if("spray_blood")
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spray_blood = !spray_blood
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to_chat(usr, "<span class='notice'>You press the weird button.</span>")
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. = TRUE
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/mob/living/bot/cleanbot/emag_act(var/remaining_uses, var/mob/user)
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. = ..()
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if(!wet_floors || !spray_blood)
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if(user)
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to_chat(user, "<span class='notice'>The [src] buzzes and beeps.</span>")
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playsound(src, 'sound/machines/buzzbeep.ogg', 50, 0)
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spray_blood = 1
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wet_floors = 1
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return 1
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/mob/living/bot/cleanbot/proc/get_targets()
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target_types = list(/obj/effect/decal/cleanable)
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/* Assembly */
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/obj/item/weapon/bucket_sensor
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desc = "It's a bucket. With a sensor attached."
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name = "proxy bucket"
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icon = 'icons/obj/aibots.dmi'
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icon_state = "bucket_proxy"
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force = 3.0
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throwforce = 10.0
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throw_speed = 2
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throw_range = 5
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w_class = ITEMSIZE_NORMAL
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var/created_name = "Cleanbot"
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/obj/item/weapon/bucket_sensor/attackby(var/obj/item/W, var/mob/user)
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..()
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if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm) || (istype(W, /obj/item/organ/external/arm) && ((W.name == "robotic left arm") || (W.name == "robotic right arm"))))
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user.drop_item()
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qdel(W)
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var/turf/T = get_turf(loc)
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var/mob/living/bot/cleanbot/A = new /mob/living/bot/cleanbot(T)
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A.name = created_name
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to_chat(user, "<span class='notice'>You add the robot arm to the bucket and sensor assembly. Beep boop!</span>")
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user.drop_from_inventory(src)
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qdel(src)
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else if(istype(W, /obj/item/weapon/pen))
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var/t = sanitizeSafe(tgui_input_text(user, "Enter new robot name", name, created_name, MAX_NAME_LEN), MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && src.loc != usr)
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return
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created_name = t
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