Files
CHOMPStation2/code/game/objects/effects/portals.dm
CHOMPStation2StaffMirrorBot 3e095bf5db [MIRROR] Completes the /datum/component/shadekin work (#11148)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-09 09:01:08 +02:00

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GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = TRUE
unacidable = TRUE//Can't destroy energy portals.
var/failchance = 5
var/obj/item/target = null
var/creator = null
anchored = TRUE
var/event = FALSE
/obj/effect/portal/Bumped(mob/M as mob|obj)
if(ismob(M) && !(isliving(M)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(M)
return
return
/obj/effect/portal/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal())
if(!event)
return
if(isliving(AM))
var/mob/living/L = AM
var/datum/component/shadekin/SK = L.get_shadekin_component()
if(SK)
SK.attack_dephase(null, src)
if(ismob(AM) && !(isliving(AM)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(AM)
return
return
/obj/effect/portal/attack_hand(mob/user as mob)
if(istype(user) && !(isliving(user)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(user)
return
return
/obj/effect/portal/Initialize(mapload)
. = ..()
QDEL_IN(src, 30 SECONDS)
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if (M.anchored&&istype(M, /obj/mecha))
return
if (icon_state == "portal1")
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
//VOREStation Addition Start: Prevent taurriding abuse
if(isliving(M))
var/mob/living/L = M
if(LAZYLEN(L.buckled_mobs))
var/datum/riding/R = L.riding_datum
for(var/rider in L.buckled_mobs)
R.force_dismount(rider)
//VOREStation Addition End: Prevent taurriding abuse
// CHOMPAdd Start
if(isbelly(target))
if(target == M)
return
if(istype(M, /mob/living))
var/mob/living/L = M
if(L.can_be_drop_prey && L.devourable)
do_teleport(M, target)
return
// CHOMPAdd End
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_teleport(M, target, 1) ///You will appear adjacent to the beacon