Files
CHOMPStation2/code/game/machinery/adv_med_vr.dm
CHOMPStation2StaffMirrorBot 2738c2c020 [MIRROR] Modernizing doors (#11728)
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-09-23 17:24:13 -04:00

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/obj/machinery/bodyscanner
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_open"
/obj/machinery/body_scanconsole
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_terminal_off"
density = TRUE
/obj/machinery/bodyscanner/proc/get_vored_occupant_data(list/incoming, mob/living/carbon/human/H)
var/humanprey = 0
var/livingprey = 0
var/objectprey = 0
for(var/obj/belly/B as anything in H.vore_organs)
for(var/C in B)
if(ishuman(C))
humanprey++
else if(isliving(C))
livingprey++
else
objectprey++
incoming["livingPrey"] = livingprey
incoming["humanPrey"] = humanprey
incoming["objectPrey"] = objectprey
incoming["weight"] = H.weight
return incoming
/obj/machinery/bodyscanner/update_icon()
cut_overlays()
if(!occupant)
icon_state = "scanner_open"
set_light(0)
if(console)
console.update_icon(0)
return
// base image
icon_state = "new_scanner_off"
// Determine gradient state
var/state
var/scan = TRUE
var/h_ratio = occupant.health / occupant.getMaxHealth()
if(console)
console.update_icon(h_ratio)
if(stat & (NOPOWER|BROKEN))
state = "gradient_gray"
scan = FALSE
set_light(0)
else
switch(h_ratio)
if(1.000)
state = "gradient_green"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_LIME)
if(0.001 to 0.999)
state = "gradient_yellow"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_YELLOW)
else
state = "gradient_red"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_RED)
// First, we render the occupant
var/image/occ = image(occupant)
occ.dir = SOUTH
var/matrix/M = matrix()
M.Turn(dir == EAST ? 90 : -90)
occ.transform = M
occ.plane = plane
occ.layer = layer + 0.1
occ.filters = list(
filter("type" = "alpha", "icon" = icon(icon, "alpha_mask", dir = dir == EAST ? EAST : WEST)),
filter("type" = "color", "color" = "#000000")
)
add_overlay(occ)
if(scan)
// Second, we render the scan beam
var/image/scan_beam = image(icon(icon, "scan_beam"))
scan_beam.plane = plane
scan_beam.layer = layer + 0.2
add_overlay(scan_beam)
if(state)
// Third, we tint everything
var/image/gradient = image(icon(icon, state))
gradient.plane = plane
gradient.layer = layer + 0.3
add_overlay(gradient)
/obj/machinery/body_scanconsole/update_icon(var/h_ratio)
if(stat & (NOPOWER|BROKEN))
icon_state = "scanner_terminal_off"
set_light(0)
else
if(scanner)
if(h_ratio)
switch(h_ratio)
if(1.000)
icon_state = "scanner_terminal_green"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_LIME)
if(-0.999 to 0.000)
icon_state = "scanner_terminal_red"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_RED)
else
icon_state = "scanner_terminal_dead"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_RED)
else
icon_state = "scanner_terminal_blue"
set_light(l_range = 1.5, l_power = 2, l_color = COLOR_BLUE)
else
icon_state = "scanner_terminal_off"
set_light(0)