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https://github.com/CHOMPStation2/CHOMPStation2.git
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99 lines
3.8 KiB
Plaintext
99 lines
3.8 KiB
Plaintext
/obj/structure/firedoor_assembly
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name = "\improper emergency shutter assembly"
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desc = "It can save lives."
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icon = 'icons/obj/doors/DoorHazard.dmi'
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icon_state = "door_construction"
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anchored = FALSE
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opacity = 0
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density = TRUE
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var/wired = 0
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var/glass = FALSE
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/obj/structure/firedoor_assembly/update_icon()
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if(glass)
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icon = 'icons/obj/doors/DoorHazardGlass.dmi'
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else
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icon = 'icons/obj/doors/DoorHazard.dmi'
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if(anchored)
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icon_state = "door_anchored"
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else
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icon_state = "door_construction"
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/obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob)
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if(istype(C, /obj/item/stack/cable_coil) && !wired && anchored)
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var/obj/item/stack/cable_coil/cable = C
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if (cable.get_amount() < 1)
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to_chat(user, span_warning("You need one length of coil to wire \the [src]."))
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return
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user.visible_message("[user] wires \the [src].", "You start to wire \the [src].")
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if(do_after(user, 4 SECONDS, target = src) && !wired && anchored)
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if (cable.use(1))
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wired = 1
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to_chat(user, span_notice("You wire \the [src]."))
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else if(C.has_tool_quality(TOOL_WIRECUTTER) && wired )
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playsound(src, C.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from \the [src].", "You start to cut the wires from \the [src].")
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if(do_after(user, 4 SECONDS, target = src))
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if(!src) return
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to_chat(user, span_notice("You cut the wires!"))
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new/obj/item/stack/cable_coil(src.loc, 1)
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wired = 0
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else if(istype(C, /obj/item/circuitboard/airalarm) && wired)
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if(anchored)
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playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
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user.visible_message(span_warning("[user] has inserted a circuit into \the [src]!"),
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"You have inserted the circuit into \the [src]!")
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if(glass)
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new /obj/machinery/door/firedoor/glass(loc)
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else
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new /obj/machinery/door/firedoor(loc)
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qdel(C)
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qdel(src)
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else
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to_chat(user, span_warning("You must secure \the [src] first!"))
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else if(C.has_tool_quality(TOOL_WRENCH))
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anchored = !anchored
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playsound(src, C.usesound, 50, 1)
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user.visible_message(span_warning("[user] has [anchored ? "" : "un" ]secured \the [src]!"),
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"You have [anchored ? "" : "un" ]secured \the [src]!")
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update_icon()
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else if((glass || !anchored) && C.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/WT = C.get_welder()
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if(WT.remove_fuel(0, user))
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playsound(src, WT.usesound, 50, 1)
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if(glass)
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user.visible_message(span_warning("[user] welds the glass panel out of \the [src]."),
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span_notice("You start to weld the glass panel out of \the [src]."))
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if(do_after(user, 4 SECONDS * WT.toolspeed, target = src) && WT.isOn())
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to_chat(user, span_notice("You welded the glass panel out!"))
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new /obj/item/stack/material/glass/reinforced(drop_location())
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glass = FALSE
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update_icon()
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return
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if(!anchored)
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user.visible_message(span_warning("[user] dissassembles \the [src]."), "You start to dissassemble \the [src].")
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if(do_after(user, 4 SECONDS * WT.toolspeed, target = src) && WT.isOn())
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user.visible_message(span_warning("[user] has dissassembled \the [src]."),
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"You have dissassembled \the [src].")
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new /obj/item/stack/material/steel(drop_location(), 2)
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qdel(src)
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return
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else
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to_chat(user, span_notice("You need more welding fuel."))
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else if(istype(C, /obj/item/stack/material) && C.get_material_name() == MAT_RGLASS && !glass)
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var/obj/item/stack/S = C
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if (S.get_amount() >= 1)
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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user.visible_message(span_info("[user] adds [S.name] to \the [src]."),
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span_notice("You start to install [S.name] into \the [src]."))
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if(do_after(user, 4 SECONDS, target = src) && !glass && S.use(1))
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to_chat(user, span_notice("You installed reinforced glass windows into \the [src]."))
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glass = TRUE
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update_icon()
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else
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..(C, user)
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