mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
281 lines
7.5 KiB
Plaintext
281 lines
7.5 KiB
Plaintext
//////
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////// Teleporter computer
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//////
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/obj/machinery/computer/teleporter
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name = "teleporter control console"
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desc = "Used to control a linked teleportation Hub and Station."
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icon_keyboard = "teleport_key"
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icon_screen = "teleport"
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circuit = /obj/item/circuitboard/teleporter
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dir = 4
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var/id = null
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var/one_time_use = 0 //Used for one-time-use teleport cards (such as clown planet coordinates.)
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//Setting this to 1 will set locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
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var/datum/tgui_module/teleport_control/teleport_control
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/obj/machinery/computer/teleporter/Initialize(mapload)
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id = "[rand(1000, 9999)]"
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. = ..()
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underlays.Cut()
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underlays += image('icons/obj/stationobjs.dmi', icon_state = "telecomp-wires")
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teleport_control = new(src)
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var/obj/machinery/teleport/station/station = null
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var/obj/machinery/teleport/hub/hub = null
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// Search surrounding turfs for the station, and then search the station's surrounding turfs for the hub.
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for(var/direction in GLOB.cardinal)
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station = locate(/obj/machinery/teleport/station, get_step(src, direction))
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if(station)
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for(direction in GLOB.cardinal)
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hub = locate(/obj/machinery/teleport/hub, get_step(station, direction))
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if(hub)
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break
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break
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if(istype(station))
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station.com = hub
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teleport_control.hub = hub
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if(istype(hub))
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hub.com = src
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teleport_control.station = station
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/obj/machinery/computer/teleporter/Destroy()
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QDEL_NULL(teleport_control)
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return ..()
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/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob)
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if(istype(I, /obj/item/card/data/))
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var/obj/item/card/data/C = I
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if(stat & (NOPOWER|BROKEN) & (C.function != "teleporter"))
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attack_hand()
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var/obj/L = null
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for(var/obj/effect/landmark/sloc in GLOB.landmarks_list)
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if(sloc.name != C.data) continue
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if(locate(/mob/living) in sloc.loc) continue
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L = sloc
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break
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if(!L)
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L = locate("landmark*[C.data]") // use old stype
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if(istype(L, /obj/effect/landmark/) && istype(L.loc, /turf))
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to_chat(user, "You insert the coordinates into the machine.")
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to_chat(user, "A message flashes across the screen, reminding the user that the nuclear authentication disk is not transportable via insecure means.")
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user.drop_item()
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qdel(I)
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if(C.data == "Clown Land")
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//whoops
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for(var/mob/O in hearers(src, null))
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O.show_message(span_warning("Incoming bluespace portal detected, unable to lock in."), 2)
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for(var/obj/machinery/teleport/hub/H in range(1))
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var/amount = rand(2,5)
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for(var/i=0;i<amount;i++)
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new /mob/living/simple_mob/animal/space/carp(get_turf(H))
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//
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(span_notice("Locked In"), 2)
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teleport_control.locked = L
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one_time_use = 1
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add_fingerprint(user)
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else
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..()
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return
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/obj/machinery/teleport/station/attack_ai(mob/user)
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attack_hand(user)
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/obj/machinery/computer/teleporter/attack_ai(mob/user)
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teleport_control.tgui_interact(user)
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/obj/machinery/computer/teleporter/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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teleport_control.tgui_interact(user)
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/obj/machinery/computer/teleporter/verb/set_id(t as text)
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set category = "Object"
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set name = "Set teleporter ID"
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set src in oview(1)
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set desc = "ID Tag:"
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if(stat & (NOPOWER|BROKEN) || !isliving(usr))
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return
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if(t)
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id = t
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return
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//////
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////// Root of all the machinery
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//////
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/obj/machinery/teleport
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name = "teleport"
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icon = 'icons/obj/stationobjs.dmi'
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density = TRUE
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anchored = TRUE
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var/lockeddown = 0
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//////
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////// The part you step into
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//////
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/obj/machinery/teleport/hub
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name = "teleporter hub"
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desc = "It's the hub of a teleporting machine."
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icon_state = "tele0"
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dir = 4
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var/accurate = 0
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 2000
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circuit = /obj/item/circuitboard/teleporter_hub
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var/obj/machinery/computer/teleporter/com
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/obj/machinery/teleport/hub/Initialize(mapload)
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. = ..()
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underlays += image('icons/obj/stationobjs.dmi', icon_state = "tele-wires")
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default_apply_parts()
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/obj/machinery/teleport/hub/Destroy()
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com?.teleport_control.hub = null
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com = null
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return ..()
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/obj/machinery/teleport/hub/Bumped(M as mob|obj)
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spawn()
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if(icon_state == "tele1")
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teleport(M)
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use_power(5000)
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return
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/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj)
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if(!com)
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return
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if(!com.teleport_control.locked)
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for(var/mob/O in hearers(src, null))
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O.show_message(span_warning("Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix."))
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return
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if(istype(M, /atom/movable))
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//VOREStation Addition Start: Prevent taurriding abuse
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if(isliving(M))
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var/mob/living/L = M
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if(LAZYLEN(L.buckled_mobs))
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var/datum/riding/R = L.riding_datum
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for(var/rider in L.buckled_mobs)
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R.force_dismount(rider)
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//VOREStation Addition End: Prevent taurriding abuse
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if(prob(5) && !accurate) //oh dear a problem, put em in deep space
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do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2)
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else
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do_teleport(M, com.teleport_control.locked) //dead-on precision
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if(com.one_time_use) //Make one-time-use cards only usable one time!
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com.one_time_use = 0
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com.teleport_control.locked = null
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else
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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accurate = 1
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spawn(3000) accurate = 0 //Accurate teleporting for 5 minutes
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for(var/mob/B in hearers(src, null))
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B.show_message(span_notice("Test fire completed."))
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return
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//////
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////// The middle part
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//////
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/obj/machinery/teleport/station
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name = "station"
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desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
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icon_state = "controller"
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dir = 4
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var/active = 0
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var/engaged = 0
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 2000
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circuit = /obj/item/circuitboard/teleporter_station
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var/obj/machinery/teleport/hub/com
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/obj/machinery/teleport/station/Initialize(mapload)
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. = ..()
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add_overlay("controller-wires")
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default_apply_parts()
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/obj/machinery/teleport/station/Destroy()
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com?.com?.teleport_control.station = null
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com = null
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return ..()
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/obj/machinery/teleport/station/proc/engage()
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if(stat & (BROKEN|NOPOWER))
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return
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if(com)
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com.icon_state = "tele1"
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use_power(5000)
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update_use_power(USE_POWER_ACTIVE)
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com.update_use_power(USE_POWER_ACTIVE)
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for(var/mob/O in hearers(src, null))
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O.show_message(span_notice("Teleporter engaged!"), 2)
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add_fingerprint(usr)
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engaged = 1
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return
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/obj/machinery/teleport/station/proc/disengage()
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if(stat & (BROKEN|NOPOWER))
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return
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if(com)
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com.icon_state = "tele0"
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com.accurate = 0
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com.update_use_power(USE_POWER_IDLE)
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update_use_power(USE_POWER_IDLE)
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for(var/mob/O in hearers(src, null))
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O.show_message(span_notice("Teleporter disengaged!"), 2)
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add_fingerprint(usr)
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engaged = 0
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return
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/obj/machinery/teleport/station/proc/testfire()
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if(!com || active)
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return
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active = TRUE
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visible_message(span_notice("Test firing!"))
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com.teleport()
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use_power(5000)
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flick(src, "controller-c") //VOREStation Add
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VARSET_IN(src, active, FALSE, 3 SECONDS)
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/obj/machinery/teleport/station/power_change()
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..()
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if(stat & NOPOWER)
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icon_state = "controller-p"
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if(com)
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com.icon_state = "tele0"
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else
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icon_state = "controller"
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/obj/effect/laser/Bump()
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range--
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return
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/obj/effect/laser/Move()
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range--
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return
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/atom/proc/laserhit(L as obj)
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return 1
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