mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
/obj/item/weapon/material/harpoon
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name = "harpoon"
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sharp = 1
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edge = 0
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desc = "Tharr she blows!"
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icon_state = "harpoon"
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item_state = "harpoon"
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force_divisor = 0.3 // 18 with hardness 60 (steel)
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attack_verb = list("jabbed","stabbed","ripped")
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/obj/item/weapon/material/knife/machete/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hatchet"
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force_divisor = 0.2 // 12 with hardness 60 (steel)
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thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
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w_class = ITEMSIZE_SMALL
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sharp = 1
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edge = 1
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
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attack_verb = list("chopped", "torn", "cut")
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applies_material_colour = 0
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/obj/item/weapon/material/knife/machete/hatchet/unathiknife
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name = "duelling knife"
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desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "unathiknife"
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attack_verb = list("ripped", "torn", "cut")
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can_cleave = FALSE
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var/hits = 0
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/obj/item/weapon/material/knife/machete/hatchet/unathiknife/attack(mob/M as mob, mob/user as mob)
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if(hits > 0)
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return
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var/obj/item/I = user.get_inactive_hand()
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if(istype(I, /obj/item/weapon/material/knife/machete/hatchet/unathiknife))
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hits ++
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var/obj/item/weapon/W = I
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W.attack(M, user)
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W.afterattack(M, user)
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..()
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/obj/item/weapon/material/knife/machete/hatchet/unathiknife/afterattack(mob/M as mob, mob/user as mob)
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hits = initial(hits)
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..()
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/obj/item/weapon/material/minihoe // -- Numbers
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name = "mini hoe"
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desc = "It's used for removing weeds or scratching your back."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hoe"
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force_divisor = 0.25 // 5 with weight 20 (steel)
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thrown_force_divisor = 0.25 // as above
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dulled_divisor = 0.75 //Still metal on a long pole
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w_class = ITEMSIZE_SMALL
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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/obj/item/weapon/material/snow/snowball
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name = "loose packed snowball"
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desc = "A fun snowball. Throw it at your friends!"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "snowball"
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default_material = MAT_SNOW
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health = 1
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fragile = 1
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force_divisor = 0.01
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thrown_force_divisor = 0.10
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w_class = ITEMSIZE_SMALL
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attack_verb = list("mushed", "splatted", "splooshed", "splushed") // Words that totally exist.
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/obj/item/weapon/material/snow/snowball/attack_self(mob/user as mob)
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if(user.a_intent == I_HURT)
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visible_message("[user] has smashed the snowball in their hand!", "You smash the snowball in your hand.")
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var/atom/S = new /obj/item/stack/material/snow(user.loc)
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del(src)
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user.put_in_hands(S)
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else
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visible_message("[user] starts compacting the snowball.", "You start compacting the snowball.")
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if(do_after(user, 2 SECONDS))
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var/atom/S = new /obj/item/weapon/material/snow/snowball/reinforced(user.loc)
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del(src)
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user.put_in_hands(S)
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/obj/item/weapon/material/snow/snowball/reinforced
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name = "snowball"
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desc = "A well-formed and fun snowball. It looks kind of dangerous."
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//icon_state = "reinf-snowball"
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force_divisor = 0.20
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thrown_force_divisor = 0.25
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