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CHOMPStation2/code/modules/projectiles/guns/energy/stun.dm
PsiOmegaDelta 405131a54e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00

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/obj/item/weapon/gun/energy/taser
name = "taser gun"
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
max_shots = 5
projectile_type = /obj/item/projectile/beam/stun
/obj/item/weapon/gun/energy/taser/mounted
name = "mounted taser gun"
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/taser/mounted/cyborg
name = "taser gun"
max_shots = 6
recharge_time = 10 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger."
icon_state = "stunrevolver"
item_state = "stunrevolver"
fire_sound = 'sound/weapons/Gunshot.ogg'
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
projectile_type = /obj/item/projectile/energy/electrode
max_shots = 8
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
slot_flags = SLOT_BELT
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
projectile_type = /obj/item/projectile/energy/bolt
max_shots = 5
self_recharge = 1
charge_meter = 0
/obj/item/weapon/gun/energy/crossbow/ninja
name = "energy dart thrower"
projectile_type = /obj/item/projectile/energy/dart
/obj/item/weapon/gun/energy/crossbow/largecrossbow
name = "energy crossbow"
desc = "A weapon favored by mercenary infiltration teams."
w_class = 4
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 200000)
projectile_type = /obj/item/projectile/energy/bolt/large