mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Conflicts: code/modules/mob/living/carbon/human/life.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm
59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
/obj/item/weapon/gun/energy/taser
|
|
name = "taser gun"
|
|
desc = "A small, low capacity gun used for non-lethal takedowns."
|
|
icon_state = "taser"
|
|
item_state = null //so the human update icon uses the icon_state instead.
|
|
fire_sound = 'sound/weapons/Taser.ogg'
|
|
max_shots = 5
|
|
projectile_type = /obj/item/projectile/beam/stun
|
|
|
|
/obj/item/weapon/gun/energy/taser/mounted
|
|
name = "mounted taser gun"
|
|
self_recharge = 1
|
|
use_external_power = 1
|
|
|
|
/obj/item/weapon/gun/energy/taser/mounted/cyborg
|
|
name = "taser gun"
|
|
max_shots = 6
|
|
recharge_time = 10 //Time it takes for shots to recharge (in ticks)
|
|
|
|
|
|
/obj/item/weapon/gun/energy/stunrevolver
|
|
name = "stun revolver"
|
|
desc = "A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger."
|
|
icon_state = "stunrevolver"
|
|
item_state = "stunrevolver"
|
|
fire_sound = 'sound/weapons/Gunshot.ogg'
|
|
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
|
projectile_type = /obj/item/projectile/energy/electrode
|
|
max_shots = 8
|
|
|
|
|
|
/obj/item/weapon/gun/energy/crossbow
|
|
name = "mini energy-crossbow"
|
|
desc = "A weapon favored by many mercenary stealth specialists."
|
|
icon_state = "crossbow"
|
|
w_class = 2.0
|
|
item_state = "crossbow"
|
|
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
slot_flags = SLOT_BELT
|
|
silenced = 1
|
|
fire_sound = 'sound/weapons/Genhit.ogg'
|
|
projectile_type = /obj/item/projectile/energy/bolt
|
|
max_shots = 5
|
|
self_recharge = 1
|
|
charge_meter = 0
|
|
|
|
/obj/item/weapon/gun/energy/crossbow/ninja
|
|
name = "energy dart thrower"
|
|
projectile_type = /obj/item/projectile/energy/dart
|
|
|
|
/obj/item/weapon/gun/energy/crossbow/largecrossbow
|
|
name = "energy crossbow"
|
|
desc = "A weapon favored by mercenary infiltration teams."
|
|
w_class = 4
|
|
force = 10
|
|
matter = list(DEFAULT_WALL_MATERIAL = 200000)
|
|
projectile_type = /obj/item/projectile/energy/bolt/large
|