Files
CHOMPStation2/code/modules/paperwork/paper.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

300 lines
10 KiB
Plaintext

/obj/item/weapon/paper
name = "paper"
gender = PLURAL
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 15
layer = 4
pressure_resistance = 1
slot_flags = SLOT_HEAD
body_parts_covered = HEAD
attack_verb = list("")
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/list/stamped
var/rigged = 0
var/spam_flag = 0
var/const/deffont = "Verdana"
var/const/signfont = "Times New Roman"
var/const/crayonfont = "Comic Sans MS"
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
updateinfolinks()
return
/obj/item/weapon/paper/update_icon()
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
// I didn't like the idea that people can read tiny pieces of paper from across the room.
// Now you need to be next to the paper in order to read it.
if(in_range(usr, src))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << "<span class='notice'>It is too far away.</span>"
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((CLUMSY in usr.mutations) && prob(50))
usr << "<span class='warning'>You cut yourself on the paper.</span>"
return
var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
/obj/item/weapon/paper/proc/updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
stamped = list()
overlays = null
updateinfolinks()
/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size=\"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
// t = dd_replacetext(t, "#", "") // Junk converted to nothing!
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.get_active_hand() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "<span class='notice'>You are totally unable to use the stamp. HONK!</span>"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
add_fingerprint(user)
return