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https://github.com/CHOMPStation2/CHOMPStation2.git
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82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
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name = "\improper plastic flaps"
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desc = "Completely impassable - or are they?"
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icon = 'icons/obj/stationobjs.dmi' //Change this.
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icon_state = "plasticflaps"
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density = FALSE
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anchored = TRUE
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layer = MOB_LAYER
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plane = MOB_PLANE
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explosion_resistance = 5
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var/can_pass_lying = TRUE
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var/list/mobs_can_pass = list(
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/mob/living/bot,
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/mob/living/simple_mob/slime/xenobio,
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/mob/living/simple_mob/animal/passive/mouse,
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/mob/living/silicon/robot/drone
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)
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/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
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if(P.has_tool_quality(TOOL_WIRECUTTER))
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playsound(src, P.usesound, 50, 1)
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to_chat(user, span_notice("You start to cut the plastic flaps."))
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if(do_after(user, 1 SECOND * P.toolspeed, target = src))
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to_chat(user, span_notice("You cut the plastic flaps."))
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new /obj/item/stack/material/plastic(src.loc, 4)
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qdel(src)
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return
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else
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return
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//CHOMPEdit Begin
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/obj/structure/plasticflaps/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
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if(isliving(actor))
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var/mob/living/L = actor
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if(isbot(L))
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return TRUE
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if(L.can_ventcrawl())
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return TRUE
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if(L.mob_size <= MOB_TINY)
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return TRUE
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return FALSE
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return TRUE
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//return isnull(actor.pulling)? TRUE : can_pathfinding_enter(actor.pulling, dir, search)
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//CHOMPEdit End
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/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/bed/B = A
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if (istype(A, /obj/structure/bed) && B.has_buckled_mobs())//if it's a bed/chair and someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/vehicle) || istype (A, /obj/mecha)) //no vehicles
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return 0
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var/mob/living/M = A
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if(istype(M))
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if(M.lying && can_pass_lying)
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return ..()
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for(var/mob_type in mobs_can_pass)
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if(istype(A, mob_type))
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return ..()
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return issmall(M)
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return ..()
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/obj/structure/plasticflaps/ex_act(severity)
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switch(severity)
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if (1)
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qdel(src)
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if (2)
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if (prob(50))
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qdel(src)
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if (3)
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if (prob(5))
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qdel(src)
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings."
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can_atmos_pass = ATMOS_PASS_NO
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can_pass_lying = FALSE
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