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73 lines
1.6 KiB
Plaintext
73 lines
1.6 KiB
Plaintext
/obj/item/trash/material
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icon = 'icons/obj/material_trash.dmi'
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matter = list()
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var/matter_chances = list() //List of lists: list(mat_name, chance, amount)
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/obj/item/trash/material/Initialize(mapload)
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. = ..()
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if(!matter)
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matter = list()
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for(var/list/L in matter_chances)
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if(prob(L[2]))
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matter |= L[1]
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matter[L[1]] += max(0, L[3] + rand(-2,2))
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/obj/item/trash/material/metal
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name = "scrap metal"
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desc = "A piece of metal that can be recycled in an autolathe."
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icon_state = "metal0"
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matter_chances = list(
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list(MAT_STEEL, 100, 15),
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list(MAT_STEEL, 50, 10),
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list(MAT_STEEL, 10, 20),
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list(MAT_PLASTEEL, 10, 5),
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list(MAT_PLASTEEL, 5, 10)
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)
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/obj/item/trash/material/metal/Initialize(mapload)
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. = ..()
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icon_state = "metal[rand(4)]"
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/obj/item/trash/material/circuit
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name = "burnt circuit"
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desc = "A burnt circuit that can be recycled in an autolathe."
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w_class = ITEMSIZE_SMALL
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icon_state = "circuit0"
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matter_chances = list(
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list(MAT_GLASS, 100, 4),
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list(MAT_GLASS, 50, 3),
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list(MAT_PLASTIC, 40, 3),
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list(MAT_SILVER, 18, 3),
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list(MAT_GOLD, 17, 3),
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list(MAT_DIAMOND, 4, 2),
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)
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/obj/item/trash/material/circuit/Initialize(mapload)
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. = ..()
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icon_state = "circuit[rand(3)]"
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/obj/item/trash/material/device
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name = "broken device"
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desc = "A broken device that can be recycled in an autolathe."
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w_class = ITEMSIZE_SMALL
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icon_state = "device0"
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matter_chances = list(
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list(MAT_STEEL, 100, 10),
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list(MAT_GLASS, 90, 7),
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list(MAT_PLASTIC, 100, 10),
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list(MAT_SILVER, 16, 7),
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list(MAT_GOLD, 15, 5),
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list(MAT_DIAMOND, 5, 2),
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)
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/obj/item/trash/material/device/Initialize(mapload)
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. = ..()
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icon_state = "device[rand(3)]"
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