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cyberpresidentvanellope
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CHOMPStation2
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SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
..
clothing
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
closet.dm
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
clothing.dm
Fixed a runtime error related to all items now being checked for var/protective_temperature and fixed another runtime error by doing something unholy.
2011-12-22 00:12:29 +02:00
computer.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
decal.dm
Mucus and a few fixes to vira.
2012-01-01 20:50:46 -08:00
door.dm
Reworked emag again, new centcom id sprite, removed derpy flavor text.
2011-12-18 03:20:54 -07:00
hydro.dm
fix runtimes in disposals pipes and seed making for a plant
2012-01-10 10:56:58 +10:30
machinery.dm
Added holster to the detective's suit, and fixed spelling mistakes on the coat rack.
2011-12-26 09:14:43 -07:00
radio.dm
Bit of blob work.
2011-09-19 10:06:55 +00:00
spawner.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
storage.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
supplypacks.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
toy.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
vending.dm
TG update: Vending machine GUI overhaul.
2012-01-17 11:49:03 +02:00
weapon.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
window.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00