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CHOMPStation2/code/game/objects/structures/crates_lockers/crates_vr.dm
CHOMPStation2 aab270c74f [MIRROR] remove static chat colour tags (#7635)
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2024-01-29 18:45:19 -05:00

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/obj/structure/closet/crate/secure
var/tamper_proof = 0
/obj/structure/closet/crate/secure/bullet_act(var/obj/item/projectile/Proj)
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
return
if(locked && tamper_proof && health <= Proj.damage)
if(tamper_proof == 2) // Mainly used for events to prevent any chance of opening the box improperly.
visible_message(span_red("<b>The anti-tamper mechanism of [src] triggers an explosion!</b>"))
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 0, 1) // Non-damaging, but it'll alert security.
qdel(src)
return
var/open_chance = rand(1,5)
switch(open_chance)
if(1)
visible_message(span_red("<b>The anti-tamper mechanism of [src] causes an explosion!</b>"))
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 0, 1) // Non-damaging, but it'll alert security.
qdel(src)
if(2 to 4)
visible_message(span_red("<b>The anti-tamper mechanism of [src] causes a small fire!</b>"))
for(var/atom/movable/A as mob|obj in src) // For every item in the box, we spawn a pile of ash.
new /obj/effect/decal/cleanable/ash(src.loc)
new /obj/fire(src.loc)
qdel(src)
if(5)
visible_message(span_green("<b>The anti-tamper mechanism of [src] fails!</b>"))
return
..()
return
/obj/structure/closet/crate/medical/blood
closet_appearance = /decl/closet_appearance/cart/biohazard/alt
/obj/structure/closet/crate/fennec
name = "fennec treats crate"
desc = "A colorful crate filled with specialties catering to fennecs."
icon = 'icons/obj/closets/bases/fencrate_vr.dmi'
closet_appearance = /decl/closet_appearance/crate/fennec
points_per_crate = 0