Files
CHOMPStation2/code/modules/power/tesla/coil.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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/obj/machinery/power/tesla_coil
name = "tesla coil"
desc = "For the union!"
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "coil0"
var/icontype = "coil"
anchored = FALSE
density = TRUE
// Executing a traitor caught releasing tesla was never this fun!
can_buckle = TRUE
buckle_lying = FALSE
circuit = /obj/item/circuitboard/tesla_coil
var/power_loss = 2
var/input_power_multiplier = 1
var/zap_cooldown = 100
var/last_zap = 0
var/datum/wires/tesla_coil/wires = null
/obj/machinery/power/tesla_coil/pre_mapped
anchored = TRUE
/obj/machinery/power/tesla_coil/examine()
. = ..()
if(anchored)
. += span_notice("It has been securely bolted down and is ready for operation.")
else
. += span_warning("It is not secured!")
/obj/machinery/power/tesla_coil/New()
..()
wires = new(src)
/obj/machinery/power/tesla_coil/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/power/tesla_coil/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/power/tesla_coil/RefreshParts()
var/power_multiplier = 0
zap_cooldown = 100
for(var/obj/item/stock_parts/capacitor/C in component_parts)
power_multiplier += C.rating
zap_cooldown -= (C.rating * 20)
input_power_multiplier = power_multiplier
/obj/machinery/power/tesla_coil/update_icon()
if(panel_open)
icon_state = "[icontype]_open[anchored]"
else
icon_state = "[icontype][anchored]"
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
src.add_fingerprint(user)
//if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W))
if(default_deconstruction_screwdriver(user, W))
return
if(default_part_replacement(user, W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(is_wire_tool(W))
return wires.Interact(user)
return ..()
/obj/machinery/power/tesla_coil/attack_hand(mob/user)
if(user.a_intent == I_GRAB && user_buckle_mob(user.pulling, user))
return
..()
/obj/machinery/power/tesla_coil/tesla_act(var/power)
if(anchored && !panel_open)
being_shocked = TRUE
coil_act(power)
//addtimer(CALLBACK(src, PROC_REF(reset_shocked)), 10)
spawn(10) reset_shocked()
else
..()
/obj/machinery/power/tesla_coil/proc/coil_act(var/power)
var/power_produced = power / power_loss
add_avail(power_produced*input_power_multiplier)
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
/obj/machinery/power/tesla_coil/proc/zap()
if((last_zap + zap_cooldown) > world.time || !powernet)
return FALSE
last_zap = world.time
var/coeff = (20 - ((input_power_multiplier - 1) * 3))
coeff = max(coeff, 10)
var/power = (powernet.avail/2)
draw_power(power)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
/obj/machinery/power/tesla_coil/relay
name = "tesla relay coil"
desc = "For the union!"
icon_state = "relay0"
icontype = "relay"
circuit = /obj/item/circuitboard/tesla_coil
power_loss = 1
input_power_multiplier = 0
var/relay_efficiency = 0.9
/obj/machinery/power/tesla_coil/relay/RefreshParts()
..()
var/relay_multiplier
for(var/obj/item/stock_parts/capacitor/C in component_parts)
relay_multiplier += C.rating
relay_efficiency = 0.85 + (0.05 * relay_multiplier)
/obj/machinery/power/tesla_coil/relay/coil_act(var/power)
var/power_relayed = power * relay_efficiency
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_relayed)
/obj/machinery/power/tesla_coil/splitter
name = "tesla prism coil"
desc = "For the union!"
icon_state = "prism0"
icontype = "prism"
circuit = /obj/item/circuitboard/tesla_coil
var/split_count = 1
/obj/machinery/power/tesla_coil/splitter/RefreshParts()
..()
split_count = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
split_count += C.rating
/obj/machinery/power/tesla_coil/splitter/coil_act(var/power)
var/power_per_bolt = power / (split_count + 1)
var/power_produced = power_per_bolt / power_loss
add_avail(power_produced*input_power_multiplier)
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
for(var/i = 0, i < split_count, i++)
tesla_zap(src, 5, power_per_bolt)
/obj/machinery/power/tesla_coil/amplifier
name = "tesla amplifier coil"
desc = "For the union!"
icon_state = "amp0"
icontype = "amp"
circuit = /obj/item/circuitboard/tesla_coil
var/amp_eff = 2
/obj/machinery/power/tesla_coil/amplifier/RefreshParts()
..()
var/amp_eff = 1
for(var/obj/item/stock_parts/capacitor/C in component_parts)
amp_eff += C.rating
/obj/machinery/power/tesla_coil/amplifier/coil_act(var/power)
var/power_produced = power / power_loss
add_avail(power_produced*input_power_multiplier)
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
/obj/machinery/power/tesla_coil/recaster
name = "tesla recaster coil"
desc = "For the union!"
icon_state = "recaster0"
icontype = "recaster"
circuit = /obj/item/circuitboard/tesla_coil
var/zap_range = 6
/obj/machinery/power/tesla_coil/recaster/RefreshParts()
..()
var/zap_range = 5
for(var/obj/item/stock_parts/capacitor/C in component_parts)
zap_range += C.rating
/obj/machinery/power/tesla_coil/recaster/coil_act(var/power)
var/power_relayed = power / power_loss
var/power_produced = power / (power_loss * 2)
add_avail(power_produced*input_power_multiplier)
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = zap_range)
tesla_zap(src, zap_range, power_relayed)
/obj/machinery/power/tesla_coil/collector
name = "tesla collector coil"
desc = "For the union!"
icon_state = "collector0"
icontype = "collector"
circuit = /obj/item/circuitboard/tesla_coil
var/collect_eff = 0.8
/obj/machinery/power/tesla_coil/collector/RefreshParts()
..()
var/collect_mod = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
collect_mod += C.rating
collect_eff = 0.75 + collect_mod*0.05
/obj/machinery/power/tesla_coil/collector/coil_act(var/power)
var/power_produced = power * collect_eff
add_avail(power_produced*input_power_multiplier)
flick("[icontype]hit", src)
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
/obj/machinery/power/grounding_rod
name = "grounding rod"
desc = "Keep an area from being fried from Edison's Bane."
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "grounding_rod0"
anchored = FALSE
density = TRUE
can_buckle = TRUE
buckle_lying = FALSE
circuit = /obj/item/circuitboard/grounding_rod
/obj/machinery/power/grounding_rod/examine()
. = ..()
if(anchored)
. += span_notice("It has been securely bolted down and is ready for operation.")
else
. += span_warning("It is not secured!")
/obj/machinery/power/grounding_rod/pre_mapped
anchored = TRUE
/obj/machinery/power/grounding_rod/update_icon()
if(panel_open)
icon_state = "grounding_rod_open[anchored]"
else
icon_state = "grounding_rod[anchored]"
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
//if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W))
if(default_deconstruction_screwdriver(user, W))
return
if(default_part_replacement(user, W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
return ..()
/obj/machinery/power/grounding_rod/attack_hand(mob/user)
if(user.a_intent == I_GRAB && user_buckle_mob(user.pulling, user))
return
..()
/obj/machinery/power/grounding_rod/tesla_act(var/power)
if(anchored && !panel_open)
flick("grounding_rodhit", src)
else
..()