mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
283 lines
10 KiB
Plaintext
283 lines
10 KiB
Plaintext
/obj/structure/AIcore
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density = TRUE
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anchored = FALSE
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unacidable = TRUE
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name = "\improper AI core"
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icon = 'icons/mob/AI.dmi'
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icon_state = "0"
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var/state = 0
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var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/device/mmi/brain = null
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// VOREstation edit: Respect map config's default
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/obj/structure/AIcore/Initialize(var/mapload)
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. = ..()
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if(mapload)
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laws = new global.using_map.default_law_type
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// VOREstation edit end
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/obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob)
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switch(state)
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if(0)
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if(P.has_tool_quality(TOOL_WRENCH))
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playsound(src, P.usesound, 50, 1)
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if(do_after(user, 20 * P.toolspeed))
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to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
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anchored = TRUE
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state = 1
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if(P.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = P.get_welder()
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if(!WT.isOn())
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to_chat(user, "The welder must be on for this task.")
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return
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playsound(src, WT.usesound, 50, 1)
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if(do_after(user, 20 * WT.toolspeed))
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if(!src || !WT.remove_fuel(0, user)) return
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to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
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new /obj/item/stack/material/plasteel( loc, 4)
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qdel(src)
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if(1)
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if(P.has_tool_quality(TOOL_WRENCH))
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playsound(src, P.usesound, 50, 1)
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if(do_after(user, 20 * P.toolspeed))
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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anchored = FALSE
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state = 0
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if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
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playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
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icon_state = "1"
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circuit = P
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user.drop_item()
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P.loc = src
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if(P.has_tool_quality(TOOL_SCREWDRIVER) && circuit)
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = 2
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icon_state = "2"
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if(P.has_tool_quality(TOOL_CROWBAR) && circuit)
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = 1
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icon_state = "0"
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circuit.loc = loc
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circuit = null
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if(2)
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if(P.has_tool_quality(TOOL_SCREWDRIVER) && circuit)
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = 1
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icon_state = "1"
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if(istype(P, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = P
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if (C.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need five coils of wire to add them to the frame.</span>")
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return
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to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
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playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
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if (do_after(user, 20) && state == 2)
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if (C.use(5))
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state = 3
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icon_state = "3"
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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return
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if(3)
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if(P.has_tool_quality(TOOL_WIRECUTTER))
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if (brain)
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to_chat(user, "Get that brain out of there first")
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else
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = 2
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icon_state = "2"
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new /obj/item/stack/cable_coil(loc, 5)
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if(istype(P, /obj/item/stack/material) && P.get_material_name() == "rglass")
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var/obj/item/stack/RG = P
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if (RG.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of glass to put in the glass panel.</span>")
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return
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to_chat(user, "<span class='notice'>You start to put in the glass panel.</span>")
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playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
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if (do_after(user, 20) && state == 3)
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if(RG.use(2))
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to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
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state = 4
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icon_state = "4"
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if(istype(P, /obj/item/weapon/aiModule/asimov))
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laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
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laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/purge))
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laws.clear_inherent_laws()
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/freeform))
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var/obj/item/weapon/aiModule/freeform/M = P
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laws.add_inherent_law(M.newFreeFormLaw)
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to_chat(usr, "Added a freeform law.")
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if(istype(P, /obj/item/device/mmi))
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var/obj/item/device/mmi/M = P
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if(!M.brainmob)
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to_chat(user, "<span class='warning'>Sticking an empty [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(M.brainmob.stat == 2)
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to_chat(user, "<span class='warning'>Sticking a dead [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(jobban_isbanned(M.brainmob, JOB_AI))
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to_chat(user, "<span class='warning'>This [P] does not seem to fit.</span>")
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return
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if(M.brainmob.mind)
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clear_antag_roles(M.brainmob.mind, 1)
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user.drop_item()
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P.loc = src
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brain = P
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to_chat(usr, "Added [P].")
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icon_state = "3b"
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if(P.has_tool_quality(TOOL_CROWBAR) && brain)
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You remove the brain.</span>")
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brain.loc = loc
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brain = null
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icon_state = "3"
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if(4)
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if(P.has_tool_quality(TOOL_CROWBAR))
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
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state = 3
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if (brain)
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icon_state = "3b"
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else
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icon_state = "3"
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new /obj/item/stack/material/glass/reinforced( loc, 2 )
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return
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if(P.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, P.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You connect the monitor.</span>")
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if(!brain)
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var/open_for_latejoin = tgui_alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", list("Yes", "No")) == "Yes"
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var/obj/structure/AIcore/deactivated/D = new(loc)
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if(open_for_latejoin)
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empty_playable_ai_cores += D
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else
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var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
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if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
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A.rename_self("ai", 1)
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for(var/datum/language/L in brain.brainmob.languages)
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A.add_language(L.name)
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feedback_inc("cyborg_ais_created",1)
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qdel(src)
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GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactivated)
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/obj/structure/AIcore/deactivated
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name = "inactive AI"
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icon = 'icons/mob/AI.dmi'
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icon_state = "ai-empty"
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anchored = TRUE
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state = 20//So it doesn't interact based on the above. Not really necessary.
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/obj/structure/AIcore/deactivated/Destroy()
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if(src in empty_playable_ai_cores)
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empty_playable_ai_cores -= src
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return ..()
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/obj/structure/AIcore/deactivated/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
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if(!istype(transfer) || locate(/mob/living/silicon/ai) in src)
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return
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if(transfer.deployed_shell)
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transfer.disconnect_shell("Disconnected from remote shell due to core intelligence transfer.")
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transfer.aiRestorePowerRoutine = 0
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transfer.control_disabled = 0
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transfer.aiRadio.disabledAi = 0
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transfer.loc = get_turf(src)
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transfer.create_eyeobj()
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transfer.cancel_camera()
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to_chat(user, "<span class='notice'>Transfer successful:</span> [transfer.name] placed within stationary core.")
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to_chat(transfer, "You have been transferred into a stationary core. Remote device connection restored.")
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if(card)
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card.clear()
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qdel(src)
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/obj/structure/AIcore/deactivated/proc/check_malf(var/mob/living/silicon/ai/ai)
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if(!ai) return
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for (var/datum/mind/malfai in malf.current_antagonists)
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if (ai.mind == malfai)
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return 1
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/obj/structure/AIcore/deactivated/attackby(var/obj/item/weapon/W, var/mob/user)
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if(istype(W, /obj/item/device/aicard))
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var/obj/item/device/aicard/card = W
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var/mob/living/silicon/ai/transfer = locate() in card
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if(transfer)
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load_ai(transfer,card,user)
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else
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to_chat(user, "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence.")
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return
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else if(W.has_tool_quality(TOOL_WRENCH))
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if(anchored)
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user.visible_message("<b>\The [user]</b> starts to unbolt \the [src] from the plating...")
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playsound(src, W.usesound, 50, 1)
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if(!do_after(user,40 * W.toolspeed))
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user.visible_message("<b>\The [user]</b> decides not to unbolt \the [src].")
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return
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user.visible_message("<b>\The [user]</b> finishes unfastening \the [src]!")
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anchored = FALSE
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return
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else
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user.visible_message("<b>\The [user]</b> starts to bolt \the [src] to the plating...")
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playsound(src, W.usesound, 50, 1)
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if(!do_after(user,40 * W.toolspeed))
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user.visible_message("<b>\The [user]</b> decides not to bolt \the [src].")
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return
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user.visible_message("<b>\The [user]</b> finishes fastening down \the [src]!")
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anchored = TRUE
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return
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else
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return ..()
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/client/proc/empty_ai_core_toggle_latejoin()
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set name = "Toggle AI Core Latejoin"
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set category = "Admin.Silicon" //CHOMPEdit
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var/list/cores = list()
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for(var/obj/structure/AIcore/deactivated/D in GLOB.all_deactivated_AI_cores)
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cores["[D] ([D.loc.loc])"] = D
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var/id = tgui_input_list(usr, "Which core?", "Toggle AI Core Latejoin", cores)
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if(!id) return
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var/obj/structure/AIcore/deactivated/D = cores[id]
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if(!D) return
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if(D in empty_playable_ai_cores)
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empty_playable_ai_cores -= D
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to_chat(src, "\The [id] is now [span_red("not available")] for latejoining AIs.")
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else
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empty_playable_ai_cores += D
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to_chat(src, "\The [id] is now [span_green("available")] for latejoining AIs.")
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