Files
CHOMPStation2/code/modules/client/preference_setup/loadout/loadout_accessories.dm

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/datum/gear/accessory
display_name = "accessory"
slot = slot_tie
sort_category = "Accessories"
type_category = /datum/gear/accessory
path = /obj/item/clothing/accessory
cost = 1
/datum/gear/accessory/armband
display_name = "armband selection"
path = /obj/item/clothing/accessory/armband
/datum/gear/accessory/armband/New()
..()
var/list/armbands = list()
for(var/armband in (typesof(/obj/item/clothing/accessory/armband) - typesof(/obj/item/clothing/accessory/armband/med/color)))
var/obj/item/clothing/accessory/armband_type = armband
armbands[initial(armband_type.name)] = armband_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(armbands))
/datum/gear/accessory/armband/colored
display_name = "armband"
path = /obj/item/clothing/accessory/armband/med/color
/datum/gear/accessory/armband/colored/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/accessory/wallet
display_name = "wallet, orange"
path = /obj/item/weapon/storage/wallet/random
/datum/gear/accessory/wallet_poly
display_name = "wallet, polychromic"
path = /obj/item/weapon/storage/wallet/poly
/datum/gear/accessory/wallet/womens
display_name = "wallet, womens"
path = /obj/item/weapon/storage/wallet/womens
/datum/gear/accessory/wallet/womens/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/accessory/clutch
display_name = "clutch bag"
path = /obj/item/weapon/storage/briefcase/clutch
cost = 2
/datum/gear/accessory/clutch/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/accessory/purse
display_name = "purse"
path = /obj/item/weapon/storage/backpack/purse
cost = 3
/datum/gear/accessory/purse/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/accessory/wcoat
display_name = "waistcoat selection"
path = /obj/item/clothing/accessory/wcoat
cost = 1
/datum/gear/accessory/wcoat/New()
..()
var/list/wcoats = list()
for(var/wcoat in typesof(/obj/item/clothing/accessory/wcoat))
var/obj/item/clothing/accessory/wcoat_type = wcoat
wcoats[initial(wcoat_type.name)] = wcoat_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(wcoats))
/datum/gear/accessory/holster
display_name = "holster selection (Security, CD, HoP)"
path = /obj/item/clothing/accessory/holster
allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
/datum/gear/accessory/holster/New()
..()
var/list/holsters = list()
for(var/holster in typesof(/obj/item/clothing/accessory/holster))
var/obj/item/clothing/accessory/holster_type = holster
holsters[initial(holster_type.name)] = holster_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(holsters))
/datum/gear/accessory/tie
display_name = "tie selection"
path = /obj/item/clothing/accessory/tie
cost = 1
/datum/gear/accessory/tie/New()
..()
var/list/ties = list()
for(var/tie in typesof(/obj/item/clothing/accessory/tie))
var/obj/item/clothing/accessory/tie_type = tie
ties[initial(tie_type.name)] = tie_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
/datum/gear/accessory/scarf
display_name = "scarf selection"
path = /obj/item/clothing/accessory/scarf
cost = 1
/datum/gear/accessory/scarf/New()
..()
var/list/scarfs = list()
for(var/scarf in typesof(/obj/item/clothing/accessory/scarf))
var/obj/item/clothing/accessory/scarf_type = scarf
scarfs[initial(scarf_type.name)] = scarf_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(scarfs))
/datum/gear/accessory/jacket
display_name = "suit jacket selection"
path = /obj/item/clothing/accessory/jacket
cost = 1
/datum/gear/accessory/jacket/New()
..()
var/list/jackets = list()
for(var/jacket in typesof(/obj/item/clothing/accessory/jacket))
var/obj/item/clothing/accessory/jacket_type = jacket
jackets[initial(jacket_type.name)] = jacket_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(jackets))
/datum/gear/accessory/suitvest
display_name = "suit vest"
path = /obj/item/clothing/accessory/vest
/datum/gear/accessory/brown_vest
display_name = "webbing, brown"
path = /obj/item/clothing/accessory/storage/brown_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/black_vest
display_name = "webbing, black"
path = /obj/item/clothing/accessory/storage/black_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/white_vest
display_name = "webbing, white"
path = /obj/item/clothing/accessory/storage/white_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, brown"
path = /obj/item/clothing/accessory/storage/brown_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/black_drop_pouches
display_name = "drop pouches, black"
path = /obj/item/clothing/accessory/storage/black_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/white_drop_pouches
display_name = "drop pouches, white"
path = /obj/item/clothing/accessory/storage/white_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/fannypack
display_name = "fannypack selection"
cost = 2
path = /obj/item/weapon/storage/belt/fannypack
/datum/gear/accessory/fannypack/New()
..()
var/list/fannys = list()
for(var/fanny in typesof(/obj/item/weapon/storage/belt/fannypack))
var/obj/item/weapon/storage/belt/fannypack/fanny_type = fanny
fannys[initial(fanny_type.name)] = fanny_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(fannys))
/datum/gear/accessory/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/accessory/storage/webbing
cost = 2
/datum/gear/accessory/chaps
display_name = "chaps, brown"
path = /obj/item/clothing/accessory/chaps
/datum/gear/accessory/chaps/black
display_name = "chaps, black"
path = /obj/item/clothing/accessory/chaps/black
/datum/gear/accessory/hawaii
display_name = "hawaii shirt"
path = /obj/item/clothing/accessory/hawaii
/datum/gear/accessory/hawaii/New()
..()
var/list/shirts = list()
shirts["blue hawaii shirt"] = /obj/item/clothing/accessory/hawaii
shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
gear_tweaks += new/datum/gear_tweak/path(shirts)
/datum/gear/accessory/sweater
display_name = "sweater selection"
path = /obj/item/clothing/accessory/sweater
/datum/gear/accessory/sweater/New()
..()
var/list/sweaters = list()
for(var/sweater in typesof(/obj/item/clothing/accessory/sweater))
var/obj/item/clothing/suit/sweater_type = sweater
sweaters[initial(sweater_type.name)] = sweater_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sweaters))
/datum/gear/accessory/bracelet/material
display_name = "bracelet selection"
description = "Choose from a number of bracelets."
path = /obj/item/clothing/accessory/bracelet
cost = 1
/datum/gear/accessory/bracelet/material/New()
..()
var/bracelettype = list()
bracelettype["bracelet, steel"] = /obj/item/clothing/accessory/bracelet/material/steel
bracelettype["bracelet, iron"] = /obj/item/clothing/accessory/bracelet/material/iron
bracelettype["bracelet, silver"] = /obj/item/clothing/accessory/bracelet/material/silver
bracelettype["bracelet, gold"] = /obj/item/clothing/accessory/bracelet/material/gold
bracelettype["bracelet, platinum"] = /obj/item/clothing/accessory/bracelet/material/platinum
bracelettype["bracelet, glass"] = /obj/item/clothing/accessory/bracelet/material/glass
bracelettype["bracelet, wood"] = /obj/item/clothing/accessory/bracelet/material/wood
bracelettype["bracelet, plastic"] = /obj/item/clothing/accessory/bracelet/material/plastic
gear_tweaks += new/datum/gear_tweak/path(bracelettype)
/datum/gear/accessory/bracelet/friendship
display_name = "friendship bracelet"
path = /obj/item/clothing/accessory/bracelet/friendship
/datum/gear/accessory/stethoscope
display_name = "stethoscope"
path = /obj/item/clothing/accessory/stethoscope
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic", "Search and Rescue")
/datum/gear/accessory/locket
display_name = "locket"
path = /obj/item/clothing/accessory/locket