mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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404 lines
13 KiB
Plaintext
404 lines
13 KiB
Plaintext
/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 20
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/obj/item/weapon/storage/backpack/cultpack
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name = "Trophy Rack"
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desc = "A backpack and trophy rack, useful for both carrying extra gear and proudly declaring your insanity "
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icon_state = "cultpack"
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/obj/item/weapon/storage/trashbag
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name = "trash bag"
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desc = "For picking up all that trash..."
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icon_state = "trashbag"
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item_state = "trashbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 1
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max_combined_w_class = 20
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "A reasonable place to put your pills.."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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/obj/item/weapon/storage/dice
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name = "dice pack"
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desc = "Apparently this has dice in them."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "Box"
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/medic
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name = "anesthetic box"
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desc = "Full of masks and emergency anesthetic tanks."
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/obj/item/weapon/storage/box/syndicate
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icon_state = "box_of_doom"
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/obj/item/weapon/storage/box/ert
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name = "medical box"
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desc = "Full of goodness."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/pillbottlebox
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name = "pill bottles"
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desc = "A box of pill bottles."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/blankbox
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name = "blank shells"
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desc = "A box containing...stuff..."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/backpack/clown
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name = "clown's backpack"
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desc = "The backpack made by Honk. Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medic's backpack"
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desc = "The backpack used to keep with the sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/medic/full
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//Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic.
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New()
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..()
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new /obj/item/weapon/reagent_containers/hypospray/ert(src)
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for(var/i = 1, i <=2, i++)
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new /obj/item/weapon/storage/box/ert(src)
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new /obj/item/weapon/storage/box/medic(src)
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new /obj/item/weapon/storage/belt/medical(src)
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return
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "A very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "Satchel"
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desc = "A very robust satchel to wear on your back."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/bandolier
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name = "Bandolier"
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desc = "A very old bandolier to wear on your back."
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icon_state = "bandolier"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "A tough backpack for the daily grind"
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icon_state = "engiepack"
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/obj/item/weapon/storage/backpack/industrial/full
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name = "loaded industrial backpack"
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desc = "A tough backpack for the daily grind, full of gear"
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icon_state = "engiepack"
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//Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes.
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New()
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..()
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
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G.amount = 50
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G.loc = src
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
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G.amount = 50
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G.loc = src
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var/obj/item/stack/sheet/r_metal/R = new /obj/item/stack/sheet/r_metal(src)
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R.amount = 50
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R.loc = src
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var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
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B1.name = "power and airlock circuit box"
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B1.desc = "Bursting with repair gear"
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B1.w_class = 2
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1)
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P.loc = B1
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if(i >= 4)
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var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1)
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P.loc = B1
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var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src)
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B2.name = "power cells and wire box"
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B2.desc = "Bursting with repair gear"
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B2.w_class = 2
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var/color = pick("red","yellow","green","blue")
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color)
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P.loc = B2
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if(i >= 4)
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var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2)
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P.maxcharge = 15000
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P.charge = 15000
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P.updateicon()
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P.loc = B2
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return
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "Used by the lawyer in the court room."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/disk_kit
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name = "data disks"
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desc = "For disks."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "Fingerprint Cards"
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desc = "This contains cards which are used to take fingerprints."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "First-Aid"
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desc = "In case of a boo-boo."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "Fire First Aid"
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desc = "A kit for when you accidently burn yourself."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "Syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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/obj/item/weapon/storage/firstaid/toxin
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name = "Toxin First Aid"
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desc = "Used to treat when you have a high amount of toxins in your body."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "Oxygen Deprivation First Aid"
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desc = "A box full of oxygenating goodies."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/flashbang_kit
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name = "Flashbangs (WARNING)"
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains vision correcting glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has so many blank IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors, it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
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icon_state = "mask"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of tracking utensils."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/deathalarm_kit
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name = "Death Alarm Kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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New()
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..()
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very heavy."
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icon = 'storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 7
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w_class = 4.0
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origin_tech = "combat=1"
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/PCMBox
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name = "spare power control modules"
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desc = "A box of spare power control module circuit boards."
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icon = 'storage.dmi'
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icon_state = "circuit"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/toolbox/syndicate
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name = "Suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=1;syndicate=1"
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force = 7.0
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/obj/item/weapon/storage/book
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name = "book"
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icon = 'library.dmi'
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icon_state ="book"
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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max_w_class = 2
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max_combined_w_class = 3
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storage_slots = 3
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flags = FPRINT | TABLEPASS
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/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/mousetraps
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name = "Pest-B-Gon Mousetraps"
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desc = "WARNING: Keep out of reach of children."
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icon_state = "mousetraps"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/donkpocket_kit
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name = "Donk-Pockets"
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desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
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icon_state = "donk_kit"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/condimentbottles
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name = "Condiment Bottles"
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desc = "A box of empty condiment bottles."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/drinkingglasses
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name = "Drinking Glasses"
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desc = "A box of clean drinking glasses"
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icon_state = "box"
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item_state = "syringe_kit" |