Files
CHOMPStation2/code/modules/paperwork/folders.dm
CHOMPStation2 433269b967 [MIRROR] HOT Paper Scooping ACTION: the SEQUEL (#7002)
Co-authored-by: Casey <a.roaming.shadow@gmail.com>
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
2023-09-18 18:13:57 +02:00

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/obj/item/weapon/folder
name = "folder"
desc = "A folder."
icon = 'icons/obj/bureaucracy.dmi' //CHOMPEdit: Continues using new folder sprite, contrary to YW
icon_state = "folder"
w_class = ITEMSIZE_SMALL
pressure_resistance = 2
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
slot_flags = SLOT_BELT | SLOT_HOLSTER
/obj/item/weapon/folder/blue
desc = "A blue folder."
icon_state = "folder_blue"
/obj/item/weapon/folder/red
desc = "A red folder."
icon_state = "folder_red"
/obj/item/weapon/folder/yellow
desc = "A yellow folder."
icon_state = "folder_yellow"
/obj/item/weapon/folder/white
desc = "A white folder."
icon_state = "folder_white"
/obj/item/weapon/folder/blue_captain
desc = "A blue folder with Site Manager markings."
icon_state = "folder_captain"
/obj/item/weapon/folder/blue_hop
desc = "A blue folder with HoP markings."
icon_state = "folder_hop"
/obj/item/weapon/folder/white_cmo
desc = "A white folder with CMO markings."
icon_state = "folder_cmo"
/obj/item/weapon/folder/white_rd
desc = "A white folder with RD markings."
icon_state = "folder_rd"
/obj/item/weapon/folder/white_rd/New()
//add some memos
var/obj/item/weapon/paper/P = new()
P.name = "Memo RE: proper analysis procedure"
P.info = "<br>We keep test dummies in pens here for a reason"
src.contents += P
update_icon()
/obj/item/weapon/folder/yellow_ce
desc = "A yellow folder with CE markings."
icon_state = "folder_ce"
/obj/item/weapon/folder/red_hos
desc = "A red folder with HoS markings."
icon_state = "folder_hos"
/obj/item/weapon/folder/update_icon()
cut_overlays()
if(contents.len)
add_overlay("folder_paper")
return
/obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/weapon/paper_bundle))
user.drop_item()
W.loc = src
to_chat(user, "<span class='notice'>You put the [W] into \the [src].</span>")
update_icon()
else if(istype(W, /obj/item/weapon/pen))
var/n_name = sanitizeSafe(tgui_input_text(user, "What would you like to label the folder?", "Folder Labelling", null, MAX_NAME_LEN), MAX_NAME_LEN)
if(in_range(user, src) && user.stat == 0)
name = "folder[(n_name ? text("- '[n_name]'") : null)]"
return
/obj/item/weapon/folder/afterattack(turf/T as turf, mob/user as mob)
for(var/obj/item/weapon/paper/P in T)
P.loc = src
update_icon()
to_chat(user, "<span class='notice'>You tuck the [P] into \the [src].</span>")
/obj/item/weapon/folder/attack_self(mob/user as mob)
var/dat = "<title>[name]</title>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/weapon/photo/Ph in src)
dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> <A href='?src=\ref[src];rename=\ref[Ph]'>Rename</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
for(var/obj/item/weapon/paper_bundle/Pb in src)
dat += "<A href='?src=\ref[src];remove=\ref[Pb]'>Remove</A> <A href='?src=\ref[src];rename=\ref[Pb]'>Rename</A> - <A href='?src=\ref[src];browse=\ref[Pb]'>[Pb.name]</A><BR>"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(user)
return
/obj/item/weapon/folder/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
return
if(src.loc == usr)
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P && (P.loc == src) && istype(P))
P.loc = usr.loc
usr.put_in_hands(P)
else if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if(P && (P.loc == src) && istype(P))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/observer/dead) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else if(href_list["look"])
var/obj/item/weapon/photo/P = locate(href_list["look"])
if(P && (P.loc == src) && istype(P))
P.show(usr)
else if(href_list["browse"])
var/obj/item/weapon/paper_bundle/P = locate(href_list["browse"])
if(P && (P.loc == src) && istype(P))
P.attack_self(usr)
onclose(usr, "[P.name]")
else if(href_list["rename"])
var/obj/item/weapon/O = locate(href_list["rename"])
if(O && (O.loc == src))
if(istype(O, /obj/item/weapon/paper))
var/obj/item/weapon/paper/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/weapon/photo))
var/obj/item/weapon/photo/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/weapon/paper_bundle))
var/obj/item/weapon/paper_bundle/to_rename = O
to_rename.rename()
//Update everything
attack_self(usr)
update_icon()
return