Files
CHOMPStation2/code/modules/shuttles/landmarks.dm
Leshana 1f21e7c0f2 Automatic landmarks respect mapped-in name overrides.
If a mapper puts an automatic landmark and overrides the name var, that is now respected instead of overwritten.
Note that initial(name) does *not* reset to mapped in values, but the value in code.
2020-04-17 12:09:33 -04:00

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//making this separate from /obj/effect/landmark until that mess can be dealt with
/obj/effect/shuttle_landmark
name = "Nav Point"
icon = 'icons/effects/effects.dmi'
icon_state = "energynet"
anchored = 1
unacidable = 1
simulated = 0
invisibility = 101
flags = SLANDMARK_FLAG_AUTOSET // We generally want to use current area/turf as base.
//ID of the landmark
var/landmark_tag
//ID of the controller on the dock side (intialize to id_tag, becomes reference)
var/datum/computer/file/embedded_program/docking/docking_controller
//Map of shuttle names to ID of controller used for this landmark for shuttles with multiple ones.
var/list/special_dock_targets
//When the shuttle leaves this landmark, it will leave behind the base area
//also used to determine if the shuttle can arrive here without obstruction
var/area/base_area
//Will also leave this type of turf behind if set.
var/turf/base_turf
//Name of the shuttle, null for generic waypoint
var/shuttle_restricted
/obj/effect/shuttle_landmark/Initialize()
. = ..()
if(docking_controller)
. = INITIALIZE_HINT_LATELOAD
// Even if this flag is set, hardcoded values take precedence.
if(flags & SLANDMARK_FLAG_AUTOSET)
if(ispath(base_area))
var/area/A = locate(base_area)
if(!istype(A))
CRASH("Shuttle landmark \"[landmark_tag]\" couldn't locate area [base_area].")
base_area = A
else
base_area = get_area(src)
var/turf/T = get_turf(src)
if(T && !base_turf)
base_turf = T.type
else
base_area = locate(base_area || world.area)
SSshuttles.register_landmark(landmark_tag, src)
/obj/effect/shuttle_landmark/LateInitialize()
if(!docking_controller)
return
var/docking_tag = docking_controller
docking_controller = SSshuttles.docking_registry[docking_tag]
if(!istype(docking_controller))
log_error("Could not find docking controller for shuttle waypoint '[name]', docking tag was '[docking_tag]'.")
if(using_map.use_overmap)
var/obj/effect/overmap/visitable/location = get_overmap_sector(z)
if(location && location.docking_codes)
docking_controller.docking_codes = location.docking_codes
/obj/effect/shuttle_landmark/forceMove()
var/obj/effect/overmap/visitable/map_origin = get_overmap_sector(z)
. = ..()
var/obj/effect/overmap/visitable/map_destination = get_overmap_sector(z)
if(map_origin != map_destination)
if(map_origin)
map_origin.remove_landmark(src, shuttle_restricted)
if(map_destination)
map_destination.add_landmark(src, shuttle_restricted)
//Called when the landmark is added to an overmap sector.
/obj/effect/shuttle_landmark/proc/sector_set(var/obj/effect/overmap/visitable/O, shuttle_name)
shuttle_restricted = shuttle_name
/obj/effect/shuttle_landmark/proc/is_valid(var/datum/shuttle/shuttle)
if(shuttle.current_location == src)
return FALSE
for(var/area/A in shuttle.shuttle_area)
var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents)
if(check_collision(base_area, list_values(translation)))
return FALSE
var/conn = GetConnectedZlevels(z)
for(var/w in (z - shuttle.multiz) to z)
if(!(w in conn))
return FALSE
return TRUE
// This creates a graphical warning to where the shuttle is about to land in approximately five seconds.
/obj/effect/shuttle_landmark/proc/create_warning_effect(var/datum/shuttle/shuttle)
if(shuttle.current_location == src)
return // TOO LATE!
for(var/area/A in shuttle.shuttle_area)
var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents)
for(var/T in list_values(translation))
new /obj/effect/temporary_effect/shuttle_landing(T) // It'll delete itself when needed.
return
// Should return a readable description of why not if it can't depart.
/obj/effect/shuttle_landmark/proc/cannot_depart(datum/shuttle/shuttle)
return FALSE
/obj/effect/shuttle_landmark/proc/shuttle_departed(datum/shuttle/shuttle)
return
/obj/effect/shuttle_landmark/proc/shuttle_arrived(datum/shuttle/shuttle)
return
/proc/check_collision(area/target_area, list/target_turfs)
for(var/target_turf in target_turfs)
var/turf/target = target_turf
if(!target)
return TRUE //collides with edge of map
if(target.loc != target_area)
return TRUE //collides with another area
if(target.density)
return TRUE //dense turf
return FALSE
//
//Self-naming/numbering ones.
//
/obj/effect/shuttle_landmark/automatic
name = "Navpoint"
landmark_tag = "navpoint"
flags = SLANDMARK_FLAG_AUTOSET
var/original_name = null // Save our mapped-in name so we can rebuild our name when moving sectors.
/obj/effect/shuttle_landmark/automatic/Initialize()
original_name = name
landmark_tag += "-[x]-[y]-[z]-[random_id("landmarks",1,9999)]"
return ..()
/obj/effect/shuttle_landmark/automatic/sector_set(var/obj/effect/overmap/visitable/O)
..()
name = ("[O.name] - [original_name] ([x],[y])")
//Subtype that calls explosion on init to clear space for shuttles
/obj/effect/shuttle_landmark/automatic/clearing
var/radius = 10
/obj/effect/shuttle_landmark/automatic/clearing/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/shuttle_landmark/automatic/clearing/LateInitialize()
..()
for(var/turf/T in range(radius, src))
if(T.density)
T.ChangeTurf(get_base_turf_by_area(T))
// Subtype that also queues a shuttle datum (for shuttles starting on maps loaded at runtime)
/obj/effect/shuttle_landmark/shuttle_initializer
var/datum/shuttle/shuttle_type
/obj/effect/shuttle_landmark/shuttle_initializer/Initialize()
. = ..()
LAZYADD(SSshuttles.shuttles_to_initialize, shuttle_type) // queue up for init.
//
// Bluespace flare landmark beacon
//
/obj/item/device/spaceflare
name = "bluespace flare"
desc = "Burst transmitter used to broadcast all needed information for shuttle navigation systems. Has a flare attached for marking the spot where you probably shouldn't be standing."
icon_state = "bluflare"
light_color = "#3728ff"
var/active
/obj/item/device/spaceflare/attack_self(var/mob/user)
if(!active)
visible_message("<span class='notice'>[user] pulls the cord, activating the [src].</span>")
activate()
/obj/item/device/spaceflare/proc/activate()
if(active)
return
var/turf/T = get_turf(src)
var/mob/M = loc
if(istype(M) && !M.unEquip(src, T))
return
active = 1
anchored = 1
var/obj/effect/shuttle_landmark/automatic/mark = new(T)
mark.name = ("Beacon signal ([T.x],[T.y])")
T.hotspot_expose(1500, 5)
update_icon()
/obj/item/device/spaceflare/update_icon()
. = ..()
if(active)
icon_state = "bluflare_on"
set_light(0.3, 0.1, 6, 2, "85d1ff")