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CHOMPStation2/code/modules/shuttles/shuttle_supply.dm
Atermonera 6ad92358b6 Fixes supply shuttle display timer (#6947)
* Fixes supply shuttle display timer

* Update shuttle_supply.dm

* Radio_frequency dark magicks
2020-04-04 22:36:30 -04:00

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// Formerly /datum/shuttle/ferry/supply
/datum/shuttle/autodock/ferry/supply
var/away_location = FERRY_LOCATION_OFFSITE //the location to hide at while pretending to be in-transit
var/late_chance = 80
var/max_late_time = 300
flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY
category = /datum/shuttle/autodock/ferry/supply
/datum/shuttle/autodock/ferry/supply/short_jump(var/obj/effect/shuttle_landmark/destination)
if(moving_status != SHUTTLE_IDLE)
return
if(isnull(location))
return
// Set the supply shuttle displays to read out the ETA
var/datum/signal/S = new()
S.source = src
S.data = list("command" = "supply")
var/datum/radio_frequency/F = radio_controller.return_frequency(1435)
F.post_signal(src, S)
//it would be cool to play a sound here
moving_status = SHUTTLE_WARMUP
spawn(warmup_time*10)
make_sounds(HYPERSPACE_WARMUP)
sleep(5 SECONDS) // so the sound finishes.
if (moving_status == SHUTTLE_IDLE)
make_sounds(HYPERSPACE_END)
return //someone cancelled the launch
if (at_station() && forbidden_atoms_check())
//cancel the launch because of forbidden atoms. announce over supply channel?
moving_status = SHUTTLE_IDLE
make_sounds(HYPERSPACE_END)
return
if (!at_station()) //at centcom
SSsupply.buy()
//We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period.
var/obj/effect/shuttle_landmark/away_waypoint = get_location_waypoint(away_location)
moving_status = SHUTTLE_INTRANSIT
//If we are at the away_landmark then we are just pretending to move, otherwise actually do the move
if (next_location == away_waypoint)
attempt_move(away_waypoint)
//wait ETA here.
arrive_time = world.time + SSsupply.movetime
while (world.time <= arrive_time)
sleep(5)
if (next_location != away_waypoint)
//late
if (prob(late_chance))
sleep(rand(0,max_late_time))
attempt_move(destination)
moving_status = SHUTTLE_IDLE
make_sounds(HYPERSPACE_END)
if (!at_station()) //at centcom
SSsupply.sell()
// returns 1 if the supply shuttle should be prevented from moving because it contains forbidden atoms
/datum/shuttle/autodock/ferry/supply/proc/forbidden_atoms_check()
if (!at_station())
return 0 //if badmins want to send mobs or a nuke on the supply shuttle from centcom we don't care
for(var/area/A in shuttle_area)
if(SSsupply.forbidden_atoms_check(A))
return 1
/datum/shuttle/autodock/ferry/supply/proc/at_station()
return (!location)
//returns 1 if the shuttle is idle and we can still mess with the cargo shopping list
/datum/shuttle/autodock/ferry/supply/proc/idle()
return (moving_status == SHUTTLE_IDLE)
//returns the ETA in minutes
/datum/shuttle/autodock/ferry/supply/proc/eta_minutes()
return round((arrive_time - world.time) / (1 MINUTE), 1) // Floor, so it's an actual timer
// returns the ETA in seconds
/datum/shuttle/autodock/ferry/supply/proc/eta_seconds()
return round((arrive_time - world.time) / (1 SECOND)) // Floor, so it's an actual timer