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* Consolidates copypasta for repairing robolimbs Also prevents self-repairing a limb you are using to hold the tool * Fixes robot organs becoming undamagable after reaching cap * Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck * Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123 * Fixes damage to robotic limbs not triggering organ processing At the same time, robotic limbs with damage don't need to process. However, it's much safer to explicitly have robot limbs return 0 from needs_process() instead of not rechecking bad external organs. * Build on HarpyEagle changes to apply to Polaris Had to apply the change from flag to an enumeration. * Removes unneeded file * Fix bruisepacks, remove heart Well, the unused bay version of the heart anyway * Tweaks examine, reverts isSynthetic Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
122 lines
3.6 KiB
Plaintext
122 lines
3.6 KiB
Plaintext
mob/proc/flash_pain()
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flick("pain",pain)
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mob/var/list/pain_stored = list()
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mob/var/last_pain_message = ""
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mob/var/next_pain_time = 0
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// partname is the name of a body part
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// amount is a num from 1 to 100
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mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
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if(stat >= 1)
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return
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if(!can_feel_pain())
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return
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if(analgesic > 40)
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return
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if(world.time < next_pain_time && !force)
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return
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if(amount > 10 && istype(src,/mob/living/carbon/human))
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if(src:paralysis)
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src:paralysis = max(0, src:paralysis-round(amount/10))
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if(amount > 50 && prob(amount / 5))
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src:drop_item()
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var/msg
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if(burning)
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switch(amount)
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if(1 to 10)
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msg = "<span class='danger'>Your [partname] burns.</span>"
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if(11 to 90)
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flash_weak_pain()
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msg = "<span class='danger'><font size=2>Your [partname] burns badly!</font></span>"
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if(91 to 10000)
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flash_pain()
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msg = "<span class='danger'><font size=3>OH GOD! Your [partname] is on fire!</font></span>"
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else
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switch(amount)
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if(1 to 10)
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msg = "<b>Your [partname] hurts.</b>"
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if(11 to 90)
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flash_weak_pain()
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msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
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if(91 to 10000)
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flash_pain()
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msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
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if(msg && (msg != last_pain_message || prob(10)))
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last_pain_message = msg
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src << msg
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next_pain_time = world.time + (100 - amount)
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// message is the custom message to be displayed
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// flash_strength is 0 for weak pain flash, 1 for strong pain flash
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mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
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if(stat >= 1)
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return
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if(!can_feel_pain())
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return
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if(reagents.has_reagent("tramadol"))
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return
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if(reagents.has_reagent("oxycodone"))
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return
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if(analgesic)
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return
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var/msg = "<span class='danger'>[message]</span>"
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if(flash_strength >= 1)
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msg = "<span class='danger'><font size=3>[message]</font></span>"
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// Anti message spam checks
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if(msg && ((msg != last_pain_message) || (world.time >= next_pain_time)))
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last_pain_message = msg
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src << msg
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next_pain_time = world.time + 100
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mob/living/carbon/human/proc/handle_pain()
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// not when sleeping
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if(!can_feel_pain()) return
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if(stat >= 2) return
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if(analgesic > 70)
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return
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var/maxdam = 0
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var/obj/item/organ/external/damaged_organ = null
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for(var/obj/item/organ/external/E in organs)
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if((E.status & ORGAN_DEAD) || E.robotic >= ORGAN_ROBOT) continue
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var/dam = E.get_damage()
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// make the choice of the organ depend on damage,
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// but also sometimes use one of the less damaged ones
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if(dam > maxdam && (maxdam == 0 || prob(70)) )
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damaged_organ = E
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maxdam = dam
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if(damaged_organ)
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pain(damaged_organ.name, maxdam, 0)
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// Damage to internal organs hurts a lot.
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for(var/obj/item/organ/I in internal_organs)
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if((I.status & ORGAN_DEAD) || I.robotic >= ORGAN_ROBOT) continue
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if(I.damage > 2) if(prob(2))
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var/obj/item/organ/external/parent = get_organ(I.parent_organ)
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src.custom_pain("You feel a sharp pain in your [parent.name]", 1)
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var/toxDamageMessage = null
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var/toxMessageProb = 1
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switch(getToxLoss())
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if(1 to 5)
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toxMessageProb = 1
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toxDamageMessage = "Your body stings slightly."
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if(6 to 10)
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toxMessageProb = 2
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toxDamageMessage = "Your whole body hurts a little."
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if(11 to 15)
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toxMessageProb = 2
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toxDamageMessage = "Your whole body hurts."
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if(15 to 25)
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toxMessageProb = 3
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toxDamageMessage = "Your whole body hurts badly."
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if(26 to INFINITY)
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toxMessageProb = 5
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toxDamageMessage = "Your body aches all over, it's driving you mad."
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if(toxDamageMessage && prob(toxMessageProb))
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src.custom_pain(toxDamageMessage, getToxLoss() >= 15) |