mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val. This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand. This change also messes with the gene activation logic. Conflicts: code/game/dna/dna2_domutcheck.dm code/game/dna/genes/powers.dm
486 lines
18 KiB
Plaintext
486 lines
18 KiB
Plaintext
//this file left in for legacy support
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/*
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/proc/start_events()
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//changed to a while(1) loop since they are more efficient.
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//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
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//and also to stop spawn copying variables from the game ticker
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spawn(3000)
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while(1)
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if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
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spawn(1)
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dust_swarm("weak")
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if(!event)
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//CARN: checks to see if random events are enabled.
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if(config.allow_random_events)
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if(prob(eventchance))
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event()
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hadevent = 1
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else
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Holiday_Random_Event()
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else
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event = 0
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sleep(1200)
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/proc/event()
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event = 1
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var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14, 15) //so ninjas don't cause "empty" events.
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if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
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eventNumbersToPickFrom += 3
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switch(pick(eventNumbersToPickFrom))
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if(1)
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command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/meteors.ogg')
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spawn(100)
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meteor_wave()
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spawn_meteors()
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spawn(700)
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meteor_wave()
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spawn_meteors()
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if(2)
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command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/granomalies.ogg')
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var/turf/T = pick(blobstart)
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var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
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spawn(rand(50, 300))
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del(bh)
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/*
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if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
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command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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world << sound('sound/AI/spanomalies.ogg')
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var/list/turfs = new
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var/turf/picked
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for(var/turf/simulated/floor/T in world)
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if(T.z == 1)
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turfs += T
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for(var/turf/simulated/floor/T in turfs)
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if(prob(20))
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spawn(50+rand(0,3000))
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picked = pick(turfs)
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var/obj/effect/portal/P = new /obj/effect/portal( T )
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P.target = picked
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P.creator = null
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P.icon = 'icons/obj/objects.dmi'
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P.failchance = 0
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P.icon_state = "anom"
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P.name = "wormhole"
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spawn(rand(300,600))
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del(P)
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*/
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if(3)
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if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
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space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
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if(4)
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mini_blob_event()
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if(5)
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high_radiation_event()
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if(6)
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viral_outbreak()
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if(7)
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alien_infestation()
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if(8)
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prison_break()
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if(9)
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carp_migration()
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if(10)
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immovablerod()
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if(11)
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lightsout(1,2)
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if(12)
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appendicitis()
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if(13)
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IonStorm()
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if(14)
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spacevine_infestation()
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if(15)
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communications_blackout()
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*/
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/proc/appendicitis()
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/foundAlready = 0 // don't infect someone that already has the virus
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for(var/datum/disease/D in H.viruses)
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foundAlready = 1
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if(H.stat == 2 || foundAlready)
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continue
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var/datum/disease/D = new /datum/disease/appendicitis
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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/proc/viral_outbreak(var/virus = null)
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// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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// world << sound('sound/AI/outbreak7.ogg')
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var/virus_type
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if(!virus)
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virus_type = pick(/datum/disease/dnaspread,/datum/disease/advance/flu,/datum/disease/advance/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
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else
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switch(virus)
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if("fake gbs")
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virus_type = /datum/disease/fake_gbs
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if("gbs")
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virus_type = /datum/disease/gbs
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if("magnitis")
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virus_type = /datum/disease/magnitis
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if("rhumba beat")
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virus_type = /datum/disease/rhumba_beat
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if("brain rot")
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virus_type = /datum/disease/brainrot
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if("cold")
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virus_type = /datum/disease/advance/cold
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if("retrovirus")
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virus_type = /datum/disease/dnaspread
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if("flu")
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virus_type = /datum/disease/advance/flu
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// if("t-virus")
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// virus_type = /datum/disease/t_virus
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if("pierrot's throat")
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virus_type = /datum/disease/pierrot_throat
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for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
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var/foundAlready = 0 // don't infect someone that already has the virus
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var/turf/T = get_turf(H)
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if(!T)
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continue
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if(T.z != 1)
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continue
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for(var/datum/disease/D in H.viruses)
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foundAlready = 1
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if(H.stat == 2 || foundAlready)
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continue
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if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
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if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
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continue
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var/datum/disease/dnaspread/D = new
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D.strain_data["name"] = H.real_name
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D.strain_data["UI"] = H.dna.uni_identity
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D.strain_data["SE"] = H.dna.struc_enzymes
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D.carrier = 1
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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else
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var/datum/disease/D = new virus_type
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D.carrier = 1
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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for(var/mob/M in player_list)
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M << sound('sound/AI/outbreak7.ogg')
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/proc/alien_infestation(var/spawncount = 1) // -- TLE
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//command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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//world << sound('sound/AI/aliens.ogg')
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
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if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
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if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
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vents += temp_vent
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var/list/candidates = get_alien_candidates()
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if(prob(40)) spawncount++ //sometimes, have two larvae spawn instead of one
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while((spawncount >= 1) && vents.len && candidates.len)
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var/obj/vent = pick(vents)
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var/candidate = pick(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = candidate
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candidates -= candidate
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vents -= vent
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spawncount--
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spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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for(var/mob/M in player_list)
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M << sound('sound/AI/aliens.ogg')
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/proc/high_radiation_event()
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/* // Haha, this is way too laggy. I'll keep the prison break though.
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for(var/obj/machinery/light/L in world)
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if(L.z != 1) continue
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L.flicker(50)
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sleep(100)
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*/
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/turf/T = get_turf(H)
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if(!T)
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continue
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if(T.z != 1)
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continue
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if(istype(H,/mob/living/carbon/human))
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H.apply_effect((rand(15,75)),IRRADIATE,0)
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if (prob(5))
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H.apply_effect((rand(90,150)),IRRADIATE,0)
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if (prob(25))
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if (prob(75))
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randmutb(H)
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domutcheck(H,null,MUTCHK_FORCED)
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else
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randmutg(H)
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domutcheck(H,null,MUTCHK_FORCED)
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for(var/mob/living/carbon/monkey/M in living_mob_list)
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var/turf/T = get_turf(M)
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if(!T)
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continue
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if(T.z != 1)
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continue
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M.apply_effect((rand(15,75)),IRRADIATE,0)
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sleep(100)
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command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
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for(var/mob/M in player_list)
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M << sound('sound/AI/radiation.ogg')
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//Changing this to affect the main station. Blame Urist. --Pete
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/proc/prison_break() // -- Callagan
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var/list/area/areas = list()
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for(var/area/A in world)
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if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
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areas += A
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if(areas && areas.len > 0)
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for(var/area/A in areas)
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for(var/obj/machinery/light/L in A)
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L.flicker(10)
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sleep(100)
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for(var/area/A in areas)
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for (var/obj/machinery/power/apc/temp_apc in A)
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temp_apc.overload_lighting()
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for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
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temp_closet.locked = 0
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temp_closet.icon_state = temp_closet.icon_closed
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for (var/obj/machinery/door/airlock/security/temp_airlock in A)
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spawn(0) temp_airlock.prison_open()
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for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
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spawn(0) temp_glassairlock.prison_open()
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for (var/obj/machinery/door_timer/temp_timer in A)
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temp_timer.releasetime = 1
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sleep(150)
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command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
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else
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world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
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/proc/carp_migration() // -- Darem
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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new /mob/living/simple_animal/hostile/carp(C.loc)
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//sleep(100)
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spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
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for(var/mob/M in player_list)
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M << sound('sound/AI/commandreport.ogg')
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/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
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if(isEvent)
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command_alert("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
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if(lightsoutAmount)
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var/list/epicentreList = list()
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for(var/i=1,i<=lightsoutAmount,i++)
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var/list/possibleEpicentres = list()
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for(var/obj/effect/landmark/newEpicentre in landmarks_list)
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if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
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possibleEpicentres += newEpicentre
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if(possibleEpicentres.len)
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epicentreList += pick(possibleEpicentres)
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else
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break
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if(!epicentreList.len)
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return
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for(var/obj/effect/landmark/epicentre in epicentreList)
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for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
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apc.overload_lighting()
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else
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for(var/obj/machinery/power/apc/apc in machines)
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apc.overload_lighting()
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return
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/proc/IonStorm(botEmagChance = 10)
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/*Deuryn's current project, notes here for those who care.
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Revamping the random laws so they don't suck.
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Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
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*/
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//AI laws
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for(var/mob/living/silicon/ai/M in living_mob_list)
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if(M.stat != 2 && M.see_in_dark != 0)
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var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
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var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
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var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
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var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
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//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
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var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
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var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
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var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
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//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
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var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
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var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
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var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
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var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
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var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
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var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
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var/crew
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var/list/pos_crew = list()
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for(var/mob/living/carbon/human/pos in player_list)
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pos_crew += pos.real_name
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if(pos_crew.len)
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crew = pick(pos_crew)
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else
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crew = "Any Human"
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switch(rand(1,14))
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if(1)
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M << "<br>"
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M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED"
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M << "<br>"
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M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
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if(2)
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M << "<br>"
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M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED"
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M << "<br>"
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M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
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if(3)
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M << "<br>"
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M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED"
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M << "<br>"
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M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
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if(4)
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M << "<br>"
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M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
|
|
if(5)
|
|
M << "<br>"
|
|
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
|
|
if(6)
|
|
M << "<br>"
|
|
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("THE STATION IS BUILT FOR [who2]")
|
|
if(7)
|
|
M << "<br>"
|
|
M << "\red YOU ARE [amount] [who2]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("YOU ARE [amount] [who2]")
|
|
if(8)
|
|
M << "<br>"
|
|
M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("YOU MUST ALWAYS [aimust]")
|
|
if(9)
|
|
M << "<br>"
|
|
M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("[area] [area2] [amount] [what2]")
|
|
if(10)
|
|
M << "<br>"
|
|
M << "\red [crew] is [target]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("[crew] is [target]")
|
|
if(11)
|
|
M << "<br>"
|
|
M << "\red [define] IS A FORM OF HARM...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("[define] IS A FORM OF HARM")
|
|
if(12)
|
|
M << "<br>"
|
|
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
|
|
if(13)
|
|
M << "<br>"
|
|
M << "\red [crew] is [allergysev] to [allergy]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("[crew] is [allergysev] to [allergy]")
|
|
if(14)
|
|
M << "<br>"
|
|
M << "\red THE STATION IS [who2pref] [who2]...LAWS UPDATED"
|
|
M << "<br>"
|
|
M.add_ion_law("THE STATION IS [who2pref] [who2]")
|
|
|
|
if(botEmagChance)
|
|
for(var/obj/machinery/bot/bot in machines)
|
|
if(prob(botEmagChance))
|
|
bot.Emag()
|
|
|
|
/*
|
|
|
|
var/apcnum = 0
|
|
var/smesnum = 0
|
|
var/airlocknum = 0
|
|
var/firedoornum = 0
|
|
|
|
world << "Ion Storm Main Started"
|
|
|
|
spawn(0)
|
|
world << "Started processing APCs"
|
|
for (var/obj/machinery/power/apc/APC in world)
|
|
if(APC.z == 1)
|
|
APC.ion_act()
|
|
apcnum++
|
|
world << "Finished processing APCs. Processed: [apcnum]"
|
|
spawn(0)
|
|
world << "Started processing SMES"
|
|
for (var/obj/machinery/power/smes/SMES in world)
|
|
if(SMES.z == 1)
|
|
SMES.ion_act()
|
|
smesnum++
|
|
world << "Finished processing SMES. Processed: [smesnum]"
|
|
spawn(0)
|
|
world << "Started processing AIRLOCKS"
|
|
for (var/obj/machinery/door/airlock/D in world)
|
|
if(D.z == 1)
|
|
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
|
|
airlocknum++
|
|
spawn(0)
|
|
D.ion_act()
|
|
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
|
|
spawn(0)
|
|
world << "Started processing FIREDOORS"
|
|
for (var/obj/machinery/door/firedoor/D in world)
|
|
if(D.z == 1)
|
|
firedoornum++;
|
|
spawn(0)
|
|
D.ion_act()
|
|
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
|
|
|
world << "Ion Storm Main Done"
|
|
|
|
*/ |