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CHOMPStation2/code/__defines/materials.dm
CHOMPStation2StaffMirrorBot 4540ee5b1b [MIRROR] Woodstravaganza (#12049)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-27 22:12:45 -05:00

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//metals
#define MAT_IRON "iron"
#define MAT_STEEL "steel"
#define MAT_STEELHULL "steel hull"
#define MAT_SILVER "silver"
#define MAT_GOLD "gold"
#define MAT_URANIUM "uranium"
#define MAT_TITANIUM "titanium"
#define MAT_PLASTEEL "plasteel"
#define MAT_PLASTEELHULL "plasteel hull"
#define MAT_DURASTEEL "durasteel"
#define MAT_DURASTEELHULL "durasteel hull"
#define MAT_TITANIUMHULL "titanium hull"
#define MAT_LEAD "lead"
#define MAT_METALHYDROGEN "mhydrogen"
#define MAT_COPPER "copper"
#define MAT_ALUMINIUM "aluminium"
#define MAT_BRONZE "bronze"
#define MAT_PLATINUM "platinum"
#define MAT_OSMIUM "osmium"
#define MAT_MORPHIUM "morphium"
#define MAT_MORPHIUMHULL "morphium hull"
#define MAT_TIN "tin"
//stone
#define MAT_MARBLE "marble"
#define MAT_GRAPHITE "graphite"
#define MAT_SANDSTONE "sandstone"
#define MAT_FLINT "flint"
#define MAT_CONCRETE "concrete"
//wood
#define MAT_WOOD "wood"
#define MAT_LOG "log"
#define MAT_SIFWOOD "alien wood"
#define MAT_SIFLOG "alien log"
#define MAT_HARDWOOD "hardwood"
#define MAT_HARDLOG "hardwood log"
#define MAT_WOODEN_STICK "wooden stick"
#define MAT_BIRCHWOOD "birch"
#define MAT_PINEWOOD "pine"
#define MAT_OAKWOOD "oak"
#define MAT_ACACIAWOOD "acacia"
#define MAT_REDWOOD "redwood"
//other
#define MAT_PLASTIC "plastic"
#define MAT_GLASS "glass"
#define MAT_RGLASS "rglass"
#define MAT_PGLASS "borosilicate glass"
#define MAT_RPGLASS "reinforced borosilicate glass"
#define MAT_PHORON "phoron"
#define MAT_DIAMOND "diamond"
#define MAT_SNOW "snow"
#define MAT_SNOWBRICK "packed snow"
#define MAT_VERDANTIUM "verdantium"
#define MAT_VALHOLLIDE "valhollide"
#define MAT_SUPERMATTER "supermatter"
#define MAT_CHITIN "chitin"
#define MAT_ALIENCHITIN "alien chitin"
#define MAT_ALIENCLAW "alien claw"
#define MAT_FUR "fur"
#define MAT_QUARTZ "quartz"
#define MAT_VOPAL "void opal"
#define MAT_PAINITE "painite"
#define MAT_TRITIUM "tritium"
#define MAT_DEUTERIUM "deuterium"
#define MAT_PLASTEELREBAR "plasteel rebar"
#define MAT_GRASS "grass"
#define MAT_RESIN "resin"
#define MAT_COMPOSITE "composite"
#define MAT_BIOMASS "biomass"
#define MAT_WEEDEXTRACT "weed extract"
#define MAT_CARDBOARD "cardboard"
#define MAT_GLAMOUR "stable glamour"
#define MAT_DARKGLASS "darkglass"
#define MAT_FLESH "flesh"
#define MAT_FANCYBLACK "fancyblack"
#define MAT_FOAM "foam"
#define MAT_FLOKIUM "flockium"
#define MAT_SMOLEBRICKS "smolebricks"
#define MAT_WAX "wax"
#define MAT_EAGATE "energized agate"
#define MAT_CULT "cult"
#define MAT_CULT2 "cult2"
// ALien materials
#define MAT_ALIENALLOY "alienalloy"
#define MAT_ALIEN_ALIUM "alium"
#define MAT_ALIEN_BEDROCK "bedrock"
#define MAT_ALIEN_DUNGEON "dungeonium"
#define MAT_ALIEN_ELEVAT "elevatorium"
// cloth materials
#define MAT_WOOL "wool"
#define MAT_FIBERS "fibers"
#define MAT_LEATHER "leather"
#define MAT_CLOTH "cloth"
#define MAT_SYNCLOTH "syncloth"
// # define MAT_CARPET "carpet" // CHOMPRemove
#define MAT_COTTON "cotton"
// colours
#define MAT_CLOTH_TEAL "teal"
#define MAT_CLOTH_BLACK "black"
#define MAT_CLOTH_GREEN "green"
#define MAT_CLOTH_PURPLE "purple"
#define MAT_CLOTH_BLUE "blue"
#define MAT_CLOTH_BEIGE "beige"
#define MAT_CLOTH_BROWN "brown"
#define MAT_CLOTH_LIME "lime"
#define MAT_CLOTH_YELLOW "yellow"
#define MAT_CLOTH_ORANGE "orange"
#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC
#define DEFAULT_WALL_MATERIAL MAT_STEEL
#define SHARD_SHARD "shard"
#define SHARD_SHRAPNEL "shrapnel"
#define SHARD_STONE_PIECE "piece"
#define SHARD_SPLINTER "splinters"
#define SHARD_NONE ""
#define MATERIAL_UNMELTABLE 0x1
#define MATERIAL_BRITTLE 0x2
#define MATERIAL_PADDING 0x4
#define MATERIAL_NO_SYNTH 0x8
#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
//Material Container Flags.
///If the container shows the amount of contained materials on examine.
#define MATCONTAINER_EXAMINE (1<<0)
///If the container cannot have materials inserted through attackby().
#define MATCONTAINER_NO_INSERT (1<<1)
///if the user can insert mats into the container despite the intent.
#define MATCONTAINER_ANY_INTENT (1<<2)
///if the user won't receive a warning when attacking the container with an unallowed item.
#define MATCONTAINER_SILENT (1<<3)
#define GET_MATERIAL_REF(arguments...) _GetMaterialRef(list(##arguments))
/// Makes sure only integer values are used when consuming, removing & checking for mats
#define OPTIMAL_COST(cost)(max(1, round(cost)))