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CHOMPStation2/code/modules/virus2/helpers.dm
Anewbe 3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00

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//Returns 1 if mob can be infected, 0 otherwise.
proc/infection_check(var/mob/living/carbon/M, var/vector = "Airborne")
if (!istype(M))
return 0
var/mob/living/carbon/human/H = M
if(istype(H) && H.species.get_virus_immune(H))
return 0
var/protection = M.getarmor(null, "bio") //gets the full body bio armour value, weighted by body part coverage.
var/score = round(0.06*protection) //scales 100% protection to 6.
switch(vector)
if("Airborne")
if(M.internal) //not breathing infected air helps greatly
return 0
var/obj/item/I = M.wear_mask
//masks provide a small bonus and can replace overall bio protection
if(I)
score = max(score, round(0.06*I.armor["bio"]))
if (istype(I, /obj/item/clothing/mask))
score += 1 //this should be added after
if("Contact")
if(istype(H))
//gloves provide a larger bonus
if (istype(H.gloves, /obj/item/clothing/gloves))
score += 2
if(score >= 6)
return 0
else if(score >= 5 && prob(99))
return 0
else if(score >= 4 && prob(95))
return 0
else if(score >= 3 && prob(75))
return 0
else if(score >= 2 && prob(55))
return 0
else if(score >= 1 && prob(35))
return 0
return 1
//Similar to infection check, but used for when M is spreading the virus.
/proc/infection_spreading_check(var/mob/living/carbon/M, var/vector = "Airborne")
if (!istype(M))
return 0
var/protection = M.getarmor(null, "bio") //gets the full body bio armour value, weighted by body part coverage.
if (vector == "Airborne")
var/obj/item/I = M.wear_mask
if (istype(I))
protection = max(protection, I.armor["bio"])
return prob(protection)
//Checks if table-passing table can reach target (5 tile radius)
proc/airborne_can_reach(turf/source, turf/target)
var/obj/dummy = new(source)
dummy.pass_flags = PASSTABLE
for(var/i=0, i<5, i++) if(!step_towards(dummy, target)) break
var/rval = dummy.Adjacent(target)
dummy.loc = null
dummy = null
return rval
//Attemptes to infect mob M with virus. Set forced to 1 to ignore protective clothnig
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
if(!istype(disease))
// log_debug("Bad virus")
return
if(!istype(M))
// log_debug("Bad mob")
return
if ("[disease.uniqueID]" in M.virus2)
return
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
var/list/antibodies_in_common = M.antibodies & disease.antigen
if(antibodies_in_common.len)
return
if(M.chem_effects[CE_ANTIBIOTIC])
if(prob(disease.resistance))
var/datum/disease2/disease/D = disease.getcopy()
D.minormutate()
D.resistance += rand(1,9)
// log_debug("Adding virus")
M.virus2["[D.uniqueID]"] = D
BITSET(M.hud_updateflag, STATUS_HUD)
else
return //Virus prevented by antibiotics
if(!disease.affected_species.len)
return
if (!(M.species.get_bodytype() in disease.affected_species))
if (forced)
disease.affected_species[1] = M.species.get_bodytype()
else
return //not compatible with this species
// log_debug("Infecting [M]")
if(forced || (infection_check(M, disease.spreadtype) && prob(disease.infectionchance)))
var/datum/disease2/disease/D = disease.getcopy()
D.minormutate()
// log_debug("Adding virus")
M.virus2["[D.uniqueID]"] = D
BITSET(M.hud_updateflag, STATUS_HUD)
//Infects mob M with disease D
/proc/infect_mob(var/mob/living/carbon/M, var/datum/disease2/disease/D)
infect_virus2(M,D,1)
M.hud_updateflag |= 1 << STATUS_HUD
//Infects mob M with random lesser disease, if he doesn't have one
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(1)
infect_mob(M, D)
//Infects mob M with random greated disease, if he doesn't have one
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(2)
infect_mob(M, D)
//Fancy prob() function.
/proc/dprob(var/p)
return(prob(sqrt(p)) && prob(sqrt(p)))
/mob/living/carbon/proc/spread_disease_to(var/mob/living/carbon/victim, var/vector = "Airborne")
if (src == victim)
return "retardation"
// log_debug("Spreading [vector] diseases from [src] to [victim]")
if (virus2.len > 0)
for (var/ID in virus2)
// log_debug("Attempting virus [ID]")
var/datum/disease2/disease/V = virus2[ID]
if(V.spreadtype != vector) continue
//It's hard to get other people sick if you're in an airtight suit.
if(!infection_spreading_check(src, V.spreadtype)) continue
if (vector == "Airborne")
if(airborne_can_reach(get_turf(src), get_turf(victim)))
// log_debug("In range, infecting")
infect_virus2(victim,V)
// else
// log_debug("Could not reach target")
if (vector == "Contact")
if (Adjacent(victim))
// log_debug("In range, infecting")
infect_virus2(victim,V)
//contact goes both ways
if (victim.virus2.len > 0 && vector == "Contact" && Adjacent(victim))
// log_debug("Spreading [vector] diseases from [victim] to [src]")
var/nudity = 1
if (ishuman(victim))
var/mob/living/carbon/human/H = victim
var/obj/item/organ/external/select_area = H.get_organ(src.zone_sel.selecting)
var/list/clothes = list(H.head, H.wear_mask, H.wear_suit, H.w_uniform, H.gloves, H.shoes)
for(var/obj/item/clothing/C in clothes)
if(C && istype(C))
if(C.body_parts_covered & select_area.body_part)
nudity = 0
if (nudity)
for (var/ID in victim.virus2)
var/datum/disease2/disease/V = victim.virus2[ID]
if(V && V.spreadtype != vector) continue
if(!infection_spreading_check(victim, V.spreadtype)) continue
infect_virus2(src,V)