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cyberpresidentvanellope/CHOMPStation2
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45c8a37bd1405cea9d8e871d0fd7f5527783b539
CHOMPStation2/code/modules/projectiles/projectile
History
SkyMarshal 45c8a37bd1 Optimized the code regarding the beam projectiles leaving a fleeting beam behind them, however the count of deletions is still quite high despite this. 30-50 deletions per second.
Also fixed the code for evidence bags.
2012-07-20 22:04:00 -07:00
..
beams.dm
Optimized the code regarding the beam projectiles leaving a fleeting beam behind them, however the count of deletions is still quite high despite this. 30-50 deletions per second.
2012-07-20 22:04:00 -07:00
bullets.dm
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
change.dm
The change projectile code is a lovely copypaste again.
2012-05-29 15:45:00 +02:00
energy.dm
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
special.dm
TG: Sieve stuff, this is a stupidly big commit, I'm sorry, I really am.
2012-06-19 21:37:44 +01:00
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