mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-13 19:03:52 +00:00
Removes a very large amount of world loops. Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically. Cleans up some commented out code.
320 lines
8.5 KiB
Plaintext
320 lines
8.5 KiB
Plaintext
/obj/item/weapon/pinpointer
|
|
name = "pinpointer"
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinoff"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
w_class = ITEMSIZE_SMALL
|
|
item_state = "electronic"
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
|
preserve_item = 1
|
|
var/obj/item/weapon/disk/nuclear/the_disk = null
|
|
var/active = 0
|
|
|
|
|
|
attack_self()
|
|
if(!active)
|
|
active = 1
|
|
workdisk()
|
|
usr << "<span class='notice'>You activate the pinpointer</span>"
|
|
else
|
|
active = 0
|
|
icon_state = "pinoff"
|
|
usr << "<span>You deactivate the pinpointer</span>"
|
|
|
|
proc/workdisk()
|
|
if(!active) return
|
|
if(!the_disk)
|
|
the_disk = locate()
|
|
if(!the_disk)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(src,the_disk))
|
|
switch(get_dist(src,the_disk))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
spawn(5) .()
|
|
|
|
examine(mob/user)
|
|
..(user)
|
|
for(var/obj/machinery/nuclearbomb/bomb in machines)
|
|
if(bomb.timing)
|
|
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
|
|
|
|
/obj/item/weapon/pinpointer/Destroy()
|
|
active = 0
|
|
..()
|
|
|
|
/obj/item/weapon/pinpointer/advpinpointer
|
|
name = "Advanced Pinpointer"
|
|
icon = 'icons/obj/device.dmi'
|
|
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
|
|
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
|
|
var/turf/location = null
|
|
var/obj/target = null
|
|
|
|
attack_self()
|
|
if(!active)
|
|
active = 1
|
|
if(mode == 0)
|
|
workdisk()
|
|
if(mode == 1)
|
|
worklocation()
|
|
if(mode == 2)
|
|
workobj()
|
|
usr << "<span class='notice'>You activate the pinpointer</span>"
|
|
else
|
|
active = 0
|
|
icon_state = "pinoff"
|
|
usr << "<span class='notice'>You deactivate the pinpointer</span>"
|
|
|
|
|
|
proc/worklocation()
|
|
if(!active)
|
|
return
|
|
if(!location)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(src,location))
|
|
switch(get_dist(src,location))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
spawn(5) .()
|
|
|
|
|
|
proc/workobj()
|
|
if(!active)
|
|
return
|
|
if(!target)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(src,target))
|
|
switch(get_dist(src,target))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
spawn(5) .()
|
|
|
|
/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
|
|
set category = "Object"
|
|
set name = "Toggle Pinpointer Mode"
|
|
set src in view(1)
|
|
|
|
active = 0
|
|
icon_state = "pinoff"
|
|
target=null
|
|
location = null
|
|
|
|
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
|
|
if("Location")
|
|
mode = 1
|
|
|
|
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
|
|
if(!locationx || !(usr in view(1,src)))
|
|
return
|
|
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
|
|
if(!locationy || !(usr in view(1,src)))
|
|
return
|
|
|
|
var/turf/Z = get_turf(src)
|
|
|
|
location = locate(locationx,locationy,Z.z)
|
|
|
|
usr << "You set the pinpointer to locate [locationx],[locationy]"
|
|
|
|
|
|
return attack_self()
|
|
|
|
if("Disk Recovery")
|
|
mode = 0
|
|
return attack_self()
|
|
|
|
if("Other Signature")
|
|
mode = 2
|
|
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
|
|
if("Item")
|
|
var/datum/objective/steal/itemlist
|
|
itemlist = itemlist // To supress a 'variable defined but not used' error.
|
|
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in itemlist.possible_items
|
|
if(!targetitem)
|
|
return
|
|
target=locate(itemlist.possible_items[targetitem])
|
|
if(!target)
|
|
usr << "Failed to locate [targetitem]!"
|
|
return
|
|
usr << "You set the pinpointer to locate [targetitem]"
|
|
if("DNA")
|
|
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
|
|
if(!DNAstring)
|
|
return
|
|
for(var/mob/living/carbon/M in mob_list)
|
|
if(!M.dna)
|
|
continue
|
|
if(M.dna.unique_enzymes == DNAstring)
|
|
target = M
|
|
break
|
|
|
|
return attack_self()
|
|
|
|
|
|
///////////////////////
|
|
//nuke op pinpointers//
|
|
///////////////////////
|
|
|
|
|
|
/obj/item/weapon/pinpointer/nukeop
|
|
var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
|
|
var/obj/machinery/computer/shuttle_control/multi/syndicate/home = null
|
|
|
|
/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user as mob)
|
|
if(!active)
|
|
active = 1
|
|
if(!mode)
|
|
workdisk()
|
|
user << "<span class='notice'>Authentication Disk Locator active.</span>"
|
|
else
|
|
worklocation()
|
|
user << "<span class='notice'>Shuttle Locator active.</span>"
|
|
else
|
|
active = 0
|
|
icon_state = "pinoff"
|
|
user << "<span class='notice'>You deactivate the pinpointer.</span>"
|
|
|
|
|
|
/obj/item/weapon/pinpointer/nukeop/workdisk()
|
|
if(!active) return
|
|
if(mode) //Check in case the mode changes while operating
|
|
worklocation()
|
|
return
|
|
if(bomb_set) //If the bomb is set, lead to the shuttle
|
|
mode = 1 //Ensures worklocation() continues to work
|
|
worklocation()
|
|
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
|
|
visible_message("Shuttle Locator active.") //Lets the mob holding it know that the mode has changed
|
|
return //Get outta here
|
|
if(!the_disk)
|
|
the_disk = locate()
|
|
if(!the_disk)
|
|
icon_state = "pinonnull"
|
|
return
|
|
// if(loc.z != the_disk.z) //If you are on a different z-level from the disk
|
|
// icon_state = "pinonnull"
|
|
// else
|
|
set_dir(get_dir(src, the_disk))
|
|
switch(get_dist(src, the_disk))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
spawn(5) .()
|
|
|
|
|
|
/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
|
|
if(!active) return
|
|
if(!mode)
|
|
workdisk()
|
|
return
|
|
if(!bomb_set)
|
|
mode = 0
|
|
workdisk()
|
|
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
|
visible_message("<span class='notice'>Authentication Disk Locator active.</span>")
|
|
return
|
|
if(!home)
|
|
home = locate()
|
|
if(!home)
|
|
icon_state = "pinonnull"
|
|
return
|
|
if(loc.z != home.z) //If you are on a different z-level from the shuttle
|
|
icon_state = "pinonnull"
|
|
else
|
|
set_dir(get_dir(src, home))
|
|
switch(get_dist(src, home))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
spawn(5) .()
|
|
|
|
|
|
// This one only points to the ship. Useful if there is no nuking to occur today.
|
|
/obj/item/weapon/pinpointer/shuttle
|
|
var/shuttle_comp_id = null
|
|
var/obj/machinery/computer/shuttle_control/our_shuttle = null
|
|
|
|
/obj/item/weapon/pinpointer/shuttle/attack_self(mob/user as mob)
|
|
if(!active)
|
|
active = TRUE
|
|
find_shuttle()
|
|
to_chat(user, "<span class='notice'>Shuttle Locator active.</span>")
|
|
else
|
|
active = FALSE
|
|
icon_state = "pinoff"
|
|
to_chat(user, "<span class='notice'>You deactivate the pinpointer.</span>")
|
|
|
|
/obj/item/weapon/pinpointer/shuttle/proc/find_shuttle()
|
|
if(!active)
|
|
return
|
|
|
|
if(!our_shuttle)
|
|
for(var/obj/machinery/computer/shuttle_control/S in machines)
|
|
if(S.shuttle_tag == shuttle_comp_id) // Shuttle tags are used so that it will work if the computer path changes, as it does on the southern cross map.
|
|
our_shuttle = S
|
|
break
|
|
|
|
if(!our_shuttle)
|
|
icon_state = "pinonnull"
|
|
return
|
|
|
|
if(loc.z != our_shuttle.z) //If you are on a different z-level from the shuttle
|
|
icon_state = "pinonnull"
|
|
else
|
|
set_dir(get_dir(src, our_shuttle))
|
|
switch(get_dist(src, our_shuttle))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
spawn(5)
|
|
.()
|
|
|
|
|
|
/obj/item/weapon/pinpointer/shuttle/merc
|
|
shuttle_comp_id = "Mercenary"
|
|
|
|
/obj/item/weapon/pinpointer/shuttle/heist
|
|
shuttle_comp_id = "Skipjack" |